mythmonster2
BEC NOIR! RUN!
settle on spot move scout to hills
I'm inclined to get agriculture for the corn and animal husbandry en route to our special unit.DaveShack said:Discussion is now open on:
Tech path
We need a 2nd scout regardless of map size, if for no other reason than to find horses (required, right?). Then I'd probably go worker for the farm and warrior for defense. In rougher terrain (where you'll probably be limited to 1 move anyway), I tend to build a warrior first for point-defense scouting and wild animal control.Build queue
Settle in place. Coastal, immediate corn, and a hill are a fine start. What's peculiar is that both coasts report that they are Fresh Water Lakes when you mouse over them, so that suggests that we're on the northern border of a large inland lake (or between two lakes should the southern tiles improbably not end in a peninsula). There might be an opportunity to use our capital as a channel to shuttle units along the coast or between two lakes.Settlement location, if you have a very strong preference for anything other than settle in place.
starbolt said:I'm inclined to get agriculture for the corn and animal husbandry en route to our special unit.
DaveShack said:Hut via expansion, 58g
Scout pops hut, 56g
Animals spotted
*Satis said:Alphawolf: yes, yes and either that or the pigs just SE of Hatty's place