Dawn of Civilization General Discussion

So I thought I'd be clever and abuse settled slaves with Republic but turns out Leoreth is well ahead of me and they don't count as specialists.

Still, it's quite workable to keep running Republic and Redistribution until the endtimes for a ridonculous capital. I think it was about 1100 when I hit 40 pop and Ishtar Gate doesn't expire without the new wonders branch. **** is so cash.
 
I have another subforum request from the Civ4Col community.

Schmiddie, the main maintainer of the Religion and Revolution mod, has decided to retire and take down all content of the mod. Nightinggale, together with other contributors to the mod, have decided to continue the project. Because Schmiddie has requested that any further development does not use the Religion and Revolution name (and also because they intend to make some different decisions), the new team wants to start a new mod project titled "We The People".

To do so, Nightinggale requested a new subforum in the Civ4Col mod project forum titled "Civ4Col - We The People".

Even though it's technically a new project, they have a full team and are continuing where another mod left off, so they should get their own subforum right away. Nightinggale himself is very active in the Civ4Col community so I have no doubts they will actually act on their plans.


A related request comes more from my end (although Nightinggale concurs): is it possible to create an "Inactive Projects" subforum for Civ4Col mods (similar to what we have for Civ4 for example)? Religion and Revolution will soon be impossible to download so giving it a place on equal footing right next to active projects only takes away attention from the latter, and is confusing to new visitors (imagine clicking yourself through the forum for a mod you're interesting in until you find out the file cannot be downloaded anymore).

According to Nightinggale, the following projects are inactive and could be moved to such a subforum:
- Religion and Revolution
- Age of Discovery (last update in 2009, screenshots and downloads are dead links)
- Wild West (last update in 2010)
- Mare Nostrum (download links are dead)
 
You've gotta build Santa Maria del Fiore/Leaning Tower in Buenos Aires as Spain, then switch to Argentina. Cuts the number of interminable late game turns by at least a third
 
Oh, Nobel Prize was never meant to affect your own civ as well, but I see how I coded it would lead to that. And nerfs are planned for all the mentioned wonders.
 
Oh, Nobel Prize was never meant to affect your own civ as well, but I see how I coded it would lead to that. And nerfs are planned for all the mentioned wonders.
You might already have an idea yourself, but a possible nerf for the metropolitan would be for it to only apply to actual buildings, not wonders.
 
No, in general please report issues with 1.15. I always support the last major release along with the development version, the only issue I have is with non-compatible modmods. It would be helpful if you state the version you found it on though.

(Not to mention that no changes have been made to VD since the 1.15 release.)

If you already have the fix, the preferred course of action is a pull request, or at least uploading the relevant fixed file / snippet here so that I can easily include it.
 
Okay, I will fix it at some point.
 
Hey, didn't even keep track of this over the weekend. Thanks for the quick response and action. Everything looks good to me, I've also asked Nightinggale for his opinion.

Edit: He's happy too. I guess we can consider this case closed.
 
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Anybody thinks horse archers and longbows should be nerfed?
HAs with flat terrain bonus promotions or vs light cav bonus promotions can effecientally wipe any unit compositions till muskeets.
Longbows have insane forst strikes and retreat chances, i've seen them kill redcoats.
 
One strange thing I have noticed: once you conquer Lisbon you cant give them back to the portuguese.
The option to grant the city doesnt appear in the trade window,
Nor does the 'liberate city' option from rhe city list screen gives it back to the portuguese. (The option there actually gives Lisbon to the Spanish!)

I have experienced similar stuff with Brazilian Belem and Turkic Merv.
 

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IIRC it's virtually impossible to make the Netherlands capitulate due to a special rule designed to help their AI. Perhaps a second special rule could be created to allow them to capitulate if they don't have their capital city?
 
Are the Portuguese alive in that case?
 
I said this while discussing Economy Civics:
I'm really confused by what purpose Public Welfare serves, Central Planning is already pretty niche, but Public Welfare makes zero sense

Could someone inform me of what use-case Public Welfare is designed for?
 
I said this while discussing Economy Civics:


Could someone inform me of what use-case Public Welfare is designed for?

Excluding Merjin's civs, the civ is not useful for any UHV plays. It has some use for late game, where happiness can be run up easily and you can get some good commerce out of that. It is also useful for the gold rushing and for areas that cannot support high populations (e.g. Scandinavia, Arabia, Iran). Some of the old youtien Thailand games show how strong Happiness --> Commerce can be (those games also lead the Thai UP to be nerfed by 50%, to the same ratio as Public Welfare - 1:1).

I will note that in general, the Washington Consensus civics - Democracy, Constitution, Individualism/Egalitarianism, Free Market, Tolerance/Secularism, Nationhood/Multilateralism - is the combination I settle on once available for basically every civ that plays into that era. It is simply what I find plays the best and segues most naturally from Medieval/Renaissance development.
 
Excluding Merjin's civs, the civ is not useful for any UHV plays. It has some use for late game, where happiness can be run up easily and you can get some good commerce out of that. It is also useful for the gold rushing and for areas that cannot support high populations (e.g. Scandinavia, Arabia, Iran). Some of the old youtien Thailand games show how strong Happiness --> Commerce can be (those games also lead the Thai UP to be nerfed by 50%, to the same ratio as Public Welfare - 1:1).

I will note that in general, the Washington Consensus civics - Democracy, Constitution, Individualism/Egalitarianism, Free Market, Tolerance/Secularism, Nationhood/Multilateralism - is the combination I settle on once available for basically every civ that plays into that era. It is simply what I find plays the best and segues most naturally from Medieval/Renaissance development.
Sounds pretty much like what I figured in terms of Scandinavia, Arabia, and Iran. Though I didn't consider how big 1 Happiness per Commerce could be late game even with high food output.

I would say that Central Planning is really good for nations like England that have a massive amount of Food in their Core, or Prussia that have a massive amount of rivers in their Core.
 
It broke compatibility with the western tradition of restraint and nuance in musical composition. But that happened a while back, we eventually fixed the issue by abandoning that branch and essentially reconstructing our musical canon from scratch.
 
It means that Wagner sucks. I don't know what's not to understand about that
 
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