dd2 - "The resourceless Commander"

Eric2075 that would put it on you:D
 
I got it. Will play tonight. Which dots should I settle? I'm thinking I should build a warrior in Delhi before another settler or I'll have two settlers going unescorted. Should I finish researching warrior code (6 turns left)? I'm used to 40-turn gambits myself.
 
eric2075: it's your turn. Feel free to make errors and get criticized for them. ;)

To give you an impression on what is possible: if you mm Delhi
  1. to use the irrigated wheat this turn, and
  2. to use the game next turn
    [/list=1] you get both growth and warrior in 2 turns.

    Quitting wc research after we invested (erroneously) so much is not advisable, unless we can trade for it cheaper than finishing it. Which is currently not the case. It may change, if we meet other civs soon which also know wc.

    We have had no in-depth discussion yet on my dot map. Do we go for a closer (yellow/blue) or wider (red/green) build? Or yello/green? What are the pros and cons? Why would we do what we do?
 
LOL tao, I was hoping to avoid Some of the criticism:spank: .

I can settle red dot one square SE of Ivory. Settler is standing there now. Or I could move him to yellow dot on coast. I could do something else entirely. Yellow is closer than I usually space cities, but since we probably need to have the game won early it may be best.
 
My vote goes to the red & blue rings. Will give two fairly corruption free rings & thats also the best terrain(except for the jungle but we'll have to deal with that regardless of which ring we choose).

I also think we should settle where he stands(red dot on ivory), that will give us a coastal city(plus a great spot for the collossus with the extra gold from the ivory).
 
preturn, 2590 BC - MM Delhi citizens to work wheat. Change production to warrior.

1, 2550 BC - Move citizen from wheat to game, Delhi due to grow and produce warrior in 1.
MM like this is definitely something I need to work on. Delhi will need lux. slider next turn.
Found Bombay on red dot, also on top of an Ivory. Set production in Bombay to worker.
Move western warrior towards goody hut. Eastern warrior explores S.

2, 2250 BC - Delhi produces warrior > settler. Move warrior towards floodplain. Set lux.
to 10%, that's something else I need to work on. Bombay citizen was working Delhi's
irrigated wheat, put him on grassland. Delhi will grow in 3, build settler in 6. W. warrior
pops hut, gets 3 barbs. E. warrior explores south.

IBT - Western warrior killed by barbs.

3, 2470 BC - Delhi warrior moves toward floodplains, eastern warrior goes south.

IBT - Iroqois warrior appears near cow

4, 2430 BC - worker completes mine, moves to BG south of Bombay. We are up Masonry and
Alphabet on the Iroqois. He is up warrior code, but we'll have it next turn anyway so
I don't trade. Warrior moves to red dot near floodplain. I am afraid the Iroquis warrior
will take undefended Bombay, he'll be adjacent to it next turn. Even if I switch production
in Dehli, the warrior can't arrive in time. Eastern warrior continues south, sees dark
green border, maybe Aztecs?

IBT - we get warrior code, start researching at 10% due in 40. Iroqois warrior moves
toward coast instead of towards Bombay, maybe they don't plan on attacking. American scout
SW of Delhi.

5, 2390 BC - Delhi is at pop. 4, move slider to 30%. Worker starts mine. Red dot warrior
moves west, southern warrior moves south.

6, 2350 BC - Red dot warrior to mtn, other warrior meets the Aztecs. We are up Masonry,
Alphabet, Pottery and Mysticism. I don't know what Montezuma does with his money, it
seems like he's always broke and backward. He has 35 gold and he has gems connected.
Iroqois warrior still not a threat. I need to move lux slider next turn because settler
will be built.

IBT - Monte tells us our warrior is antagonizing his people, I apologize. Iroqois warrior
disappears north.

7, Delhi settler > warrior. Move lux to zero, will need to increase next turn. MM Delhi to
build warrior in 2 instead of 4. I'm feeling very proud of myself right now. Settler moves
toward floodplain red dot. Warrior stays on mtn. for the view. Southern warrior continues
south.

IBT, Had to let warrior move automatically.

8, 2270 BC - Slide lux. to 10%, move settler towards red dot. Warrior moves toward red dot.
Southern warrior explores.

9, 2230 BC - Delhi Warrior > warrior. Don't yell at me, we don't have many warriors.
MM Dehli to grow faster and still get warrior in 2.
MM Bombay to get worker next turn, same turn it grows. Dehli warrior goes south.
Warrior and settler move to red dot. Southern warrior explores, sees gems south of
Teotihuacan.

IBT - Abe wants to extend peace treaty, I accept.

10, 2230 BC - Barb appears next to settler/warrior stack. Fortify warrior and found Madras.
Now I see 2 barbs. I didn't MM Bombay correctly. It will grow and produce worker next turn.
Warrior south of Delhi goes back to Delhi. Other warrior explores.



dd2190BC.jpg

The save
 
:mad: :mad: I just realized I used the slider too much. Forgot this was Regent instead of Monarch. :mad: :mad:

edit - I'm not sure who's next. I meant to specify that we are
researching Polytheism.
 
