Time to wrap it up, i could write a lot more about this game but i feel it's time to move on.
It cost me a lot of time to get the necessary infra in. Need to build factories/coalplants and IC's + some health buildings.Needed to keep on building units too. It won't do to defend with only rifles now the enemies are coming with infantry/cannons/artillery
1730 Astro
1735 Physics
1765 Artillery
1800 Capture Qohaito
I took out Qohaito 1800 AD 16 turns after finishing the Ethiopian core. This frees Aksum from cultural oppression. It's a good city in itself too with 2 water resources. There's no way to make any progress against the other ais atm, i will need to have flight/radio and Indsutrialism first for fighter/bomber/tank combo. Any other slow stack will be shot to pieces before it reaches it's goal. So for now i need to focus on destroying the rest of the Ethiopian nation and keep the other Ais off my back.
1802 Combustion
Can build destroyers now to finally get some seafood back and defend it. For the rest of the game this was a tedious battle with me attacking with fighters/bombers
then cleaning up with destroyers/battleships only to find that i either had overlooked some destroyer or that the especially the Celts were able to field many more.
Slowly but surely i won this battle though and as i got more and more ships i was able to defend by just lodging ships on the seafood itself.
1822 Electricity and flight
1836 Radio
From here on i'm involved in many air battles. I'm able to win most of them in the end. Being a bit rusty in modern game combat i thought to go with bombers against fighters in the beginning thinking what the heck. It didn't work so i read up on the topic.
Air combat is somewhat complicated. There's actually 2 things you really need to keep in mind.
1.
Don't ever go up with bombers against fighters, you can see enemy fighters on intercept circling above enemy cities.
2.
Promote fighters along the combat line to have maximum chance in fighter-fighter battles.
1846 AD The cultural thread from Zulu's get's real as he stops research.
And Cathy has RR as ABCF said this spells problems.
1862
I had sent a sub to investigate the Zulu situation and he brings good news, i'm already under way. Looks i have time to spare...
But...
1866
He popped a GA

.
Only 2 turns left, i'm just in time. I think i could have taken him on inland too without the GA. GA + not coastal might have proved too much. I use Cr3 tanks for the task, i gathered they have a better chance than marines. Sure there's that 50% penalty but it's outweighted by CR3 70 city attack and extra base strength. Of course Marines could get pinch + 2 x combat but they'll always suffer from the-25% from infantry. It's not often mentioned on the forum but i think marines suck big time especially since they come with the same tech as tanks.
Para's are not the world either but i can think of use for them chuting in to defend where tanks are more vulnerable. Marines, very hard to think of something useful that tanks don't do better. Maybe attacking and then defending the city but that won't work since the attacking marines will be near death so you still need extra defenders and infantry does the job better.
I also bring artillery

. Didn't know they can't do amphi.
Still NP i lose only 3 units to defeat the cultural threat. Zulu's out of the game now Natives and of course the powerful celts the only contenders.
1872
Bantu is useless for stealing now but it'll be a reasonable city for me so i take it 1872. This'll help Agades and Kumbi as well. You can easily live with a city like this in the heart of your empire but it is annoying as you usually can't work the surrounding plots safely.
I succeed in bringing the units back home save, from this moment i was able to defend at sea a lot better with the 10 destroyers/battles that return.After healing my ground units it's time to get rid off the trash. So....
1894 Take Labilela
1898 Capture Debre Berham
1901 Raze Adulis, Ethiopians are dead now and my Ethiopian cities are much happier.
Look what i've done near Labilela and other cities to negate the AI RR's.
I bombed all the improvements near Labilela and Debre. Roads can't be bombed so i used spies + some to expendable knights to pillage them. I can't stress how essential this is. if i hadn't done it the empire would have been indefensible at this point. Now it's as it always is, Celts have to take their pick first and since i have lots of artillery i often manage to destroy their stacks before they even get a shot in.I don't have screenshots of that anymore unfortunately but i slaughtered stacks > 30 units at a cost of ~3 siege and ~3 units often. I do this to get rid of these stacks, sure i can let him attack but often only half of the stack attacks killing the odd defender, the rest retreats to heal and wait for me to get out in the open.
I'm not sure if barrage is still broken with siege, i tended to go with FS3 this game for open field battles, it really made quite a difference in survival rate of my siege.Only with almost no chance at all i fielded barrage 3. But i often got 30-40% with my first FS3 artillery, more on the second of course.
I have 0.87 of Celt power now, was ~0.6 after setting spies on him. Celts are progressing in science fairly fast, i can't 100% keep up with him now my esp advantages are gone, i pay about full price for every tech now so a esp rate of ~1500 falls a bit short. Doesn't matter i only need
Plastics
Satellites
Advanced flight
Laser -> the tech that's going to win me the game. I can ignore the rest.
New spies are settled in Celtic cities
I begin attacking the Natives
1904 Nahih Wayna destroyed
Despite enemy railroads i can field sufficiently big stacks now covered by air power to go on offense against the Native cities. These cities aren't placed very well, only Cahokia is really great and it's on a hill, i feel if i can take and hold that city the game's won.
I need to be on the look out for the really big Celt stacks of course. His stacks aren't as big relative to mine as they used to and the power balance is shifting.
1908
Mesa destroyed
1910 Cahokia captured ! But i need to ship in infantry and they need a turn through Native culture, scary but i managed without losing much units.
Defenses in my other blockcity are up to par now.
1911 Plastics
Continue against the Natives....
1915 Mound city destroyed
1918 Pov Point destroyed
Turns from 1846 AD to here cost an enormous amount of time, from here on it got easier......
1920 Laser stolen
Finally. Although i won most air battles i lost countless fighters against the natives since i needed to bomb the cities. I didn't always have enough bombers/fighters left to get a real strike in so i often had to attack with tanks against nearly full strength infantry. I can now compose a 2 move force composed of units (Tank/mobile artillery/mobile Sam) that have a counter against everything except Modern armor.Mobile Sam can defend cities adequately.
1922 Chaco Canyon razed
1928 Advanded flight making my forces impenetrable to Modern armor as well. I also use my gunships now to cut off lines to my cities as i demonstrated with Labilela and Debre. They're perfect units for this, move->pillage->pillage->move back to safety. With AF you can negate the power of enemy RR's. As i said before you should
always do that in a tight modern war either with fighters/spies/2 move obsolete (no pun

) units but even better with gunships.
It's knife through butter now, since i got more and more cities my stacks are getting bigger fast, i only need to keep an eye out on the Celts, the rest is completely irelevant now.
1929 NogacDoches razed
1931 Moundville razed Natives dead
1932 Get Bio, nice but this tech isn't that important with my setup.
1935 Spiro razed, rebuild something there
1937 Orleans captured
I finally reach the annoying french and take my revenge. I'm strong enough to keep his cities.
1939 Rheims captured
1941 Paris captured.
1946 I'm nearing domination limits, i have ~1.5 power of Celts now.It's game over but playing out will still be a bit tedious. 31 cities now.
Just in case i need to take down his capital...Don't think it's necessary