Deity Builder

Tazumal got taken to size 12 in 600. In 630 Tulum completed Shakespeare's Theater and The Ottomans finished off Magellan's. At this time after building hospitals, I built granaries, and then cathedrals. My roading of English lands hadn't worked for coal, since The Aztecs had taken their other source. In 650 The Babylonians had coal available to trade, and of course, I bought it. But, China no longer could supply me with iron and I couldn't get some from them, nor from anyone else. In 670 I learned Industrialization. I didn't know how far into the industrial government tree the AIs had made it yet, but I knew that none of them ruled as Fascists or Communists yet. I researched Electricity, due in 8 turns. Maybe I should have went for The Corporation first. I had Lazapa on Universal Suffrage.... the tiles around there I either re-mined or didn't irrigate once I started on it.
 
In 710 I lost my supply of ivory and had some unhappiness. I reacquired ivory the next turn. Lazapa got taken to size 18 in 710... Universal Suffage due in 36 turns. In 720 a bunch of tribes had Economics. I also lost my supply of Dyes and couldn't trade for it back. So, I raised the lux. slider to 10%. I also traded The Dutch TOG and Magnetism for Economics and their WM. Lazapa swapped from Universal Suffrage to Smith's Trading Company. In 730 I noticed I had negative gpt. So, I sold Industrialization away. First I got The Ottomans stash of cash. Then came China. Then The Babylonians. I then got busy cash-rushing improvements.
 
I learned Electricity in 750, Copan got a coloseeum and started in on Universal Suffrage. I researched The Scientific Method, due in 6 turns at 90%. I had Copan at size 18 by 760. It had Universal Suffrage due in 40 turns. No one else had started it, but a few had started on Smith's Trading Company. In 770 I traded for dyes with The Spanish, but I decided not to drop my luxury slider to 0%.
 
In 780 I found Cozumel. I immediately chop a forest nearby and cash-rush the rest of a library. In 810 I learn The Scientific Method. I turn the luxury slider off and research The Corporation at 100%, due in 5 turns. After switching all the tax collectors to scientists, I notice I can get The Corporation in 5 turns at 90%, so I turn the luxury slider back on to 10%. Chichen Itza uses Battlefield Medicine as a pre-build. Yaxchilian finishes off its coloseeum the next turn, and then gets started on The Theory of Evolution. In 820 Yaxchilian gets taken to size 20 and gets all the tiles it can work and it has TOE due in 29 turns. I also start mining the tiles around Chichen Itza, since it'll hit size 20 in a turn.

In 840 Babylon has it for me. Unfortunately, my coal deal with them will expire in a turn or two, but with their extra iron the railroading begins. I switch most of my builds to factories, cash-rushing two of them. I try to railroad the cities building wonders first. The Chinese finish off The English in 860. I learn The Corporation this turn and sell it/gift it away so everyone has it. The Ottomans apparently learned The Corporation the same turn I did. I also found New Chichen Itza this turn, which immediately cash-rushes a library via a worker rush/switch to a library rush. I also acquire spices this turn. In 870 I manage to get a Roman slave for my world map. Copan swaps from Universal Suffrage to TOE, due in 14 turns now. Yaxchilian goes for Universal Suffrage, due in 12 turns. Smith's Trading Company drops from 10 turns to 8 turns in Lazapa due to railroading.
 
In 890 TOE drops from 12 turns to 10 as I stack railroad the area around Copan. In 900 I found New Copan which immediately gets a library, and then a temple. In 920 I learned Steel and started in on Refining... due in 7 turns.
 
In 950 Lazapa finished Smith's Trading Company (hence the save above). I founded New Palenque in 950. It cash-rushed a library. In 960 Mao demanded Sanitation and I caved. I sold it to The Ottomans for a lump sum. In 980 Babylon, China, and The Ottomans had Electricity. In 990, I learned Refining. Then both Theory of Evolution and Universal Suffrage completed, and I took Atomic Theory and Electronics as my free techs. I researched Combustion... due in 7 turns. I had beaten all the AIs to Refining! I didn't believe by all that much, so I turned around and sold off Refining. I also had oil. Where? In a square that use to have marsh over it. Don't you just love marsh? I also traded for Nationalism and then Communism with first The Portuguese and the weak Byzantines. Now having over 10,000+ I cash-rushed some improvements. I decided to let Chichen Itza finish Battlefield Medicine and go for the modern age golden age. Combustion ended up dropping a turn, because of the police stations and courthouses I bought.

I founded New Tikal in 1010. It got a library right away and then a temple. Soon enough, I might have my own supply of coal (I already had my own supply of iron). In 1040 I completed Battlefield Medicine and had Chichen Itza start on The Hoover Dam... due in 19 turns at first, but I decided to irrigate 2 of its mines, and then it read 23 turns. In 1050 I learned Combustion and research Flight, due in 7 turns. In 1060 The Babylonian coal deal had run out. I'd hook up my own source in 1 turn, so I let it expire. In 1080 China, and China alone, had Replaceable Parts. I decided not to wait. I traded away Steel and some gold for Replaceable Parts. I had two sources of rubber. China didn't have Oil or Rubber. Sure, they had a lot of cavalry, but they didn't have resources for tanks or bombers... at least not at first.
 
