My primary goal to build SW is for cash, but I would not mind to finish it if we can. 4 turns to complete it if we chop the 2 remaining forests in capital.
My suggestion for next tech:
Philosophy or Drama->Philosophy (since there's a good chance that Monty and Brennus will research CS)
The usage of coming GS:
Golden age when we trade CS. Save us 2 turns of necessary anarchy and enable fastest GS production for lib race. In the end of the GA, we can then change back to slavery and OR for infrastructures and diplomatic bonus with Brennus.
That S. Paya is the most important build of everything right now. So don't lose it. But I'd rather not chop the two forests in your capital. They are the only 2 you have, and the game rounds health down. So even losing just one counts as 1 food, and right now you are 9/9 for h/h.
If you seriously want to win the lib race, and take over the continent the Paya will go far. It will enable all your needed religious civics. This also means you can skip the religious tree, so you're already 1 decent tech closer to promoted cavalry. Also, with your huge delay on NE, you really need all the GPPs you can get, so there's another boost. And don't give me any nonsense about GP pollution. You need at least ONE priest pretty bad, becasue monte's holy city has no shrine, and he has no religious wonders to get any GPs from. It is the dominant religion and will be worth a lot when/if you can install it.
And of course, over on the other continent some monster has a whole tone of wonders already thier capital. I bet you 2-to-1 who ever it is, they are going to go culture on your ass. And you'll be wishing later you could have prevented just one more early wonder from adding to their culture-race.
It's not always how much you gain with wonders, but how much you lose if you don't build it.
Anyhow, something important, please remove at least one of the running scientists from the capital. It's just criminal how that plains-hill is not being work, despite it's improved. This single tile adds another 8 hammers per turn. This cuts off a whole turn on the build and could be a critical decision.
You're trading 3 beakers for 8 hammers here, I'd take the hammers
