Maple
Canadian Patriot
Giving lots of thought to cultural flipping, I came up with this idea: Defectors.
A Defector would be a unit that comes from a rival city on your borders/under your cultural pressure. It would be the equalivent of not a full city defecting, only a group of people. Every time a Defector left a city, that city's population would go down by one. A Defector is a seperate unit, with 0-0-3 ADM. When it reaches a city, it can rush build any unit except ICBMs and Armies similar in the way that a Great Leader rushes an improvement. To add realism to Defectors, in that they don't always make it past their respective country's border, there could be a 1/10 chance that they are stopped by border patrol and killed.
So in short:
Defector
0-0-3 ADM
1/10 chance that they are killed when crossing rival borders
City of origin loses 1 population point
Can rush build certain units
Created in the same way that cities flip culture
This idea is very rough, I could use your thoughts.
Thanks!
A Defector would be a unit that comes from a rival city on your borders/under your cultural pressure. It would be the equalivent of not a full city defecting, only a group of people. Every time a Defector left a city, that city's population would go down by one. A Defector is a seperate unit, with 0-0-3 ADM. When it reaches a city, it can rush build any unit except ICBMs and Armies similar in the way that a Great Leader rushes an improvement. To add realism to Defectors, in that they don't always make it past their respective country's border, there could be a 1/10 chance that they are stopped by border patrol and killed.
So in short:
Defector
0-0-3 ADM
1/10 chance that they are killed when crossing rival borders
City of origin loses 1 population point
Can rush build certain units
Created in the same way that cities flip culture
This idea is very rough, I could use your thoughts.
Thanks!