Post-post-modernity can be defined by one all-powerfull thing: gauges. Most* are now obsessed by filling up gauges; and when it's full it pop out and another one, an empty one, appears and replace it etcaetera.
If you carefully look at it, most* consider gauges as being the ultimate scoreboard for power, intelligence, beauty, wealthness and most importantly sex performance. Massively multiplayer online role playing games sure exploit this to the maximum by compressing as much gauges as possible in the interface of the game. It makes most* totally crazy to fill them up and eventually make them forget to fill their own life or stomach. The lesson here?
gauge-fillers don't care about a gauge being a fancy graphical effect or a vital biological organe: the first gauge they see, the first gauge they fill.
Any civ player* notice that the game contains gauges; and that gauges are overpowered because of how it makes crash most* mind. So the question is: how to exploit this in synergy with a well-thought strategy?
The first thing is obviously to not go crazy at gauges; not filling them up the quicker. Filling up a gauge is ok when you walk your way toward a precise and well considered goal - and the gauge give an overview of how you do at that. Filling a gauge only because it's here is probably wasting precious forces while giving up mental sanity. Never forget that. A typical symptom of the gauge-filler syndrom is overteching.
So, not being mind-controlled by gauges will give you very hard to compensate advantage given that most* are. But is there something else to be done to dig the gap even more? Well, yes, there is. And this is very evil!
The idea is to drive the opponen* mad by emptiyng various gauges the interface present to her*. Here we don't aim at the immediate effect on her empire balance but at the acculumated effect on her moral. Being unable to fill up those gauges up will sure make her* depressed and ultimately she* will be glad you stop her suffering by destroying her empire. Ways to empty gauges:
- Make cities starve using unhealthy/unhappy espionnage missions; in city having specialist it's even better because it slow the great personna generation (gauge) as well.
- Sabotage production (espionnage again)
- Make cottages regress; this one is better done using a little pillage stack and transforming a town/village/hamlet in cottage. Full destruction hurts economy a bit more but will not induce the psychological detress we aim for. Note that while cottages are not graphically represented as a gauge they are often* psychologically understood as one. Also note that cottages are the only improvement in the game to be related to gauges.
- Destroying buildings works to a certain extend against addicted builders* - they act such way because they* perceive the building list as a gauge
- Remember that hp gauges are irrelevant to this strategy. They starts full so they are not handled by the same psychological areas.
- Deny great generals to an opponen* is hard but wise. Flee battles as much as possible.
Such strategy need an emphase on espionnage (at least 10%) but can combine with
anything else. It can be done with any leader but if you want to learn in
favorable condition I suggest to take Moctezuma and to build the great wall
wonder.
Few gauges facts in civ and beyond:
- Quests with x thing to build are the most praised events because they are understood as a gauge. If a graphical gauge where displayed ontop of that, disabling events would be considered as cheating.
- Marathon and in a lesser extend epic game speeds are said cheat because they makes gauge fills slowly.
- Displaying a gauge on loading screens make the loading time longer; but programmers* and players* are mostly gauge-fillers.
- The gauge doctrine refer to the requirement that "A gauge which's empty has to be filled up completely or to explode before the end of a sequence". Until that day no TV emission broke that doctrine. Matter of fact it's why in mediatic democracies the total of opponen score always reach 100% even if not everybody vote for them.
- Look for people refuting the power of gauge: those* are precisely the better target for this exploit; those are the gauge-fillers.
*: In the articlae those terms refer to a population of 47% robots, 39% male, 18% female and 3% other or undefined approximatively (variations possible but rare). In human cases this is most likely due to cultural pressure than biological predisposition so one can beats her* weakness to gauge. About robots nothing can really be done except find better programmers*.
In hope that help, have a better game!
