The_Coyote
Emperor
was a request by Gaius Octavius, so here comes the Mosquito
http://en.wikipedia.org/wiki/De_Havilland_Mosquito
model has 657 vertices and 890 triangles, one 256 texture (and a 128 gloss)
scale on picture was 0.55
even there was a fighter and a bomber version, i actually use the avenger animation (included in the zip, http://forums.civfanatics.com/showthread.php?t=190826), but because and don´t know how to do (one works, but not both) i use static propeller. Is there already a two engine fighter animation out?
added to db: http://forums.civfanatics.com/downloads.php?do=file&id=9154
Ciao
The_Coyote
Edit new zip (Mosquito with own animation), this time with both propeller animated. this is no new animation, it is a changed avenger animation, so there are still gunfire and bombing runs. All credits for making this animation goes also to the original author.
What i did: in the Avenger animation there is a by my models unused node, called MachinegunTurret, this node is animated, with the same modifier like the propeller. so i used the KFM editor to create a "new" Mosquito animation and changed the entries in all kf files for the turret to the values of the propeller. and it seems to work. Both probs work and the rest of the animation, too. PLEASE test this, if it works like it should and if somebody sees problems with my method, say it.
Edit2: black nightfighter skin see post 35
http://en.wikipedia.org/wiki/De_Havilland_Mosquito
model has 657 vertices and 890 triangles, one 256 texture (and a 128 gloss)
scale on picture was 0.55
even there was a fighter and a bomber version, i actually use the avenger animation (included in the zip, http://forums.civfanatics.com/showthread.php?t=190826), but because and don´t know how to do (one works, but not both) i use static propeller. Is there already a two engine fighter animation out?
added to db: http://forums.civfanatics.com/downloads.php?do=file&id=9154
Ciao
The_Coyote
Edit new zip (Mosquito with own animation), this time with both propeller animated. this is no new animation, it is a changed avenger animation, so there are still gunfire and bombing runs. All credits for making this animation goes also to the original author.
What i did: in the Avenger animation there is a by my models unused node, called MachinegunTurret, this node is animated, with the same modifier like the propeller. so i used the KFM editor to create a "new" Mosquito animation and changed the entries in all kf files for the turret to the values of the propeller. and it seems to work. Both probs work and the rest of the animation, too. PLEASE test this, if it works like it should and if somebody sees problems with my method, say it.
Edit2: black nightfighter skin see post 35