- Joined
- Nov 16, 2001
- Messages
- 2,686
I just ran into this in one of my privately played games, combined with a tip over at Apolyton that the AI will still accept cities given to them for free. I thought it would be good for everyone involved in the GOTM's to know about so that it can be banned from competitions, like the no palace exploit. It is a deviation of the pre-patch city trading exploit, that works with the current patch version.
The main idea is to renegotiate peace treaties with the AI, demanding all of their worthless cities. These worthless cities are the ones that are not culturally linked to the main empire, and cannot grow passed size 2 without further terrain improvements or a harbor. I found that if my military was of the same size as the AI's, and I had more cities, that they would always give me all of their cities that fell into this category. With how enraptured the AI is with building these cities, there can be a lot of them. Of course these cities could be built on worthless terrain by the player as well, as the AI will still accept cities offered as "tokens of goodwill".
When the AI gives a city to the player for renegotiating a peace treaty, it comes with a free defensive unit. This unit is the best defensive unit that the newly aquired city can produce normally (dependant on technology, and resources). Since renegotiating peace treaties can occur every 20 turns, this can add up to a lot of free units. In an 7 AI game, these cities can be given to each of the AI in turn, allowing for 7 free units per city to be produced every 20 turns. The more AI, the more powerful this city trading becomes. When you give a city to the AI, the units in that city are teleported to your capitol, meaning that the number of units flowing into your empire can quickly become a literal flood. Most maps could support 10 - 20 of these cities easily, meaning that with 7 AI, 70-140 free units could be available on any given turn. The average in this scenario would be 3-7 per turn, as there would be a wait of 20 turns between renegotiations.
The main idea is to renegotiate peace treaties with the AI, demanding all of their worthless cities. These worthless cities are the ones that are not culturally linked to the main empire, and cannot grow passed size 2 without further terrain improvements or a harbor. I found that if my military was of the same size as the AI's, and I had more cities, that they would always give me all of their cities that fell into this category. With how enraptured the AI is with building these cities, there can be a lot of them. Of course these cities could be built on worthless terrain by the player as well, as the AI will still accept cities offered as "tokens of goodwill".
When the AI gives a city to the player for renegotiating a peace treaty, it comes with a free defensive unit. This unit is the best defensive unit that the newly aquired city can produce normally (dependant on technology, and resources). Since renegotiating peace treaties can occur every 20 turns, this can add up to a lot of free units. In an 7 AI game, these cities can be given to each of the AI in turn, allowing for 7 free units per city to be produced every 20 turns. The more AI, the more powerful this city trading becomes. When you give a city to the AI, the units in that city are teleported to your capitol, meaning that the number of units flowing into your empire can quickly become a literal flood. Most maps could support 10 - 20 of these cities easily, meaning that with 7 AI, 70-140 free units could be available on any given turn. The average in this scenario would be 3-7 per turn, as there would be a wait of 20 turns between renegotiations.