Hi all
The standard default setting for a huge map is 8 Civ's. For the B5 mod I have changed this to 11 to accomodate each of the Civ's available (I can't remember now where I found this file). However this has caused a problem with the current version of the mod I am working on. Due to the increased number of starting Civ's some of them are starting with unique buildings that are not normally available to them and actually belong to another Civ and they are getting the building in addition to the ones they normally start with. I've cheked the Civilization Infos file and I have definitley not added a unique building to a Civ that shouldn't have it.
The only other change I've made to the buildings is that the Nutrition Facility is now replaced by the Civ's Unique Building in all cases but the Barbs, they would use the standard Nutrition Facility.
So, besides changing the default number of Civ's at game start is/are there any other changes I need to make to the game files that will stop this happening?
The standard default setting for a huge map is 8 Civ's. For the B5 mod I have changed this to 11 to accomodate each of the Civ's available (I can't remember now where I found this file). However this has caused a problem with the current version of the mod I am working on. Due to the increased number of starting Civ's some of them are starting with unique buildings that are not normally available to them and actually belong to another Civ and they are getting the building in addition to the ones they normally start with. I've cheked the Civilization Infos file and I have definitley not added a unique building to a Civ that shouldn't have it.
The only other change I've made to the buildings is that the Nutrition Facility is now replaced by the Civ's Unique Building in all cases but the Barbs, they would use the standard Nutrition Facility.
So, besides changing the default number of Civ's at game start is/are there any other changes I need to make to the game files that will stop this happening?