To be fair I imagine if I did well on Settler and then tried to claim Denmark OP people wouldn't take me that seriously.
I really think the production and culture mechanic needs the change. The reason why is its per city and per kill, which means it can multiply to an absurd degree. I do mean it when I say broken. I know some people throw this word around just to mean strong, but I mean broken. It breaks the game, its so incredibly strong that other aspects of the game become insignificant. Like what land you have, the jelling stones give so much production that in medieval I don't even pay attention to what cities work or do. I'll just settle somewhere because I can, invest the stone and starting spamming science buildings. Or how you instantly chose faith over culture on monuments, you realize that the jelling stones give so much culture that other sources don't matter. Honestly why even build baths or guilds? I guess I will since I have literally nothing to else to spend all this production on, but it feels wrong
In this game (on Deity) I'm already bored because I don't see how I can lose. I survived ancient era, I have 11 cities with Jelling Stones, I will get 110 production and culture per kill once I hit medieval. I guess if I really screw up my science and get really far behind?