Last post 1200 bc i had founded 3 cities and had researched all the worker techs except fishing/masonry. I research
fishing now for workboat exploration this is important for trade routes later when i get sailing/currency. Could have
researched masonry now to work the marble but i decide to go for Aesthetics now. I'm pretty sure i can trade this Aesthetics
anyway once i get it but the sooner i get this tech the better the chance i can also trade Alpha around.
Library was built in capital 1200 BC and i assign 2 scientists now.
I have stagnated Prague at working copper and gold, this city is not only useful for commerce, i'ts also reasonable
at making axes/settlers/workes. It does so until approx 500 ad leaving the other cities free for other things
775 BC i capture Circassian, a beautiful city, spice/rice/2 dyes and a river with grassland tiles.
700 BC my first GS is in, make an academy in Aachen, could have settled him since my science rate is not that
high (40%) but that'll hurt later since i have to sacrifice another one later on for academy. I could keep the 2
scientists assigned but i prefer to grow the capital to happy cap now and work as many cottages as possible. Plan is to
chop GL anyway pre AD so i don't need to worry about GS now.
It's a big year for the Holy Rome empire because they learn the secrets of Aesthetics and as it turns out later
they're the first to do so. Bismarck has Alpha but he lacks Poly. Since i need Poly anyway for GL (we have marble) i
decide to research this tech instead of a few turns into Alpha hoping Bismarck doesn't research it in the meantime.
650 BC Polytheism is researched, i need to research one turn into Alpha now.
625 BC Saxon is captured, another nic city, it has access to pigs and a floodplain and some other good tiles.
it's also one tile of the coast which is annoying.
600 BC trade Aest,Poly for alpha
575 BC research Priesthood, trade several techs for IW and Sailing
550 BC trade several techs for Monarchy, Masonry
Sailing was perhaps expensive enough to trade for, Masonry is dubious, it'll speed up GL since i can go on to
literature now but these trades cost me dearly later.Researching Sailing Masonry together would have cost me 5 turns
at that moment and i feel now that i should have done that.Seems WFYABTA strikes significantly earlier on deity than
on immortal.
600 BC Han switches from Judaism (Ham's religion) to Hinduism (Bull's religion) These 3 are my neighbours, i'll
follow Han asap. I won't say to much atm about Monty,Bismarck and Louis, Suffice to say that fighting has begun
in this area between Monty and Louis pre 1000 BC. Also Han has declared on Bismarck pre 1000 BC
(this surprises me, Han is not that peaceful but he uses to declare later than this)
575 BC Hinduism and Judaism spread to my lands
550 BC convert to Hinduism,as far as i remember i haven't had too much problems with Han in previous
games but he strikes me as more dangerous than Ham who's rather peaceful despite the aggressive trait.
325 BC Lit is in
275 BC math. in
150 BC i get the important currency after which my science rate shoots up.I'm able to sell off things
like aest, lit etc freely now so i raise the slider to 100%.
100 BC GL chopped
50 BC i get COL
25 BC i get calender in trade
1 AD i'm 10 turns from CS so i'm ok in the science department.
Good start, unfortunately as you can see from the screenshots i'm under a lot of cultural pressure, i lost gold
to Han already, i'm in danger of losing pigs to Ham and also spices to Han.
Goals are now:
-settle the 2 coastal fish sites one settlers is on it's way already.
-Get Ne up, run scientists under pacificm
-Get lib first
-Build GT in Nurembergb
-build workshops and subsequently a good army,pick a victim, probably Ham for 2 reasons,
* He won't build as much units as Han or Bull.
* If he's gone i won't have to defend the new lands culturally, on the contrary it solves some cultural problems.