I lost the supply of saltpeter in 1090 and didn't care. I had bought it for some 40 or so turns and never built a cavalry, believing I'd get there sometime. Now I could care less since I could produce infantry. In 1090 I also started mining some selected spots to get factories in more quickly. In 1100 China had finished off The Spanish. In 1100 I got America's saltpeter for Music Theory and Democracy... hey... it's good for a laugh. In 1110 I slapped myself on the forehead and started re-irrigating those selected squares I had just mined... I could use civil engineers. In 1120 I learned Flight and started in on Mass Production. It said 6 turns originally, but I changed enough specialists so that I would get it in 5 turns.

Chichen Itza started getting workers added in, in 1130. Other cities soon followed suit. In 1150 I had little cash and The Ottomans had 2 slaves. So, I rang up China and sold them Combustion. I hoped they wouldn't go broke soon. I saw Roman *knights* marching across my empire to fight their wars around this point. In 1170 I learn Mass Production and start on Motorized Transportation, due in 5 turns. In 1220 I learn Motorized Transportation and pop into the modern era. I can have Computers or Fission in 9 turns. I probably could have easily gone Computers-Miniturization-Fission and built all the wonders quite easily. But, I decided to research Fission first... due in a lousy 9 turns. I irrigate a mine around Chichen Itza so that it'll finish Hoover's Dam one turn later... the same turn I learn Fission. Copan swaps from an infrantry to Wall Street.

In 1240 The Celts declare war on The Maya. They send a single rifleman, which attacks one of my cavalry in my lone city still training workers. My cavalry redlines, but wins. I ring everyone up and sign MAs against The Celts.
 
In 1245 I had the complete palace graphic. In 1250 The Byzantines and The Babylonians have Espionage. I swap Steel for Espionage with Theodora. I have Kami. start on The Intelligence Agency as a pre-build on the U.N.... I later decided I'll put the U. N. in Copan, so that it can hopefully win that cultural battle for three squares with the Aztecs. I start civil engineering units via airports. In 1265 Copan completes Wall Street. Alright, so I decided to forget the Diplomatic Victory in this one and shoot straight for space. But, if anyone wants to see how you could do it in this game, just take a look at the save below and use "what's the big picture" to swap Chichen Itza to the U.N. when you learn Fission on the next turn. Then a turn before you finish the U.N. gift everyone 100 gold and hold elections. It's clear you'd face Mao in elections and wouldn't get the Celts vote, but really you almost surely would win.
 
So, in 1280 I learn Fission, Hoover's Dam completes and my G.A. starts. Copan swaps to the U. N. and Chichen Itza uses The Manhattan Project as a pre-build on SETI. I research Computers. After swapping many specialists to scientists, I'll get it in 6 turns. Copan should complete the U. N. in 12 turns. China now has Flight. They still trail by 4 techs overall lacking Mass Production, Motorized Transportation, Electronics, and now Fission. In 1300 I swap Chichen Itza to The Intelligence Agency and have Kami. start on The Manhattan Project as its pre-build on The Internet. GPT deals expire, so I ring up Mao and sell him Electronics. Even if he attacks, I'll have a nice amount of tanks soon enough. Mao's currently a Fascist, so he could theoretically get more money soon enough.
 
China has Mass Production in 1305. In 1310 I learn Computers and swap my pre-build. SETI due in 8 turns. I reserach Miniturization, due in 8 turns. I also do some upgrade to mechanized infantry. In 1340 Copan completes The United Nations. The Iroquois finished off the Celts in 1340. Copan starts on The Intelligence Agency as a pre-build on The Manhattan Project. In 1345 China enters The Modern Age. In 1350 I learn Miniturization, and SETI completes. I decide to research Nuclear Power. Maybe China can get me 2 techs... I could get Rocketry in 5 turns and probably beat them to it, but I'd rather trade for it. If I could have sold Rocketry to them for some nice cash I might have done that, but that didn't seem likely. I have 4 turns to go on The Internet. In 1370 I complete The Internet.

In 1380 my GA ended and I learned Nuclear Power. China still didn't have Rocketry. Since, I wanted to get started soon, I decided to research Rocketry at full tilt, at least to cheapen it when I traded for it. The Baylonians captured the Chinese city of Coventry in 1400... now it looks like China won't run away to the domination condition. In 1405 Copan completes The Manhattan Project. In 1410 I learned Rocketry. I set Kami. on a palace pre-build for The Apollo Program, and yes... I had aluminum. China got Rocketry the same turn I did. I researched Space Flight, due in 7 turns. Around this time I start losing gpt as I decided NOT to sell more tech... I didn't want someone to declare on me because they ran out of cash.

