Defending against Victory Conditions (Modern)

vorlon_mi

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While this may be a consideration in multi-player, I've seen some stronger play by the AI since 1.2.2 patch which brings this to the top of my mind.

I've played Civ3 through Civ6 and BERT before Civ7 was released. The victory conditions are all slightly different across the franchise, so that meant that when the human player is behind, different countermeasures must be taken to avoid losing if the AI is ahead.

For example, in Civ3, it's possible to sabotage the construction of space ship parts to prevent a spaceship victory. It's possible to conquer key cities with wonders (a key source of culture) to prevent a cultural victory. By building the UN wonder, the human player controls if/when votes are taken for a diplomatic victory.

Similarly, in Civ4, controlling the Apostolic Palace or UN gives the human player a lever for stopping a diplo victory. IIRC, one can destroy spaceship parts before it is completed or conquer the capital city to defend against science victory.

Civ5 allowed a player to steal / suze city states to prevent a diplomatic victory. In all of these, simply holding onto one's territory and capital is enough to defend against one of the military victories. In all of these, conquering / eliminating most of an AI player's empire would prevent them from winning.

Civ6 introduced some more variables. Yes, holding onto one's original capital is key. Yes, holding onto one's own religion prevents a religious victory. But it's possible to win a Civ6 diplo victory with only 1 or 2 cities, since the points stay with the civ that earned them; total elimination is required, if one can't try to snipe victory with the Statue of Liberty. Cultural/Tourism victories depend on a murky calculation. Using spies (or troops) to destroy Spaceport districts is one defense, while building a faster spaceship is good offense.

Civ7 Military: Take over settlements faster than they do, but legacy points can't be reduced. If a strong AI player has a weak neighbor nearby, the human player will need to attack directly. This victory path is the most clear for Civ7.

Civ7 Cultural: Yes, it's a race to get artifacts, but once an AI gets enough artifacts, I don't know of a way to know if they have started building the Worlds Fair, or where. Conquer their cities that have museums? Suppose that's possible...

Civ7 Science: Build the projects, which ticks the boxes. Once a project is built, it can't really be destroyed. Perhaps conquer the cities with Aerodromes? Can a city with a damaged Aerodrome still build one of the projects?

Civ7 Economic: Also a race, to accumulate Railroad Tycoon points faster. Pillaging a factory or conquering a settlement can reduce the rate of accumulation, but the points can't really be reduced. Once the bucket is filled, how do I see if an AI is sending the Great Banker on its journey? How do I see the progress? Can the GB be stopped?
 
Civ 7 Science Victory has a Espionage Sabotage Launch Pad option.

Civ7 Economic has a Sabotage Rail+Port option
(Banker is unstoppable…although the cost in influence and gold might be dependent on relationship)
 
Best way to stop them is to be faster. Second best way is to declare war on them. Resources which are spent on war cannot be spent on victory. Conquest is optional, but obviously helps - dead men build no spaceports. If you are allied with the AI you want to hinder achieving victory, you could also try declaring war on someone else and dragging them in (although this may backfire if they are going for military victory.
Civ7 Military: Take over settlements faster than they do, but legacy points can't be reduced. If a strong AI player has a weak neighbor nearby, the human player will need to attack directly. This victory path is the most clear for Civ7.
You could also ally the weak AI and defend them. But since you then would be at war with the strong AI anyway, so might as well take the fight to them.

Theoretically, if you found the site were the AI was trying to build the Manhattan Project, you could stand on it to prevent them from building it. I don't think that works with Project Ivy, though, since it is not on the map.

Civ7 Cultural: Yes, it's a race to get artifacts, but once an AI gets enough artifacts, I don't know of a way to know if they have started building the Worlds Fair, or where. Conquer their cities that have museums? Suppose that's possible...
Conquering their cities with museums helps, but only if they don't have those 15 points yet (once the victory is unlocked, the points do not matter anymore (I think).

I don't think the UI will tell you if and where the AI will build the Worlds Fair (except when you are building it yourself, you might get the Competing Wonder notification?). You should be able to find the construction site on the map though. Placing a hostile unit on it should halt construction.


Civ7 Science: Build the projects, which ticks the boxes. Once a project is built, it can't really be destroyed. Perhaps conquer the cities with Aerodromes? Can a city with a damaged Aerodrome still build one of the projects?

I think capturing the Aerodromes should work, but I have never tested this.

Civ7 Economic: Also a race, to accumulate Railroad Tycoon points faster. Pillaging a factory or conquering a settlement can reduce the rate of accumulation, but the points can't really be reduced. Once the bucket is filled, how do I see if an AI is sending the Great Banker on its journey? How do I see the progress? Can the GB be stopped?

The Great Banker unit cannot be stopped. The income of the AI could theoretically be reduced to the point where they cannot afford to use the action, though. Also you might try denouncing them to reduce the relations and making it more expensive. You can see the points the AI has in the path, so you can know that they have a Great Banker. You could probably try to station units in all capitals to see whether the Great Banker appears in those.

To stop the AI accumulating points, you could try to take out connections between their settlements (by conquering strategic settlements). If you manage to isolate their capital, they cannot build factories in their other settlements.
 
I've stopped an AI space victory once by pillaging the aerodromes and going on total war. They were 3/3 and I did not get all the aerodromes but I think the AI stopped the project and prioritizes building replacement units, repairing pillaged tiles.
 
I've stopped an AI space victory once by pillaging the aerodromes and going on total war. They were 3/3 and I did not get all the aerodromes but I think the AI stopped the project and prioritizes building replacement units, repairing pillaged tiles.
Did you see/destroy any launch pads? That may not be necessary, since IIRC a player needs to build one to unlock the final project. I'm not sure if it's required for the city to *have* a launch pad to actually build the final project in that city.
 
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