Ogi123
The End is the Beginning is the End
Trade routes are automatic, you will always have them. Only choice is adopting civic with no foreign trade and OB. Since isolationism is garbage you will not adopt it, so only choice is with who to OB.
Trade routes are automatic, you will always have them. Only choice is adopting civic with no foreign trade and OB. Since isolationism is garbage you will not adopt it, so only choice is with who to OB.
Nope, though that might be a good idea sometime down the line, and IIRC diversity of nearby luxury resources influences trade route yield in CivV.Does the resources your city and the target city has play any role in profits?
Plans for that are already in the works, and I have actually spent some time on this on the last couple of days. The idea is to use the current concepts of trade, corporations, resources (including happiness/health) and diplomacy and interrelate them more closely.Nope, though that might be a good idea sometime down the line, and IIRC diversity of nearby luxury resources influences trade route yield in CivV.
Hm. To reiterate:Plans for that are already in the works, and I have actually spent some time on this on the last couple of days. The idea is to use the current concepts of trade, corporations, resources (including happiness/health) and diplomacy and interrelate them more closely.
God, Leoreth has made so much progress over the past months, it's genuinely intimidating me.
I would honestly love if large trade empires could be a economy strategy like Cottages and Specialists. Maybe more buildings could affect trading, like granaries increasing income from wheat and rice. I don't know, I just feel like it'd be so cool if a nation could sustain themselves off of trade itself.It's just design work though, no code. It's much too early to touch that right now.
I like the idea of hit novels a lot but hard to think of something like Tin Pan Alley or Hollywood that concretizes it. Lots of countries "export" novels too, nothing similar to overwhelming American preponderance in movies or pop music. Could be a national wonder that requires a Great Artist and X amount of commerce in that city, or something like the Indie Music/Movies event from vanilla that triggers with high culture/commerce cities
I really don't think antiquity plays or medieval "novels" should impact commerce. Their effect is already abstracted into the culture mechanic. What Hollywood represents is the film industry, which gives commerce in the form of resources to trade and that's ok, but I don't think that cultural "industries" from before the 19th century had much impact on the economy.
On great people resources, I think we should draw inspiration on the ViP mod, which have a factory improvement, and lets great people (well, mostly engineers, but we could expand on it) create specific resources like steel, firearms, automobiles, etc.
As for creating steel, firearms, automobiles and such, how does that work? does the GP create an infinite supply, a specific brand, or do you have to get another GP every time you want to make an automobile? I would assume it works like how luxuries and iron works, being a single one needed for all.
...But this wasn't rude at all? No personal attack and no trying to present personal opinion as fact. Seriously if somebody answered to my proposition like that my only reaction would be question why it's terrible.Since it seems we are currently in blunt feedback mode, you should work on your tone. It's rude.
Well, you could have worded your post differently, at least more diplomatically, like for example so:...But this wasn't rude at all? No personal attack and no trying to present personal opinion as fact. Seriously if somebody answered to my proposition like that my only reaction would be question why it's terrible.