Dealing with SOD's, supply, and generally reducing everyone's reliance on war

killmeplease@
See posts 74,76, 88 with PDF, and 90
 
killmeplease@:king:
 
Explain in detail, Camikaze.
 
Well it would mean that the problems with wildly differing numbers of shortest paths discussed on the previous page would not be as great a problem. If you have hexes, the number of paths is much more uniform; you don't have any of those diagonal distance problems.

And then the one unit per tile idea (which I'm against, just going off what it would mean in Civ 4) would also help, given previous problems discussed with units going to the same tile from different directions.
 
If several units can't end the turn on a single tile, there's a possibilñity that this could be used for leapfrogging and overly aggressive tactics.
If you can't even go through other occupied tiles, then if you spammed cheap units, then you could simply set up an invincible carrion wall...
1e219d38-1401-11de-bd52-001c23d677ba.gif
 
Well we still have next to no idea how this one unit thing is going to work, or even if a 'unit' is that same thing as it has been in past games. It could be more like an army, for all we know. So it's kinda hard to go into the details of it, although I would think it safe to say that it should make supply lines easier to have in the game. Additionally, with less units in the game in total, the problem of tedium involved with a supply system is greatly reduced.
 
Less units... I hope that 'less units' doesn't mean 'smaller armies' and 'smaller manpower' like it did in Civ4.
 
Hexs change the ball game with regard to alternate equal length supply lines
The 8953 is actually from point to point on squares
On hexes it is 126 point to point due south or north (more or less as the hexs allow) point to point equal length supply routes over 9 tiles.
Hexs make the supply line work far better in this respect.

As I said above Hexs greatly reduce the problems with equal length supply lines the do not remove it. With hexes there is up to 184,756 equal length supply lines at 19 tile gap (as opposed to 377,279,368 for squares) so there is still a problem but a more manageable one.

IMO a area supply depot would work far better in a CIV 4 mod than supply lines.:)

In CiV because of the hexs reduce the big flaw of equal lengths of supply lines but area supply depots may still be better.

If there is one unit per tile then area supply depots would have to give supply over a bigger area than BFC (as I proposed above in 74 and 76) or there would be a problem on isthmuses due to lack of space. If the supply depots can stack as other units must be able too!!! ( units in transports, what about aircraft carriers unless no aircraft as such, submarine detection problem) then I think area supply depots would still be better than supply lines.

Off topic – On isthmus
Enemy melee - Melee unit – Then Archer – Then next melee.
Front line Melee killed
Empty- Enemy melee - Then Archer – Then next melee
You must be able to swap!!!:cry:or it would be stupid
Enemy archer - Enemy melee– Then next melee - Then Archer
 
I didn't read through this entire thread so I'm sorry if this has been brought up before but units designated as supply would be a tedious and annoying feature. If you could just set a line of supply with Cities feeding into it to feed an army that would be a lot easier. I don't like the idea of unit stacks so the supply line could feed tiles in xradius depending on it's size. As it crossed rivers or hills and other terrain and got longer it would become more expensive to maintain. If an enemy walked onto it it would be severd and other units (like planes) could partially block one. you could also make your supply line very wide so that it could not be completely stopped, this would parallel battles like North Africa in World War 2 where allied ships and planes were able to disrupt shipping across the mediterranean. They didn't stop it completely but they greatly reduced the effectiveness of Nazi troops in North Africa. This would make blockades much more useful in game as well.
 
Note to add onto conversation with Silurian: 1upt would mean that each unit would need its own path, which I guess would greatly impede my supply line idea. :(
 
Note to add onto conversation with Silurian: 1upt would mean that each unit would need its own path, which I guess would greatly impede my supply line idea. :(

Not at all. The supply route could feed all units within a certain radius of it. This would make dividing your army to swarm over multiple cities more difficult and give the defender more help.
 
Possibly, although I would imagine that each unit would still need its own path, certainly at least to the supply route. Also, my idea was for each unit (or tile, as it were) to have its own individual supply route, so that if a supply line was cut, it was only cut for the applicable tiles that feed off the individual line.
 
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