Knasp
Warlord
- Joined
- Sep 10, 2011
- Messages
- 266
Encountered this weird (graphical?) bug today. After defeating a barbarian Peltast band and clearing the Barbarian outpost, their unit shield was still visible on the plot. Maybe it has to do with the possibility to stack melee units and ranged.
Anyway, attached is a screenshot from 1-2 turns later (when I noticed it) and the save file. Also attached are the log files.
Another thing that's not a bug but still an issue. It seems to me that Material is being used first and foremost to make weapons, instead of being prioritized for the City production. For example, a builder unit seems to be produced with low efficiency due to Materiel being used to make weapons, in the beginning. Until weapons are fully stocked.
//Also Algerian Civ doesn't have City names, but I guess that's another issue. The city is called LOC_... or something.
Anyway, attached is a screenshot from 1-2 turns later (when I noticed it) and the save file. Also attached are the log files.
Another thing that's not a bug but still an issue. It seems to me that Material is being used first and foremost to make weapons, instead of being prioritized for the City production. For example, a builder unit seems to be produced with low efficiency due to Materiel being used to make weapons, in the beginning. Until weapons are fully stocked.
//Also Algerian Civ doesn't have City names, but I guess that's another issue. The city is called LOC_... or something.