Essentially, this is an irrelevant point.
Uhh, no, its not irrelevant. Civ is not aimed at a narrow niche market. Its aimed at a hugely broad market. Virtually everyone who has ever played computer games has played at least one incarnation of Civilization. It has some of the broadest appeal of any PC game.
you do admit that there is a trend towards complexity
A minor trend. But every new mechanic has been major and game-changing, not little tiny mechanics like this one.
Now, don't put words into my mouth. I explicitly said that that was the opinion of someone else.
The Civilization franchise wasn't always simple.
Ahem.
And now you sound like Fox News; "some are saying that Obama is a Muslim Communist". No, *you're* saying that.
The main argument isn't just for this, however, but for the appeasement system in general
You are conflating appeasement with demilitarization. They are different.
Civ already has an appeasement mechanic; the AI will demand tribute from you, and often declare war if you refuse. If you give them the tribute, that's appeasement.
A demilitarized zone was one of the factors from the Treaty of Versailles that enraged the German population.
The Rhineland demilitarization was minor on German opinion relative to the reparations demands.
I frankly think the problem with you here is that you do not understand the meaning of context
Uhh... what? If Britain and France had declared war on Germany because of its rearmament, it would have been the military buildup that caused the war, not the violation of a treaty principle.
A piece of paper might provide a formal cassus belli, but it doesn't change the strategic incentives that determine whether wars actually happen or not.
Of course, Great Britain and France could have always chose to declare war at any time one of their treaties was breached -- they just chose not to do so, but that's an issue of context, not idealism.
They could have chosen to declare war at any time whether a treaty was breached or no. That's not just an issue of context, its the fundamental problem of a demilitarization.
You try to force someone to demilitarize to prevent war, but the only way to enforce the demilitarization is to declare war.
It is an intrinsic logical flaw, not just some specific historical context.
Brutal strawmen. I never said that the lack of examples was an argument for anything.
Yes, you did.
You yourself said that there weren't many examples of De-Militarized Zones throughout history; therefore, in a different context than post-World War I, it could have had a considerable effect on the outcome of history.
You do know what "therefore" means right? It means you're making a logical induction.
Your argument was: there weren't examples of demilitarized zones mattering, therefore they could have had considerable impact on history. Which is ridiculous.
Do you want to contradict Aristotle, when he said that poetry wasn't an imitation of reality but of possible reality?
That's a very poetic quote.... but completely irrelevant. Its an entire artform, not a single poem.
Yes, you could go create a poem or game that had demilitarized zones in it, but that doesn't mean that *every* poem should do so.
A poem has to pick and choose limited aspects to go inside, it can't encompass *all* of possible reality in a single poem.
If not, then why shouldn't it be the same for this artform as well?
Because the realm of what could have happened is infinite, and doesn't provide a useful means of selecting mechanics for a game based on earth's history. And because the goal of the game is to provide a fun gameplay experience based on the most important drivers of human history. Demilitarized zones doesn't really rate there alongside religion, power, land, resources, trade, slavery, industrialization, plague, and so forth.
And, as I argued, demilitarization or arms control treaties could never have been incredibly significant because of their fundamental logical failure.