nathanvjbrown
Chieftain
- Joined
- Jun 28, 2017
- Messages
- 15
Trying to get into Deity games. I can completely stomp Immortal and I won a peaceful Deity game as Mansa Musa a couple of weeks ago but I suck at warfare. I watch a lot of let's plays and the youtube hosts make it look easy: build like 3 archers and a warrior then go take that 13 combat strength city the AI forward settled onto you. How can that possibly go wrong?
If I decide to turtle early game I can usually get an opportunistic war going later but whenever I try some early aggression I always, always, always out-teched and out-produced before I can do anything. I tried playing as the Aztecs and an early invasion by Dido got my tiles improved, Campuses built from the free builders. I even got a free city in retaliation, until my neighbour Peter also declared war on me. I peaced out with Dido, invaded Peter's land but a military emergency for the one city I took from Dido just came up right after our peace deal expired: great, at war with 2 AI and all the city states. While I was holding my own on two fronts, I was getting nowhere and barely had any infrastructure but also too few units to press forward against Peter's great Catapult army, jungle coverage and city state allies invading my territory (the 6 swordsmen Akkad were kinda a thorn in my side when I hadn't reached crossbows yet).
I've tried playing as Persia and beelining Immortals. I can unlock them between turn 35-40 but by the time I've gotten more than one out I'll be met with crossbowmen in the enemy cities. In one game, I managed to take some Dutch cities but they were so large and surrounded by other cities across a narrow strait (that I couldn't see due to fog of war) that they almost instantly flipped back ,even with amenities, loyalty policies and garrisons.
Nubian archer rushes don't seem to go well for me. I spawned near Korea and the Khmer who were at war, and Korea was losing so I declared onto them since they only had 70 combat strength. Couple of turns after I declared their capital increased to around 42 combat strength (and it was their capital that was most accessible to me due to mountains between us).
Just tried another Nubian game, started near Gandhi who held a city for around 20 turns from my 5 Nubian Archers and my Warrior because of a single elephant garrison that increased it to 40 something combat strength. When I finally took the city, I didn't have the loyalty to keep hold of it, so I moved to the capital, promoted 4/5 archers to level four but 2 fresh elephants and a warrior coming in from other cities wiped them out. He also had a promoted Victor in his capital to prevent it being sieged.
My games seem to look nothing like what I see on youtube lol.
If I decide to turtle early game I can usually get an opportunistic war going later but whenever I try some early aggression I always, always, always out-teched and out-produced before I can do anything. I tried playing as the Aztecs and an early invasion by Dido got my tiles improved, Campuses built from the free builders. I even got a free city in retaliation, until my neighbour Peter also declared war on me. I peaced out with Dido, invaded Peter's land but a military emergency for the one city I took from Dido just came up right after our peace deal expired: great, at war with 2 AI and all the city states. While I was holding my own on two fronts, I was getting nowhere and barely had any infrastructure but also too few units to press forward against Peter's great Catapult army, jungle coverage and city state allies invading my territory (the 6 swordsmen Akkad were kinda a thorn in my side when I hadn't reached crossbows yet).
I've tried playing as Persia and beelining Immortals. I can unlock them between turn 35-40 but by the time I've gotten more than one out I'll be met with crossbowmen in the enemy cities. In one game, I managed to take some Dutch cities but they were so large and surrounded by other cities across a narrow strait (that I couldn't see due to fog of war) that they almost instantly flipped back ,even with amenities, loyalty policies and garrisons.
Nubian archer rushes don't seem to go well for me. I spawned near Korea and the Khmer who were at war, and Korea was losing so I declared onto them since they only had 70 combat strength. Couple of turns after I declared their capital increased to around 42 combat strength (and it was their capital that was most accessible to me due to mountains between us).
Just tried another Nubian game, started near Gandhi who held a city for around 20 turns from my 5 Nubian Archers and my Warrior because of a single elephant garrison that increased it to 40 something combat strength. When I finally took the city, I didn't have the loyalty to keep hold of it, so I moved to the capital, promoted 4/5 archers to level four but 2 fresh elephants and a warrior coming in from other cities wiped them out. He also had a promoted Victor in his capital to prevent it being sieged.
My games seem to look nothing like what I see on youtube lol.