Deal AI Development

Sorry Dido, but that's a hard no.

Spoiler Nah :


Dido2.jpg


 
This player should value those resources way more - he has nearly no aluminium himself, and minimal oil reserve. I know AI should not rely on deals to get strategics, but that value is to low....especially in the late game when he makes >1k per turn!!!

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I'll echo the request to have the value of luxuries (and to a lesser extent, strategic resources) to increase over time.

Regards
XSamatan
 
A few notes on the new patch:

1) Strategics are undervalued in general. I was good with the 1 GPT for a strategic that we had in the last version. But 2, 3, or sometimes even 6 strategics for 1 GPT is a non-starter.

2) I can confirm that the AI is aggressive about asking for war buddies now, but the price they are asking for is extremely low.
 
I forgot to take a screen shot of it, but at one point in the newest patch,the ai wanted to demand....something from me, but the trade box was blank, so i had to refuse, hitting me with the penalty for not trading with him. Wasn't a big deal, was still like +120 with him afterwards, but was a WTH moment
 
Spoiler Pachacuti wants one of my cities, but offers nothing in return. :
Sid Meier's Civilization V (DX11) 15-Nov-20 2_24_36 AM.png


This happened with version 10-7-2 + @ilteroi DLL released today (Nov 14). @Gazebo , I have a save file before this offer. Should I post an issue on GitHub?
 
Just pitching in another voice to say that strategic values are way too low. I’m playing Russia in mid-classical era and I have civs offering me 1 gpt for over 10 horses. Just had Polynesia (who has no horses) offer me 2gpt for 19 horses.
 
Feels like friend status has too much effect on prices. Your non friends offer nothing and your "friends" can be tricked out of huge amounts of money. I think maybe they offer less if you have lots of a resource too?
 
One consistent thing I notice is that the AI consistently undercuts how much it is willing to pay on lux and strategic resource deals. Aka they offer me 2 GPT for a lux, but in reality they accept 4 GPT.

I could understand the appeal of a "haggle mechanic", except its one of those things that gets old really quickly (and the AI is so consistent with it I have memorized how much to bump to get a fair deal). the first few times, its fun to work the price a little bit....but after a few times I just bump the price up every time I get the deal and move on.

I would rather the AI just gave me an equitable deal at the start.
 
I could understand the appeal of a "haggle mechanic"
I don't. They better start at the upper limit, then I decide how much they get to underpay.
 
Is there a reason it exists the way it does right now? Generally an "Accetable" deal range allows them to have -75 value, and they offer what would be a 0 value (i think?). Would prefer if they just offer the worst possibe deal they would accept to begin with.

Also, why does the AI value 1GPT as 50 gold? (50 turn trade deal) Civ 6 has 1 GPT be worth about 30 gold. (50 turn trade deal) We can discuss how much value getting the gold up front has but it is obviously worth more getting it now rather than over 50 turns. Does this just exist as a way to entice making friends with the AI? It feels super broken.
 
They removed that in the last patch unfortunately. I dont know if people abused it by making a deal and then declaring war, but I really liked trading in lump sum with friends.
 
I agree, it feels exploitative squeezing out an extra 1 or more gpt when dealing with the AI. I know I can sell my embassy for 2gpt and buy an embassy for 1gpt, I know if the trade deal value is 225, the AI will accept 4 or 5gpt etc. So when you're buying and selling all these things end up worth quite a few gpt, especially early on where every gpt is important. I'd rather have a non-haggling AI where the values are constant and there's no room for exploiting the AI.
 
I don't think in general AI should grant techs to the player as a gift....at least not without an extraordinary relationship (minimum ideological buddies), or if the player is severely far behind.

Spoiler :

upload_2021-1-14_21-17-6.png

 
So I got my first ever vassal independence attempt! (and they did it right before the hegemony vote, the cheeky b*****d.

However, I beat the crap out of them, but it looks like I can't revassal them. That seems counterintuitive, they rebelled, I kicked their butt, they should now get back in line!

Spoiler :

upload_2021-1-14_23-47-58.png

 
So I got my first ever vassal independence attempt! (and they did it right before the hegemony vote, the cheeky b*****d.

However, I beat the crap out of them, but it looks like I can't revassal them. That seems counterintuitive, they rebelled, I kicked their butt, they should now get back in line!


There is a cooldown on this. I'm not sure why. @Gazebo was last to change this.

A deal for Global Hegemony should not exist.


It works as intended - been the case since vanilla.
 
There is a cooldown on this. I'm not sure why. @Gazebo was last to change this.

I fell foul of this recently, but on that occasion, it was me that declared war on my vassal, so I thought it was fair enough - prevents taking a vassal intending to take more cities later (which is what I was planning) and then revassalising them. However, in the case where they break free, I don't think the cooldown should apply. Also, 100 turns seems extreme overkill, even 50 feels like too much to me. Finally, I had no idea I would be prevented from revassalising them. The only viable alternative in my game was to exterminate them...
 
I fell foul of this recently, but on that occasion, it was me that declared war on my vassal, so I thought it was fair enough - prevents taking a vassal intending to take more cities later (which is what I was planning) and then revassalising them. However, in the case where they break free, I don't think the cooldown should apply. Also, 100 turns seems extreme overkill, even 50 feels like too much to me. Finally, I had no idea I would be prevented from revassalising them. The only viable alternative in my game was to exterminate them...

Okay, I reduced the cooldown to 30 turns (standard speed), should be much more reasonable.
 
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