Defectors

Maple

Canadian Patriot
Joined
May 15, 2002
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Giving lots of thought to cultural flipping, I came up with this idea: Defectors.

A Defector would be a unit that comes from a rival city on your borders/under your cultural pressure. It would be the equalivent of not a full city defecting, only a group of people. Every time a Defector left a city, that city's population would go down by one. A Defector is a seperate unit, with 0-0-3 ADM. When it reaches a city, it can rush build any unit except ICBMs and Armies similar in the way that a Great Leader rushes an improvement. To add realism to Defectors, in that they don't always make it past their respective country's border, there could be a 1/10 chance that they are stopped by border patrol and killed.

So in short:
Defector
0-0-3 ADM
1/10 chance that they are killed when crossing rival borders
City of origin loses 1 population point
Can rush build certain units
Created in the same way that cities flip culture

This idea is very rough, I could use your thoughts.

Thanks!
 
I don't think that the concept of whole cities converting is that unrealistic. Many "civilizations" (an admittedly inaccurate term) lost their cities (culturally speaking) to Greek culture a couple thousand years ago; there was the hellenization of the near east then, there's the Babylonianization of the Americans, Germans, et al., now in my civ games :) I suppose that it could be argued that, in real life, even if the culture changed, the cities remained part of the original "civilization," but I'm not sure to what extent that is true. For instance, Jewish sects like the Essenes and the Zealots thought that Greek influence and the acceptance of Rome was bad enough to have wars over (or withdraw into the desert because of). In very real ways , cities really did convert and become foreigners (in a sense). I dunno, historical speculations about realism aside, I personally like the culture flipping as it now happens.
 
Paradõsis - Aren't citizensthat you described unhappy citizens?
 
Yes, they were unhappy citizens in what was no longer a strictly Jewish cultural context. In that way, they were unhappy citizens in the city that had culture flipped--just like in civ3. As I alluded to, it's not a perfect fit, but I don't think civ3's culture flipping is totally unhistorical either.
 
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