Deity challengers

For clarity's sake, who officially has the save to finish ATM? Is Shyuhe going to close for us after all?

As Shyuhe said, you can take it if you want... sorry for being unclear. I couldn't play before today and forgot to say it. iirc I am up but since you had only one round so far... go ahead! ;)

edit: Shyuhe was up! I guess I forgot the roster completly... well I guess the first who has time will play it... :)
 
Bumpy and Bump are in a boat... out of the blue, bumpy falls into the water...

Shyuhe, TMIT (though any member of the team can grab it): anyone of you planning to finish this? If no reply by sunday, I will do it then :) (yeah botm will be over, sgotm will be Shyuhe's bussiness :lol:)

Ras
 
:lol: yeah. It appears I need to try to make more time for civ. All I can do these days is look at screenshots and post rambling comments on them. I'll see if I can try for this weekend but if you don't see any post from me, go ahead and finish it RRR.
 
Ended up with domination, even though MM built the UN. I was too lazy to try to deal with diplo at this point so just went the stomping route, although the victim wasn't who you would think.

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He conveniently built a little city on our continent to grab silver, so I proceeded to steal a bunch of techs from him.

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The initial going of the war was very slow, as he had infantry/tanks vs. our infantry/cavalry/cannons. So it was mostly just chewing through his SoD while waiting for better techs (sorry no artillery or rocketry). I moved onto the offensive cnce we got the necessary techs like:

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All courtesy of HRE, except flight which I teched. After a very slow war (Bug REALLY slows down late game wars with stacks of more than 100 units), we finally get the goal:

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Probably would have been faster if we didn't have Monty as a vassal because of the world power average thing, but oh well. It gave us enough:

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MM was going for culture but there's no way he would have made it in time. He was about 40 turns out when I started the war against HRE. Final techs:

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Graphs:

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Our top 5 cities (or lack thereof):

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And some build info:

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And lastly, our score:

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It would have been higher if I hadn't taken so long to start the war. We had no boats at the start of my set so I had to build a navy and an army. But still a good score! Thanks for the fun game team!
 

Attachments

Musa was harder to reach with boats. His first city was close but everything else involved sailing halfway around the world. We couldn't get OB with HRE, so there were no land routes from Mansa's closest city to his heartland.
 
Well congratulations, but why no Mr. Musa?

I knew Shyuhe was maso :D

Seriously good job :goodjob: Good thing you finished it as I already had my share of late game war (I noticed the slow down due to BUFFY too) for the week end...

@all players (including the ones who played only few turns): tx for this game! I hope everyone had a bit of fun with deity Cathy ;)

Thanks to PaulisKhan for checking the map beforehand (and tx for Monty :D).
Also thanks to lurkers :goodjob:

I don't think I will start another one right away, not while the SGOTM is going at least, as I really lack of time currently (cutting on sleep time works at first, but then everyone is asking why you look like a zombie :confused:)... though if one of you starts something with a nice variant... :lol:

Raskolnikov :scan:
 
Bug REALLY slows down late game wars with stacks of more than 100 units
Are you sure that's not just Firaxis? Even before I ever had BUG, I noticed their GUI is TERRIBLY slow when you get a few units stacked, even on the fastest of computers.

Anyhow, I really guess it's time for a Bug update, I don't even have the nicely detailed wonder-screen you guys have.
 
^^ I would upgrade for the signs which display WHEOOHRN status, diplo, and peace treaty on the main screen only ;)
 
Nicely finished. If you guys want me back, I'm gradually improving now so I can hold as a (weak) member in this format. Let me know and maybe I'll contribute a little more to the cause than simply smacking the AI around with pre-prepped cavalry :lol:.
 
^^ I would upgrade for the signs which display WHEOOHRN status, diplo, and peace treaty on the main screen only ;)

Ditto for me, the only part of BUG that I really use is the WHEOOHRN status and other F4 related information. The other stuff is just fluff for me. Like the unit organizer, which is horrendous for >100 units :(
 
Going to test that when i play a bit more civ again. If Bug really slows down the late game wars then it has to go, it's sometimes ridiculous how long you have to wait before a unit in a 50 unit stack even gets selected. Not sure it's Bug though, could well be the general design that hasn't been thought through. There is something seriously wrong here, selecting an object in a group of objects should never be a difficult task for a program. I can see why late game takes time between turns as there's quite a bit of calculating going on, however this seems to work fine. City screens open fine too but the seemingly easiest task of them all selecting a unit or even opening a city screen with 50 units freezes the game for ~10 seconds sometimes,can't be right. More than weaknesses in ai i see this clumsiness as the biggest shortcoming in civ4, it seriously spoils gameplay at times.
 
Congratulations to your game guys... looked tough early with monty nearby but with great play you managed to win this... it has been an entertaining game and interesting display of skill and planning talent.

I have merely 5 weeks of army duty left and would like to start civving again... probably ras will get some work off his shoulders and have more time by then... and start another deity game sooner or later :) I'd gladly join.
 
So, what's the hold-up on the new game?
 
We're done, we won convincingly and are on to steeper challenges :goodjob: ;). Seriously, it seems immortal aw challenges provide a bigger challenge than your average deity start. You could say this was an easy one, i'd agree but look at my game in the ST&T forum, it's probably even easier than this one. Also look at the deity cookbook start i once generated, it was completely random iirc but even easier than this one and my current babylonian game. Duckweed posted some rigged maps with less land to expand but in those games the ais were just too stupid late game. DMOC posted a game where MM started with an enormous empire, unfortunately he felt that humans should have a good start as well to even compete. But humans can make far more of a good start than ais can so that game wasn't too difficult as well. There are very difficult starts, isolated deity as Duckweed claims can be very difficult , semi isolated with Gilgamesh is no party either as i found out myself in my deity challenge ptII. But most starts aren't like that and are just winnable with good play.

I think the steepest challenge would be to go back to warlords/vanilla and try on deity there but no one would be interested so if i would try it i would do it offline.

AW games and other games with handicaps as we have been playing here are fun but a bit artificial of course. I'm thinking of trying normal deity but giving the ais an extra settler, easy to do in xml but perhaps not so easy to win as blocking huge amounts of land as in this game or the other games i mentioned belongs to the past then.

AW is fun to play but it has it's problems imo compared to normal high level play:

You miss the whole diplo/trade spectrum making it all a bit 1 dimensional.

Gameplay focuses a lot on details checking and rechecking what's happening all the time making it a bit tiresome. I had a hard time playing only 10 rounds in that aw game and bestsss reported the same problems, not always being at war is more relaxing. You can enjoy being in a good position once in a while without always needing to watch your back.
 
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