Pre-Turn: Wake all the boats and head them towards the other side of Spain. Switch Jerusalem to Research Lab. Hire some policemen and engineers.
IT: Wasnt paying close enough attention and Hastings riots. Spain sends three destroyers and a transport near Bangalore.
1822: While were waiting for our transport, we go ahead and raze Seville. Looks like Seville had Smiths. Jerusalem short-rushes to get the Research Lab in one.
IT: We renew the RoP deal with Germany. Jerusalem Research Lab>Seti Program. This drops our win date from 1982 to 1979. Spain lands four TOWs and a cav between Exeter and Bangalore.
And we get this:
1824: Bombard the landing force than whip them.
1826: Zzzz
IT: Germans finish the Seti Program.
1828 IT: Rocketry>Nuclear Power
-WW is kicking in like crazy. Next player needs to deal with happiness. SF is currently rioting but will come back next turn.
-I wasnt able to fit everything on the transports so there are still troops in Spain. Two flak, two infantry, four tanks, and eight Spanish workers.
-At the end of this turn our MPP ends with Germany. I suggest we keep that indefinitely to keep them on our good side. One problem with this is well be screwed on ww. This will also keep the UN vote inconclusive.
-No beakers have been gathered towards Nuclear Power so it can be switched if that is preferred. I was thinking of getting a nuclear power plant in Jerusalem so we can build culture faster. At this point in the game Im wondering if it would be wiser to instead switch research to 0% and buy Miniaturization from Germany or just research it. This will get us building the Internet a little quicker.
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