First, I must set up my firewall to prevent flames.
ok I made a "slave" unit, that required a minor tribe (credit goes to someone other than me) and it is a worker without half the abilities. This is the capturable unit (you get slaves when you capture other peoples workers) They cannot do all the things a regular worker can, so you must convert them to regular workers. As slaves, however, they require no support. So you can get slaves by capturing enemy workers. ALSO, after you clear a village (hut) of its wonderful gifts, the tribe that lived there still remains in the form of a strategic resource. Using this resource, you can BUILD new slaves. The slave unit is obsoleted with some kind of emancipation tech by the regular worker. I named the resource "A Minor Tribe". I used this name because 1) it was suggested by the original holder of this idea and 2) naming the resource "slaves" doesnt make sense in the modern age when they really arent "slaves" anymore.
On another note, the tech for obsoleting slaves is required for era advancement. No way to sneak past it with cheap no-support workers . . . AND since they lack key abilities (airfield, radar tower, terraform) you have a reason to upgrade them later.
However, now that I have tested this in game with the news I gathered in the above posts, I have run across a severe problem with my plan. It appears that if you take away ANY worker ability from a worker unit, it no longer has the "terraform" tag. No big deal right? Actually, it is. If the "worker" cannot "terraform", it CANNOT be automated, EVEN IF the "automate" tag is set.
So that is (was) my plan. Hope you enjoyed it.
GIDustin