Deity challengers

Good to know, i'll have to play first. If Paulus reads this he can take next otherwise Shyuhe can go ahead and Paulus can be included again when he's back i think.
 
I should have my new computer and internet sorted out in the next week so I'm looking to get back into a game. Would it be possible to slot in once I have my things in order?
 
Just answered in the aw game. We just got TMIT to strengthen our team here. I think an extra player for the aw game is more important right now but would have no objection if you played in this one too. Ultimately it's up to Ras here, up to Duckweed in the aw game.
 
Hi guys!

First, welcome to TMIT! :D Good luck to read the thread :p

Roster looks like this:

Your servitor
Rusten
Duckweed
Dirk -> currently in charge :lol:
Shyuhe
TMIT

As Rusten said, Paulus withdrew from the game...

@PK: I guess I should put you as alternate, I will make sure to PM you if someone can't play... I hope you will be on deck for the next game :goodjob:

OT: I will have web access monday, I will get back to my usual 7 posts a day schedule then :cool:

Cheers
 
Played a not too long set. Make some minor adjustments to cities, most important i fire scientists in st Peter now in order to resassign under rep. Keep on improving the land, tend to build shops and mills now but make some extra farms as well near st Peter. Moscow builds bank after market, other cities finish forges or are busy with barracks/stables.

Did a lot of trading:
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Gift Monty edu
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Which has the desired result
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I decide to get theo in the package, theocracy is imo a good civic to run building up for war.
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Finally get to trade for economics which drops Monty to pleased as expected. We don't need him anymore, he's not teching anything interesting atm.
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Hope to trade mil trad for corporation with MM next turn, unfortunately he has it by then i think he traded with Brennus.

Did some research of our own.
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And again MM acquires it same turn i do (from Brennus)

Monty declares on Brennus further easing our upcoming task.
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Brennus asks for a small gift, no problem..
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And surprisingly
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A GE well that could be nice, maybe we can grab Sol or mining, not sure we'll see. I wouldn't settle him right away.

Tech, good lead on everyone except MM as usual
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And our new civics. Brennus just switched to merc, pity. I hope gifting him economics helps with this in the future.
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We're nicely on our way, we can trade rifling for astro (MM is researching it) once finished further boosting trade routes. We have 2 great production cities, the rest is mediocre at best. We have chopping power left but we might convert some farms to shops (one of the great things of not building too many cottages this sort of flexibility) in the next set. I put on scientists this turn in the not so productive cities, we may need some discussion about this.
 

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Took a quick look - everything looks good. I think we want to swap to slavery after rifling to whip out cossacks. Other than our two good production cities, the rest really don't have much going for them.
 
For a short blast of production that would be best. I thought about that and decided against it , it'll hurt our production cities and it'll hurt our science rate. We can transform some of the farms to shops, st Peter and Rostov can be transformed to good production cities soon (have begun on Rostov), there's chopping power + extra shops near Vladiwostok + Moai. Yakutsk isn't totally bad on production as well and we can build some more shops there as well. So 6 ok production cities. Yaroslav could be whipped to the ground and indeed it's hard to make a production site from it, it'll be great for running specs as it is now. We will never whip Olmec. Maureyan and the silver city have limited possibilities in the first place.

The problem is we're a bit low on workers we have 12 on 10 cities now, a bit more would have been very welcome there's still much to do for them , its a bit late to build more now though.

Slavery is really a poor man's solution and will cost us a turn. Then again we will have gotten that turn back by better production and research now in caste system so that need not deter us.I would have liked to avoid slavery all together but if we don't get chemistry about the time we finish rifling it may indeed be best since we won't have the whole workshop production line set up and we won't have all the modifiers. If we do get chemistry i would ride it out under caste system.
 
You're putting me on deck right as I'm going out of town for ~ 2 weeks :(.

Officially, I'm getting back around the 21st, after which I'll probably be quite free again. Job hunt is getting more desperate so while I'll be active, not *quite* as active in the summer (I'm going to start driving to other cities and showing my face directly to places, and that will cut into days more than spamming aps online).

Anyway, I request to be moved back in the queue until I return :sad:.

The position looks very good however. Continent control (or functional control) looks pretty likely with that tech situation.
 
Anyway, I request to be moved back in the queue until I return :sad:.