I'll play tonight. 10 turns of continuing expansion.
 
Some comments:

eric2075: yes, your lux slider is too high. If you manage without governor, you have a 1 turn grace period before disorder kicks in. Thus it is sufficient at check F1 at the end of each turn. (You do have small smiley badges installed to easily recognize mood, do you?)

We want the tech pace to be high until we have elephants. Thus I would do the following trades:
  • alphabet, mysticism to Aztecs for iron working, their gold
  • mysticism to America for their gold
Instead of spear, I would build warrior, worker, granary to create a second worker/settler factory.

Aztecs south of America is very good. They are aggressive little buggers. If they attack Abe, we have to cut our peace out of the prey. If they attack us, we have to immediately ally w Abe and let him do all the fighting. Its a win-win situation.
 
Originally posted by tao
(You do have small smiley badges installed to easily recognize mood, do you?)

Actually now that you mention it I don't, I always thought it was just standard with PTW & if you didn't have it you had to deal. Where can I download the mod at?? Thnx in advance Tao, it's sure to help out a ton(NO more pot-headed disorders:lol:!!)

Bugsy- Up!
Tao- In the circle.
Gorm- On the bench.
 
I was just about to ask that. It's hard to count happy and unhappy citizens in F1.

I meant to change production in Madras. It defaulted to spear and I failed to change it before I finished. I guess the barbs made me nervous.
 
Pre-turn (2190 BC) -

Bombay - Shield bin is full, grow next turn. Wonder how long we've been wasting shields.
Delhi - Warrior next turn.
Madras - Set for spear in 10, I'll leave that as is.

(I wish I had read Tao's comments before I played, but I was already done.)

Diplo check - Hiawatha: We're up Masonry & Alpha. He has
all of 35G to his name, and two cities. No deal for you.

Abe: a little richer at 74G, and two cities. We're up Mysticism.
No, go away.

Monty: Has IW, 35G and three cities. Let's see what we can do.
I guess the only real value we get from IW is one tech closer to
the Middle Ages, Chivalry, and our UU.
Monty will give us IW & 35G for Alphabet and Masonry. I take it.
Doing a geography check there is none of that awful iron stuff in our territory.
There is some up north, but we'll stay away from that!

(As I was posting this I read Tao comments. He's right (Tao, apologies if you aren't a he) I should have traded Mysticism to Abe for his cash at this point but I didn't :( I got most his cash later. :rolleyes: )

Slider Check - Moving lux from 10% to 0% will still make our population at least content.

Polythesism due in 35 turns, I personally would have gone for Math,
but that's what SG's are all about. The best we can do is 32 turns at 90%.
I leave it be.

Time to play.

IBT - Our Madras warrior is ambushed and is promoted to vet with out a scratch.

(1) 2110 BC - Delhi - Grows to pop 4. Warrior > Archer in 3, grows in 3. I'll build a settler next. That should put us between pop 5 and 6 for a settler factory. We'll need the archer for our archer rush in about 30 turns. I adjust the lux slider to 10%, and fortify Delhi's warrior for MP duty.

Bombay - Worker >Archer in 10.

Worker completes mine and starts road. Move new worker to help with road.
Move new warrior towards the north for some exploring.

IBT - Our Madras warrior promotes to elite with another victory over a barb.

(2) 2070 BC - Exploring. Workers complete road, move to BG.

In diplo check Hiawatha has a worker available. If I remember correctly Disruptive Idiot only put GOTM restrictions on this game. So I buy the worker for 25G.

Move the slave to help with mining the BG.

(3) 2030 BC - Delhi grows to 5 and builds Archer > Settler in 4. Plan on moving archer south for lookout duty until
we get more archers for the rush.
Workers mine BG.

(4) 1990 BC - More exploring.
Diplo check - Hiawatha has the wheel and has gotten Masonry and 31G from someone.


(5) 1950 BC - Explore.
(6) 1910 BC - Archer kills barb without loss. Workers complete mine, start road.

(7) 1870 BC - Delhi builds settler > Settler in 5, grow in 3. Going on the principle that you expand towards the other
civs and using Tao's dot map, I'm going to go for the blue dot down by the incense.

Bombay builds Archer - Spear in 7, grow in 3.

Northern warrior spots grapes not too far north...Another city site.

(8) 1830 BC - Exploring and moving.

Diplo check - Monty has the wheel.
Iros will gives Wheel & 62G for Alphabet.
We sell the wheel to Abe for 69G. Geo check we have some of those smelly horses just SE of Delhi.

(9) 1790 BC - Madras grows to pop 2 and builds Spear > Spear due in 10. Move Madras' warrior to Bombay and fortify spear in Madras. Workers start road.
More moving and exploring.

IBT - An Iro settler pair runs in front of our northern warrior heading towards the wheat on the river towards our NW.

