You can then reorder your builds without losing them so they come out in the desired order (this is a bit stupid though because you can only add buildings to the top of the queue so you need to pick them in reverse order that you want them built).
Yep, I usually whip when they come out of revolt rather than letting the pop starve. There is a penalty for whipping when no hammers are invested so sometimes it's better not to whip say 4 pop and starve anyway so you can whip for 2 pop later. If they must starve then I re-assign the population to hammer or commerce tiles as you don't need food when starving.
Have you tried pressing SHIFT when picking the buildings (or any build), they add to the bottom of the queue when you do this.
Byrath
When you do use your GAs don't forget to maximise the culture first as you get 20 turns worth of city culture in addition to that from cultural level expansion. Therefore you should set the culture slider to 100% and borrow commerce tiles shared with other cities. THIS GREATLY INCREASES THE POTENCY OF THE CULTURE BOMB. Deranged Duck's
Culture Mechanics Dissassembled thread explains this in detail. After the bomb you reset everything back.
If you are spiritual consider changing civics to Caste System and running max artists if this helps increase your city's total culture - this really helps in a culture squeeze situation as the AI may possess most of the commerce producing tiles.
Also any tiles that don't produce commerce that are in the fat cross of another of your cities should be shifted into the sphere of influence of the other city so the culture bombed city govenor cannot reassign citizens to non-commerce tiles during the culture bomb.
You should also consider manually reassign all citizens to max commerce tiles (totally ignoring food and hammers and putting the city into starvation).
Also set the city govenor to max commerce helps because when the city borders expand during the culture bomb I find the the citizens will get reassigned.
You need to determine if it is better to actually turn the govenor on or leave it off. If you expect to get most culture tiles from stealing off the AI then turn it on, if you are happy with the initial setup then leave it off.
Then go ahead and culture bomb with the artist. You get 20 turns worth of city culture and absolutely
nothing from the GA culture itself (except in the city tile). The city tile actually gets it's Great Work culture added as 20 blocks of 200 culture (on standard) which helps expand the city's cultural radius and it is this process that adds culture to the tiles outside the city (see Deranged Duck's post).
By maxing the city culture you add more culture at very little cost.
You won't actually loose any food, hammers or population or affect any other city as you will be able to reassign the citizens back to their normal tiles immediately after the culture bomb before pressing ENTER to advance the game year that is. Of course you will have to remain in Caste System for 5 turns if you switched to it as Spiritual.
Another point is whether to culture bomb to get a city out of revolt or not. If you bomb the city out of revolt you loose out on maximising the effectiveness of the culture bomb at long distance as you loose the chance to build up the cultural output of the city which is the only thing that contributes to the fourth ring. This means if the revolt is only a few turns ie small city you could be better off letting the city come out of revolt naturally and not using the culture bomb to suppress the revolt. You can then rush some culture buildings. However, in many if not most cases you are more likely to be under culture pressure or wish to inlfuence the first, second and third rings and are not too concerned with the fourth ring. In this case you should culture bomb instantly to get the extra 60/40/20 cpt + city culture up and running respectively in these rings.
So if I have captured a small city and it is not under cultural pressure or I intend to capture or raze the city applying cultural pressure and I have a need to extend my influence to the fourth ring and the city itself has very little cpt, I would whip a theatre first. This gives you 60 extra culture from the theatre to all tiles including the fourth ring which would otherwise have nothing from the Great Work (less the small amount of normal culture lost by delaying). Another possible reason to be concerned with a small amount of 4th ring culture might be to supplement the cultural influence of one of your other cities. This could be enough to flip a tile that you already have culture invested in from another of your cities. One example is the coast tile 1S of Albanopoli which is getting cpt from Cumae and would have had 18 turns worth of Cumae's cpt at the time of the Great Work.
Deranged Duck also gives values for the cultural garrison strength when suppressing revolts.