usadefcon1
Prince
- Joined
- Sep 24, 2016
- Messages
- 595
Sorry Dido, but that's a hard no.
Spoiler Nah :
I don't. They better start at the upper limit, then I decide how much they get to underpay.I could understand the appeal of a "haggle mechanic"
So I got my first ever vassal independence attempt! (and they did it right before the hegemony vote, the cheeky b*****d.
However, I beat the crap out of them, but it looks like I can't revassal them. That seems counterintuitive, they rebelled, I kicked their butt, they should now get back in line!
Spoiler :
It works as intended - been the case since vanilla.
There is a cooldown on this. I'm not sure why. @Gazebo was last to change this.
I fell foul of this recently, but on that occasion, it was me that declared war on my vassal, so I thought it was fair enough - prevents taking a vassal intending to take more cities later (which is what I was planning) and then revassalising them. However, in the case where they break free, I don't think the cooldown should apply. Also, 100 turns seems extreme overkill, even 50 feels like too much to me. Finally, I had no idea I would be prevented from revassalising them. The only viable alternative in my game was to exterminate them...