(10) 1750 BC - Delhi grows back to pop 5, adjust lux slider back to 10%.
Bombay grows to pop 2.

Northern explorer has Iro boarders. Southern warrior spots a GH directly north of him.

Western archer moves to incense city tile. Eastern archer almost runs into a barb busting fog.

The Save

Tao you're up. Have fun.
 
I am on deck
 
Pre-turn rant: Everybody please: we want to win this game. IMHO you can learn a lot, if you are interested. If not, just tell me and I can save a lot of working typing comments and suggestions. End rant.

Before the game, I mentioned the ultra-early archer rush tactics. I don't think it will work, because we are in the jungle and cannot get enough productive cities w barracks fast enough. The alternative we have is to expand as fast as possible, hope to get 2 rings with little corruption and strike later. Either when we have elephants, or if there is a war and we can attack the looser (America and Iroquois being candidates, because they are close to us.)

Thus what we need is rapid expansion. This requires us to optimize our resources. We should - if possible - mm out cities to make worker/settler production coincide w growth, get more growth or commerce the turn before finishing a unit, optimize distribution of tiles worked between cities.

Pre-turn observations:
Delhi grows in 4, produces settler in 1. Very bad. Adjust to do both in 3.
Madras built a spear, when it should have built warrior plus worker; very bad. Change production from spear to worker.
Two workers plus slave build road needing 2 turns: very bad; one worker w slave would have done the same, second worker could have done something productive.
F10 reveals our competition: China, Japan, Iroquois, America, Aztecs, England, Germany.
Hit return.

1, 1725BC
barb moves toward Madras. We gamble and attack w spear (on regent, we have a 200% attack advantage over barbs); barb killed, no promotion.
Aryan goody huts give 50g.

2, 1700BC
explore; see barbs and goody huts; buy Aztec worker for 26g :)

IBT we see American settler/warrior combo; very tempting

3, 1675BC
Bangalore founded on incense
Delhi b settler (to claim silks) s warrior; Madras b worker s warrior
SW archer pops huts get horseback riding :); SE archer attacks barb camp, gets 25g, promotes to elite :)

4, 1650BC
Bombay b spear s Pyramids; wishful thinking: will build Great Library. But might also finish Pyramids or build Colossus or Lighthouse since it is coastal.
SE archer climbs hill and sees Abe's combo again heading for the incense.

5, 1625BC
Delhi b warrior s settler
Elite archer attacks combo starting war w America, kills warrior, makes 2 slaves.
Madras spear moves towards barb.

6, 1600BC
spear attacks barb promoted to veteran

7, 1575BC
nothing significant

8, 1550BC
Madras b warrior s worker; warrior freshman kills barb
Calcutta founded on silks s warrior
Delhi b settler ( targeting tile SW of northern cattle) s next

IBT American warrior attacks our warrior; we win without loosing hitpoint

9, 1525BC
nothing significant

10, 1500BC
spear warrior climb mountain next to Washington
Delhi's cultural influence expands
NW warrior sees dark-red borders, probably the Japanese.

Summary: we strive to grow and clipped Abe's wings gaining 2 slaves. Buying the Aztec worker was also very good. Continue to check each turn, whether we can buy more from anybody. Demographics shows us in many first ranks.

Comments for future players: Madras workers should mine tile between Delhi and Madras; afterwards they have to start clearing jungle. Madras needs a granary in the foreseeable future, once it produces some shields. Southern slave workers road toward Bangalore. Next settler should probably settle blue dot between the hills NW of Delhi.
Keep warrior and archer fortified on mountain until Abe offers peace. The elite archer should pick up units in the open desert. Do not attack Washington. Get his money, he won't offer a city because we are too weak. Make peace asap!
Be careful with Delhi: it must be micromanaged to produce settlers in time with growth.
Once we have the southern road, we should lumber the game time; after irrigation it will give Delhi another 3 food tile despite of despotism; be careful to time the 10 shields w the production. We still need much more workers.

dd2_1500bc.jpg


The save.
 
Consider this a got it.
 
Originally posted by tao
ultra early archer rush may be good for the first war;

I thought we were going to try an archer rush. That's why I built a few. I guess I missed something some where. Apologies to the team.

Question for Tao: Why did you settle the incense city on top of an incense? Not a criticism, just trying to learn. :)
 
Originally posted by Sir Bugsy
I thought we were going to try an archer rush. That's why I built a few. I guess I missed something some where. Apologies to the team.
Not need to apologize. Archers are good, because they are upgradable to longbows without resources. For the archer rush however, we would need more productive cities, which we don't have because of all the jungle. And we would need vets (read barracks) in all archer producing cities.

Once the Aztecs attack the Americans, we might still use our archers to capture Washington. Or maybe there will be a war between Japan and the Iroquois and we can get some cities.

The warriors we build are for the early game and later for military police, once we are in monarchy.
 
We settle on the incense for RCC benefits, if i am not mistaken.

But "To get milk, you need to ask the cow".
 
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