KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
In civ 5On the issue of CIV 4, the defender had huge advantages in that game, all of which have been eliminated in CIV 5 and been replaced by this 33% penalty.
Some of these include:
1) Vastly superior movement within your own borders
Cities have auomatic unitless protection now, not just a % bonus2) Cultural protection for cities
Conquered city unhappiness3) War weariness
That's an Attacker advantage, and in Civ 5, unless you are referring to point 1)4) The ability to make the first strike, if chosen
Attacker advantage, and in Civ 5, unless you are referring to point 1)5) The ability to choose the battle location
That's not City defense, that's an army defence... that happens to be in the city... armies can still defend cities in civ 5. just not in the same tile.6) Far stronger city defence (SoDs)
Now I realise that this thread is about flat land tiles but the discussion has to be placed in the overall context of invader vs invaded. There is no question that the defender had the edge. In this game, the edge belongs to the attacker. This is why the AI folds so easily to the human and why runaway AIs are so common.
No I think it is far more.
1. general AI incompetence.. and the randomness allows military focusing AIs to start steamrolling nonmilitary ones
2. AIs 'rage quitting' ie surrendering everything to the enemy.
the only components are
3. Weak city defence... city defences should be Much better investments than units for defending a particular city.. they aren't
4. insufficient conquest penalties.