In 1425 The Ottomans popped into the modern era... they got Computers as their free tech, so The Ottomans and The Chinese now both had Rocketry and Computers. The Ottomans exterminate The Inca in 1445, and I learn Space Flight. I swap my pre-build to The Apollo Program, due in 4 turns. Copan completes The Intelligence Agency and starts on a Tactical Nuke as a pre-build. I research The Superconductor, due in 7 turns. Chichen Itza and Lazapa also start on Tactical Nukes as pre-builds... that's really FAR MORE than enough. In 1450 I lose a luxury. Portugal couldn't supply me with dyes anymore. The Ottomans have Amphibious War. I trade China for dyes. In 1465 I finish The Apollo Program and swap my pre-builds to spachship parts. I also start another tactical nuke as a pre-build.
 
Well, I had more detail, but I had a computer freeze... so it suffices to say that by 1580 I had only Synthetic Fibers and Robotics left. Also, in 1580 I acquired gems... the only luxury I hadn't had most of the game... from the Chinese for Ecology, which I had learned in 1575. I had only 3 more spaceship parts to go at this point. I had also lost my aluminum to The Chinese a few turns before that, since their city finally culturally expanded to take it.
 
In 1605 I learned Synthetic Fibers and changed some ICBM pre-builds to spaceship parts. I start on Robotics, due in 7 turns. Unfortunately, since I bulit a mass transit system in Copan, it'll take me 8 turns for the SS Casing to finish. For the first turn in centuries I managed NOT to get any pollution. Coming soon... launch. I *only* had the "war" with The Celts, where I defeated one musket and lost one cavalry.
 
Alright, so before I click next turn and wait the 10-15 minutes it takes my computer to do the final calculations and such I want to post some screenies and discuss them. In the first one you can see my city of Copan and Texcoco. I think I had mentioned this cities a few times before. Since I built my temple early on in Copan (and since The Aztecs generally don't do well in culture also, I'd guess), its culture expanded before that of Texcoco and I had the three edge squares in the east. Later in the game Texcoco got those squares. Then, later after that I got them back. Then after that Texcoco got them again. Hereabouts I mentioned putting The U. N. in Copan, along with The Intelligence Agency. Sure enough, a few turns after I finished the U. N. Copan got those squares and kept them the rest of the game.

Copan also makes a somewhat interesting case in other respects. During the despotism years Copan had quite a bit of corruption. Even when I had landed in The Republic, Copan still had quite a bit of corruption until it got a courthouse. Even then, if I recall correctly, Copan still had a rather good bit of corruption. But, once Copan finally got its police station also Copan ended up as my most productive city. I think I made a rather good choice in sending my first or second or third... maybe I should go back and look... settler out here to grab those wines.

In another screenshot you can see the victory status screen which has the pre-launch turn culture tally. I trailed The Chinese in overall culture only by some 300- points. The Ottomans had the culture lead before this, but I surpassed them at some point. Mao also had a lot more territory than I did... and hey look... we even had the kings of culture The Babylonians around... although admittedly they had a rather small empire. What level? That's right... it's Deity. You'll also see a MapStat screenie which tells you the tech disparity between me and the rest of the AIs. I didn't have this sort of disparity in my Deity Iroquois win... I think ended up with some slow Deity researchers here. Another screenshot gives you how my empire looks before my last click. I also have a final save here. I did decided to upgrade my tanks to modern armors and some of my artilleries to radar artilleries on the last turn... that's not in the save. But, in the save you can see (if you have the patience to load the thing) that I maxed out the luxury slider on the last turn and decided to not switch my scientist teams to anything else... I still could research Advanced Flight in 14 turns, or Ironclads in 8, or something else in more turns... just from the scientists alone.

Again... I only had ONE war in which I fired a shot. That happened against The Celts where I defeated one musket with a cavalry unit and lost that same cavalry unit to one of their cavalry units. If I had parked a guerilla or rifleman in Uax. instead/addition of a cavalry unit there I somehow doubt that The Celts would have attacked me. I posted a shot of my army sometime in the industrial or middle ages. I did do upgrades in the middle and industrial ages, but I really didn't start making more units than the screenshot of my army already given until sometime around motorized transportation. Other than warrior town covers I had something like 12 knights/cavalry and 4 javelin throwers... which I never used... and maybe three to six spears/pikes/muskets (the screenshot tells you more... I've quoted from memory). You certainly don't need much of an army to win on Deity... I could have won diplomatically before I built many tanks/mechanized infantry/infantry. I also didn't plant any spies or steal any tech at any point. I didn't trade for a single modern tech... even though I wanted to do so if the AIs actually had researched a little faster.

Now, once I click "next turn" here and wait I'll give you a final score and maybe some more screenshots. Of course, no one will read this in the meantime, but I still like to write like we've got live action here!
 
Mao actually beat me in score. I think I would have had a higher score if I had taken the Diplomatic Victory some centuries earlier. Some more screenies, with the final score among them.
 
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