Dawn of History | Civilization Designs

Keniisu

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Any Design for THIS project will go here.

Designs List:
Nothing Here Just Yet
 
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Germany (Otto I)

UA: Die Macht des Kaisers -
When declaring war on another civilization gain a Golden Age :c5goldenage: lasting for 5 turns, and a Great General is spawned near the capital. During Golden Ages :c5goldenage:, production :c5production: of melee and mounted units is increased by 20% and Gold :c5gold: output is increased by 10%.

UU: Schildknappe (Replaces Swordsman) -
Whenever an enemy unit is killed :c5war: gain double the normal experience output you would receive. Whenever this unit is killed :c5war: gain a sum of Gold :c5gold: depending on the strength :c5strength: of the opposing unit.

UB: Kloster (Replaces Temple) -
Whenever a Golden Age :c5goldenage: dawns, receive a sum of Faith :c5faith: depending on however many turns are in the Golden Age :c5goldenage:. Mounted units garrison in the city's borders grant +1 Faith :c5faith:.


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The Franks (Charlemagne)

UA: Dilatantur Terra Nostra -
When conquering a city or settling a new one, the city is granted with +2 extra citizens :c5citizen: as well as granting the civilization with Golden Age :c5goldenage: points. Units gain +2% defense :c5strength: (Max: 30%) for every citizen :c5citizen: in the capital :c5capital:.

UU: Pferderücken (Replaces Horseman) -
Can travel across enemy roads as if they were friendly roads :c5moves:. Has +10% defense :c5strength: whenever there are two enemy units in adjacent tiles.

UU: Pferdestall (Replaces Stable) -
Mounted units trained in this city gain more 10% more strength :c5strength: when attacking :c5war: cities and/or siege units.

 
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