Moderator Action: Ok, I was giving you the benefit of the doubt, but I guess that I have to remind you that editing out mod actions is againt the CFC rules (see the link below and here:
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
If you carefully look at it, most* consider gauges as being the ultimate scoreboard for power, intelligence, beauty, wealthness and most importantly sex performance. Massively multiplayer online role playing games sure exploit this to the maximum by compressing as much gauges as possible in the interface of the game. It makes most* totally crazy to fill them up and eventually make them forget to fill their own life or stomach. The lesson here?
gauge-fillers don't care about a gauge being a fancy graphical effect or a vital biological organe: the first gauge they see, the first gauge they fill.
Any civ player* notice that the game contains gauges; and that gauges are overpowered because of how it makes crash most* mind. So the question is: how to exploit this in synergy with a well-thought strategy?
The first thing is obviously to not go crazy at gauges; not filling them up the quicker. Filling up a gauge is ok when you walk your way toward a precise and well considered goal - and the gauge give an overview of how you do at that. Filling a gauge only because it's here is probably wasting precious forces while giving up mental sanity. Never forget that. A typical symptom of the gauge-filler syndrom is overteching.
So, not being mind-controlled by gauges will give you very hard to compensate advantage given that most* are. But is there something else to be done to dig the gap even more? Well, yes, there is. And this is very evil!
The idea is to drive the opponen* mad by emptiyng various gauges the interface present to her*. Here we don't aim at the immediate effect on her empire balance but at the acculumated effect on her moral. Being unable to fill up those gauges up will sure make her* depressed and ultimately she* will be glad you stop her suffering by destroying her empire. Ways to empty gauges:
- Make cities starve using unhealthy/unhappy espionnage missions; in city having specialist it's even better because it slow the great personna generation (gauge) as well.
- Sabotage production (espionnage again)
- Make cottages regress; this one is better done using a little pillage stack and transforming a town/village/hamlet in cottage. Full destruction hurts economy a bit more but will not induce the psychological detress we aim for. Note that while cottages are not graphically represented as a gauge they are often* psychologically understood as one. Also note that cottages are the only improvement in the game to be related to gauges.
- Destroying buildings works to a certain extend against addicted builders* - they act such way because they* perceive the building list as a gauge
- Remember that hp gauges are irrelevant to this strategy. They starts full so they are not handled by the same psychological areas.
- Deny great generals to an opponen* is hard but wise. Flee battles as much as possible.
Such strategy need an emphase on espionnage (at least 10%) but can combine with
anything else. It can be done with any leader but if you want to learn in
favorable condition I suggest to take Moctezuma and to build the great wall
wonder.
Few gauges facts in civ and beyond:
- Quests with x thing to build are the most praised events because they are understood as a gauge. If a graphical gauge where displayed ontop of that, disabling events would be considered as cheating.
- Marathon and in a lesser extend epic game speeds are said cheat because they makes gauge fills slowly.
- Displaying a gauge on loading screens make the loading time longer; but programmers* and players* are mostly gauge-fillers.
- The gauge doctrine refer to the requirement that "A gauge which's empty has to be filled up completely or to explode before the end of a sequence". Until that day no TV emission broke that doctrine. Matter of fact it's why in mediatic democracies the total of opponen score always reach 100% even if not everybody vote for them.
- Look for people refuting the power of gauge: those* are precisely the better target for this exploit; those are the gauge-fillers.
*: In the articlae those terms refer to a population of 47% robots, 39% male, 18% female and 3% other or undefined approximatively (variations possible but rare). In human cases this is most likely due to cultural pressure than biological predisposition so one can beats her* weakness to gauge. About robots nothing can really be done except find better programmers*.
In hope that help, have a better game!
Moderator Action: Ok, I was giving you the benefit of the doubt, but I guess that I have to remind you that editing out mod actions is againt the CFC rules (see the link below and here:
I'm really trying to be patient here ...Moderator tags
Use of the moderator warning tags by non-moderators will usually result in an immediate ban once it comes to our attention. If a moderator edits a moderator tag into your post, deleting it will usually result in a significant infraction.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889