DEITY CHALLENGE - aiming for sub 200T cultural victory

Ah but those sub 200 SVs didn't involve the same amount of buildings, specialists, gold spending, etc. For some of the time on the SVs, you have to put hammers straight into beakers. You'd don't have the same luxury for CV.

Everyone knows that CV on Deity is the hardest VC, and as the lack of a singular answer on this thread shows, no-one can even imagine - theoretically - how a sub-200 CV could occur without SS.

In my last game, one AI had a culture total by T150 that was as high as most I've seen ca. T250. No way you are going to topple that without Internet, I think.

If you guys prove me wrong, I will tip my hat. And I'm not trolling to derail the thread, just expressing my EXTREME skepticism that this is even possible.

But, hey, they said the same thing about the 4-minute mile, the Sound Barrier, and the North-West passage.

So good luck. You're gonna need it! :p

Yes, but a rush to Internet ignores more than half of the Atomic Era techs and almost all of the Info Era techs, whereas those sub 200 SVs needed just about the whole tech tree. So yeah, your tech rate will be a bit slower than pure SV, but you have much, much less tech that you need to research to get Internet.
 
Standard HOF rules (read this - http://hof.civfanatics.net/civ5/rules.php), standard sized map, any map type, any civ, quickest possible cultural victory.

Just a minor note - there is some wriggle room here that might help. The goal is more to cripple the AI culture production more than it is to give yourself a fantastic start (that's what reloading is for). Maybe there are map settings and opponents that do that. (Small continents? Raging barbs? Less cultural civs?) You can't take cities but you could box in the biggest AI and pillage his tiles. A militaristic AI that can't expand is fairly ineffectual. IDK. Never say never I guess.
 
there had been once a gotm with cult win, civ been France.

I think i finished in the 160s or 170s, but ist proly been imoortal not deity.

But with a map like great plain where deity ai actually become immortal ais this should be quite easy to replicate.
Just normal 4-5 City buildup and then finish game with Hotels and the France tile improvement.
Same can proly be done with civs like poly or Brasil.

A posibel runaway gets a gifted City and 2 mussician bombs
 
Gift a city to ranaway? What is the benefit of that? One reason might be that he gets new policies slightly slower?
 
Because I mastered Great Plains maps in my sub 200T SV tries I started from this map and Brazil.
Map was great for science but not really very good for culture (I was at the side - no trade routes untill very end)

2 cities NC about 55T, education about 90.
AIs in my game were teching like mad, despite good land I lost all wonders untill industrial era (except SCH) and I'm quite good in teching ;) - is this because of newest patch (my first game with it) or just coincidence?

ALL I need to win were 3 GMs bought from faith in peak of my tourism (IG+GA)+ hotels.
I really underestimated landmarks - with new deal they give tremendous amount tourism (I also learned to not build them in cities designed to give away)

I think I proved that sub 200T peacefully CV is possible with more experience but of course I will try again untill I reach my goal :D
 

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I noticed that you had quite a few works of music. If instead you had delayed your first musician spawn until slightly after Internet, then isn't it possible that you could have been able to perform more culture bombs, and hence win earlier?
 
I noticed that you had quite a few works of music. If instead you had delayed your first musician spawn until slightly after Internet, then isn't it possible that you could have been able to perform more culture bombs, and hence win earlier?

Well I never reached internet.

However yes I mess a little bit with musicians. In my peak tourism I bought 3 from faith and had one natural born. Earlier I had four natural born and one from Broadway.

Probably the most efficient way is to born two in modern era to fill Broadway and rest just devote to concert tours.
 
But with a map like great plain where deity ai actually become immortal ais

Slightly off-topic, but why do Deity AIs become 'Immortal AIs' on Great Plains? What happens to their extra settler?
 
Because I mastered Great Plains maps in my sub 200T SV tries I started from this map and Brazil.
Map was great for science but not really very good for culture (I was at the side - no trade routes untill very end)

2 cities NC about 55T, education about 90.
AIs in my game were teching like mad, despite good land I lost all wonders untill industrial era (except SCH) and I'm quite good in teching ;) - is this because of newest patch (my first game with it) or just coincidence?

ALL I need to win were 3 GMs bought from faith in peak of my tourism (IG+GA)+ hotels.
I really underestimated landmarks - with new deal they give tremendous amount tourism (I also learned to not build them in cities designed to give away)

I think I proved that sub 200T peacefully CV is possible with more experience but of course I will try again untill I reach my goal :D

Hi ironfighter

Well done. :goodjob: I bet you will go sub 200 with more exp and some jungles, maybe one-two wonders earlier. For the rest of us deity players that needs a little more than 200 turns to win (my best is brazil t241 cv) - could you provide more detail on your game?

You know all the usual stuff:
Sp choices and approx turns
Techpath
Build order
City plant dates
Thinkig behind choices in general

If you can find the time

Cya
 
Maybe try France? I saw zero jungle for Brazil Wood Camps!

Unfortunately on Great Plains map there is zero jungle titles, but anyway I prefer my desert with desert folklore :)

I was thinking about France - you get 2T from chateau with BT and after flight. Let's assume you have four cities each with two lux, so 4cities*2lux*3 chateau (max from one lux)*2T= 24T - same as two landmarks with new deal and carnival. Even with France UA I think it really can not match with Brazil 1oo%T in GA

could you provide more detail on your game?
You know all the usual stuff:
Sp choices and approx turns
Techpath
Build order
City plant dates
Thinkig behind choices in general

My plan was simple - to play normal science game untill renaissance, get some wonders beeline archeology and hotels, get GA and tourism boost from IG in same time - buy 3GMs from faith - win :)

What was wrong, mistakes:

-very fast teching AIs (usually I took the lead in beginning of renaissance - in this game in industrial) not WWs until industrial (exept SCH)

- not founding WC (I'm able to do it in 95% games - not in this one - bad first resolution (+3 culture from WWs)

- too long game played as science in result I remained with 6 or 7 useless GSs (without the need for airports or internet) instead I should bulb important tech earlier

I went 2 cities NC (~ 55 turn) + immediately bought settler in second city and built another one in cap (cap was big so it took only few turns) so I had 4 cities with NC about 65 turn.

SP: Full tradition, 2 from asceticism, 2 from rationalism, freedom until tourism boost from BT, finished asceticism

Unfortunately I can't provide more details because I already deleted my saves and I didn't pay attention to details since I played this game for test and I did not expect (nor wanted ;)) sub 200T in my first game.
 
Anyone have a really OP map that would be good for testing this? I'm still skeptical it can be done, but I'd like to take a shot, even though I'm not that great a player.
 
I will try this. Have to work my way up to deity first though. One CV at a time will be my process. Starting on king win a CV on each difficulty in below 200 turns then move to the next difficulty.
 
Actually, it may be NECESSARY to play it on Deity to achieve such a fast time. The lower difficulty levels inevitably lead to slower games because the AI doesn't tech as fast.
 
The lower difficulty levels inevitably lead to slower games because the AI doesn't tech as fast.

Dude, do you actually know what are you talking about?

Well we're talking about Culture Victory when your tourism output > culture output AIs.

There is huge gap beetwen even deity and immortal with culture gathering by AIs not mention availability world wonders.

And then you want fast teching AIs :crazyeye:
 
Obviously, I don't, according to you.

But please don't call me 'dude'.
 
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