All right reading the article where the art director talks about the day and night cycle, I really can't make it out does he mean that
1) There is a day-and-night cycle in the game that player can adjust at Options
2) There is only day and night when a wonder has been built, but the engine COULD be used to do such thing.
People have been VERY pumped by it in here, reddit etc. and personally it would be a disappointment for me if there is none.
English isn't my first language so I have trouble understanding the text, here it is, from ign.com:
Yes, Firaxis built a whole time-of-day system just for that one feature. But its uses may not end there. Weve been experimenting. Wed also like to do a setting where you literally you see the sun rise when you start the game. But weve also had a setting where you can just keep rotating through. It doesnt make sense to tie it to turns, but a looping two or three-minute cycle. And we also want to give people the option to set certain times, just say 6pm! and play that way.
And even though those uses are entirely cosmetic, Busatti says a feature like time-of-day lighting could find other purposes. There are plenty of ways to tie it in for the modding community. I could see someone making a Gettysburg game where the time of the day actually indicates when the games going to be over. So you start your battle at sunrise, and it gets incrementally darker every turn until its night time, and thats the end of the game.
1) There is a day-and-night cycle in the game that player can adjust at Options
2) There is only day and night when a wonder has been built, but the engine COULD be used to do such thing.
People have been VERY pumped by it in here, reddit etc. and personally it would be a disappointment for me if there is none.
English isn't my first language so I have trouble understanding the text, here it is, from ign.com:
Yes, Firaxis built a whole time-of-day system just for that one feature. But its uses may not end there. Weve been experimenting. Wed also like to do a setting where you literally you see the sun rise when you start the game. But weve also had a setting where you can just keep rotating through. It doesnt make sense to tie it to turns, but a looping two or three-minute cycle. And we also want to give people the option to set certain times, just say 6pm! and play that way.
And even though those uses are entirely cosmetic, Busatti says a feature like time-of-day lighting could find other purposes. There are plenty of ways to tie it in for the modding community. I could see someone making a Gettysburg game where the time of the day actually indicates when the games going to be over. So you start your battle at sunrise, and it gets incrementally darker every turn until its night time, and thats the end of the game.