5)this i still disagree with i dont think trucks or convoys should be represented on the screen otherwise why not build 20 of them and to hell with the depots and so what if you lose a few? i think you should be forced to guard your depots with 'supply trucks' this loses its priority for me hugely.
The reason being cost and speed. Supply units would be expensive, and building them would delay your invasion, allowing your opponent more time to prepare. They would be useful in different circumstances - if your army has to lay seige to a city or is otherwise delayed then a supply depot would be very helpful. However in a headlong assult it would be a waste of a supply unit. A supply depot could provide more total supply over the course of it's usefulness than simply using a supply unit to resupply a stack.
Where would they get their supplies from?Supply Depot:
agree they should consume a unit, i think it should be a worker. but i think depots should be able to be made anywhere even beside the enemy capital if the player really thinks this is wise.
You're missing the point. Supply lines should be very difficult to defend against a determined counter attack. This is the primary reason to have them in the first place.supply lines i think should be toggable on the map and still disagree with trying to maintain an intact supply line it wont be possible unless you can give me an example of you defending one against say 10 stacked units which you have no idea where they may attack along for instance a 10 square supply line? which in the absence of my not coming up with a convincing defence strategy would be why i think it should be automatic.
Again, missing the point. All these "penalties" are too much complexity and micromanagement. KISS.i think depots should be constructed at any distance and supplies can only go through territory that is either your own, neutral (such as sea), your enemys (but facing a penalty for each square that must be travelled) and civs that you have open borders with.
Perhaps. But I think there should be a serious consequence for having your supply lines cut. Can you think of a better suggestion?you also mention depots being destroyed when they either run out of supplies or the chain is broke, i disagree just because something is broke doesnt mean it cant be mended.
Agreed.(but i dont think you should 'capture' supply depots, why do you need a supply depot in your own territory?, instead they should be automaticly pillaged
In producing your 20 supply units you're forgoing producing 20 tanks. Deciding your supply strategy will be a trade off - like all aspects of civ.do we use supply trucks given the fact that they practically make supply depots redundent? and if yes are they worth it if you can build 20 or so and not worry about losing half or even 3/4 of them where in comparison a depot lost means a halted invasion (as to me it should be)
Supply lines ought to be difficult to defend. The defender needs some advantage!if using a fixed supply line how would it be defended without the map using 3 times as many military units as it does now? if not other than the idea above which you disagree with can you think of another or should both types be playtested and leave it at that?
Edit: Another thought came to me. Supply units directly supplying stacks would be necessary until you capture a port on a new continent.