Granted :lol:
I will comment after work, but situation looks good :goodjob:
About the GE: I would have a shot at mining as we are aiming at a space race victory... I assume SoL will be long gone when we reach democraty (and the guy doesn't even complete half of the statue...). But we should discuss end game civics before commiting either way.
 
MM will be researching demo soon, if we can trade for it we might well be first to SOL. SOL will be a good wonder for our empire. As for mining, if we're going space after downing Monty that would be the best use for the GE. If domination then we'll need SP, in this case SOL would be great.
 
MM will be researching demo soon, if we can trade for it we might well be first to SOL. SOL will be a good wonder for our empire. As for mining, if we're going space after downing Monty that would be the best use for the GE. If domination then we'll need SP, in this case SOL would be great.

Initial consensus was to go for space, now I am open to change that goal if the team wants something different. Yeah I was also thinking to this, SP/FM debate will settle our choice about the GE... or Mansa will do it for us :) But depending on the size of the empire, and the number of mining resources available, SP might be best even for a space race...
 
We're going to have such a large empire that SP may not be bad if we go space. I'll wait for some more comments before playing, mostly about the slavery-caste split.
 
I don't know about SP being best for space. I was playing an offline game (only on immortal) yesterday where I was in the full set of "bottom" civics - US/FS/Eman/Env/FR. Even in environmentalism, I could easily afford mining inc worth + 20 :hammers: per turn. I think SP would have a hard time competing with that for flat-out production, generally, and it's less vulnerable to UN garbage (wound up going domination in my game, using tanks vs rifles, so I'm getting better at this gradually :)).

Anyway, we already have the GE, we need to evaluate what kind of resources we'll have and what kinds we'll be able to trade for. Although HoF games are generally biased toward ideal situations, the best space games do in fact use mining inc (on deity anyway).

Anyway, since I'm usually doing bloodthirsty death charges it would be nice to see how the deity player runs space. I'm open to anything though, even culture or UN ;).

Actually if we conquer enough land to be #1 in pop we have a very, very good chance at the UN by directing mass media to the correct AI and getting the #2 in pop AI to vote for us ;). Well, diplo is typical for me because it ends games more quickly, but that might not be our goal here :p. Nevertheless, the option is probably there.
 
Compared to domination there's much more room in a space game to focus on infra like banks and early wallstreet. There's also more time and money to spread the corps around. This makes corps often a very good choice when going space. If our empire doesn't grow beyond Monty corps are probably stronger than SP. If we grow larger SP becomes more attractive.
 
I would stay in caste now that the GA is over...
Btw, mercantilism would have been another option coupled with constitution... I guess we can think about it during the next GA (the bigger we are, the best it is; most of our trades routes are national currently) :)

edit: I just saw your comment about Brennus switching in mercantilism Dirk, so don't mind the remark ;)
 
Don't mind but .... :) I generally don't like merc much if others are in FM/SP you lose out big time with merc unless you're extremely big. I have seen capitals that had 4 TR's after corporation all worth 13 gold with custom house. There is no way you reach those amounts with merc, capital or oxford city alone already generates more research in those cases from their routes than the rest of the empire together with the extra spec. Even one intercontinental civ in FM often lets you break even.

I feel for merc you have to be way over 20 cities, otherwise you don't really monopolize the market, other cities enjoy those lucrative routes you get +6 science/city often not going through spectacular modifiers. I was even a bit surprised we were in merc while Brennus was still in decentralization, i never make the switch to merc unless i'm spiritual or a GA happens to come around at that time and everyone is in merc which is extremely rare.

I probably underestimate the civic as it doesn't suit my general playstyle which relies heavily on trading without too much fear of giving others more than their due.In most circumstances merc's nowhere near competing with FM. It's the same as with normal trade, not trading isn't optimal if others are trading.

At this point merc is better than FM but after trading for astro in ~6 turns we'll get MM's routes and these routes will really count.
 
Compared to domination there's much more room in a space game to focus on infra like banks and early wallstreet. There's also more time and money to spread the corps around. This makes corps often a very good choice when going space. If our empire doesn't grow beyond Monty corps are probably stronger than SP. If we grow larger SP becomes more attractive.

Lurker comment:
Really? I've always thought that the scaling of corps by both # of cities and # of resources as you get big outstrips SP, unless you're playing with vassals on and conquering significant-size other landmasses.
 
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