Deity challengers

Sorry for not being active but somehow CFC won't work anymore atm... I'll step back until I get this fixed (will let you know) so please put me on autoskip for now, ras...

As I said earlier, I didn't mean to be so harsh, there was some trouble in RL that day also...

I am glad to see you guys got this rolling again :)
 
Come on... Bump!!

Should be pretty easy to finish this one. What's the hold'up? :P
 
Shyuhe is up then... hoping to see you soon Mystyfly ;)
 
My primary goal to build SW is for cash, but I would not mind to finish it if we can. 4 turns to complete it if we chop the 2 remaining forests in capital.

My suggestion for next tech:
Philosophy or Drama->Philosophy (since there's a good chance that Monty and Brennus will research CS)

The usage of coming GS:
Golden age when we trade CS. Save us 2 turns of necessary anarchy and enable fastest GS production for lib race. In the end of the GA, we can then change back to slavery and OR for infrastructures and diplomatic bonus with Brennus.

That S. Paya is the most important build of everything right now. So don't lose it. But I'd rather not chop the two forests in your capital. They are the only 2 you have, and the game rounds health down. So even losing just one counts as 1 food, and right now you are 9/9 for h/h.

If you seriously want to win the lib race, and take over the continent the Paya will go far. It will enable all your needed religious civics. This also means you can skip the religious tree, so you're already 1 decent tech closer to promoted cavalry. Also, with your huge delay on NE, you really need all the GPPs you can get, so there's another boost. And don't give me any nonsense about GP pollution. You need at least ONE priest pretty bad, becasue monte's holy city has no shrine, and he has no religious wonders to get any GPs from. It is the dominant religion and will be worth a lot when/if you can install it.

And of course, over on the other continent some monster has a whole tone of wonders already thier capital. I bet you 2-to-1 who ever it is, they are going to go culture on your ass. And you'll be wishing later you could have prevented just one more early wonder from adding to their culture-race.

It's not always how much you gain with wonders, but how much you lose if you don't build it.

Anyhow, something important, please remove at least one of the running scientists from the capital. It's just criminal how that plains-hill is not being work, despite it's improved. This single tile adds another 8 hammers per turn. This cuts off a whole turn on the build and could be a critical decision.

You're trading 3 beakers for 8 hammers here, I'd take the hammers :P
 
^Under the situation that we started SW at ~100AD, cash from failed build is a more practical and possible expectation.

scientist in Moscow than plain hill mine is not 8h vs 3 beakers, but 8h vs 3 beakers + 3 GPP, notice that Moscow will produce the 2nd GS quicker than other cities.
 
Forget the silly 3 GPP. If you get the S. Paya you will be getting DOUBLE GPP right away. Even if you only have 20% shot to get it, that's still 4-to-1 odds on a decent wonder.
 
Forget the silly 3 GPP. If you get the S. Paya you will be getting DOUBLE GPP right away. Even if you only have 20% shot to get it, that's still 4-to-1 odds on a decent wonder.

Well, you still have to afford anarchy turns... or wait for a GP (for a Golden Age)... Paya in 9 turns (without chops) and GS in 10 turns seems a better deal than Paya in 7 and GS delayed a lot. In any cases, the wonder isn't safe at all unless we chop the last two forests in Moscow (bye bye health).
Globally, I like Duckweed's tech path/plan in post #379.

We can beg Monty's gold now. Monty and Brennus love each other, we might need those 10 turns of peace.
What is the long term plan? Cuirrassier assault on Monty?

Cheers,
Raskolnikov
 
Got it but it seems we have some things to sort out before I play.

My concern with Duckweed's plan is trading for CS if we go that route. We're not friendly with either civ so both of them will have to have it before they'll be willing to trade it to us. Which is likely, but not guaranteed.

I agree on not chopping for S. Paya. It'll be a nice wonder to have, or we can use the wonder failure gold. Either way, can't lose much. I wouldn't chop trees for it though. I also prefer to work scientists rather than hurry the Paya. I thought some of the aeshetics line wonders have already started to fall - in which case it's a pretty big gamble to try to get the Paya at this point.
 
If there is any consolation, think of this. That one tile gives you 8g per turn if you fail.
 
do we need some kind of vote for next tech? philo vs CS?
 
My concern with Duckweed's plan is trading for CS if we go that route. We're not friendly with either civ so both of them will have to have it before they'll be willing to trade it to us. Which is likely, but not guaranteed.

Monty and Brennus are friendly with each other already, so even only one research CS, the other one might trade it soon. We need Philosophy anyway and there's very little chance they will research it. The more valuable Philosophy deserves a few turns of delay of Bureaucracy -- our current capital is really crappy.
 
I think we should bulb philo. We will be able to trade it for CS sometime. Self researching CS shouldn't be neccesary. But if we go that way we should trade in the shweda for cash. I don't think we'll need to chop Shweda, if we get it things get more complicated. We can still bulb philo for it's trade value but this seems to be a bit of a waste. So may we should make sure we don't get Shweda by halting it's progress 1 turn from completion.
 
I can't open the save right now, and don't remember all the techs we have, but if we go for a philo bulb, and wait for a CS trade, what do we research now (even if it's 0% science slider research)? :D
Is litterature done?

Cheers

edit: @Shyuhe: I'll have a look back from work to see if I agree with cottages :)
 
We don't have literature, so we can bulb philo shooting for the CS trade, and tech literature -- drama -- music in the meantime. I'll stop the Paya before completion to get cash. Sounds like we have a plan now so I'll play tonight.

Does anybody mind if I cottage the capital in anticipation of bureaucracy?
 
Where do you want to put cottages Shyuhe? I see Moscow as a decent production cities later on, but will be a crappy commerce one forever :confused:
The farms barely allow to work all mines.
Do you think at the 2 plain riverside tiles?
 
I think cottages won't pull much weigh now. If i cottage my capital i do it well into the bc's so they'll mature between 1AD and 1000 AD. Think we should go with farms and bulbing now, we'll have good research after constitution. After demo we may convert to cottages, we can also beeline bio. Bio farms + rep is lots of science as well and more flexibility than a cottaged empire.
 
I was thinking of putting cottages on the two green riverside tiles since we'll soon have chain irrigation. So it's minimal cottaging at best :lol:

Bulbs are obviously the way to go here, but depending on the GPP spread, it may not be useful to run scientists in certain cities depending on how the timing for GP generation will work. This may be a particular problem if we build the NE somewhere.
 
Well, personnally if it's for 2 cottages, I don't make any... best to grow faster, whip more efficiently (farms)... then workshop the place :) (imo :lol:)

NE: I think we agreed on Novgorod (wheat/fish)?
 
@Shyuhe, i'm banking on getting constitution relatively soon, at that point 2 farms with a spec are as valuable and certainly more flexible than 2 villages (before pp that is). If we delay constitution and demo for a long time and we also don't go to war around 1000 ad it might make sense to begin cottaging the capital now. But if we do go to war we'll want to farm most tiles either for spec research or for whipping/supporting workshops.
 
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