MacBalt
Learnéd Fool
Yes, thanks, but it sounds like there are some interesting game mechanics behind what makes an AI capitulate. I know about the number of bordering tiles thing, for example, and that killing enemy units while not having one's own units killed is important, but is there a "speed" or movement factor too? Does it provide some kind of advantage to kill units inside a city rather than outside one? etc.Basically it's capitulating civs as fast as you can to get the earliest finish date(and a higher score)[I think]