Manco Capac
Friday,13 June,I Collapse
- Joined
- Mar 1, 2010
- Messages
- 8,051
Salutations wannabe deity player (the positive meaning ofc) and experts,
after the third fail installment, Deity Brennus the forever alone, it is time for the fourth installment: Top Tier Saladin!
The standard duration between installments is 15 days.
You embody the solid arabian leader...
Description of leader and civilization:
Awesome starting techs: Wheel and Mysticism.
Mysticism allows SH for fail gold. Oh my GOD! Uh, I meant Oh my Allah!
Wheel is awesome for faster missionaries. Uh, got that.
Madrassa for insanely purifying the despicable GScientist pool and get more religious techs. Why not Theology.
Camel Archers have some retreat power, just like HA's. Hmmm....
Harness yourself to another adventure and comtemplate the starting location!
Starting Location and Settings.
General properties of this serie:
In general, nothing stands out as evident compared to other hosting games.
But there are tendencies of fractal maps. Large mapsize will be questioned at some point though.
The games are usually tested and should be winnable, thus may offer some fun factor.
Quite often, the leaders in control won't be the greatest of all; I won't make a specific list of the forbidden ones, but the chosen leaders should not offer at all direct cheese strategy like quechua rushes or WC rushes. Ancient times units tend to help a lot over later ones.
Isabella may be forbidden due to her overpowered unit. This always can be revoked though.
Requirements for the save:
BUFFY or BUG mods.
If you meet some kind of bug where your leader names is stuck in a long list fashion, then press escape, take option, change resolution, refuse to keep the changes permanent and the bug is gone.
Other shadows
Shakabrade - 1850 Space Colony
TMIT - Black hole?
Shulec - Went after HC and HC went after him.
georgeorge - Unknown fate.
Habitus - dislikes deity.
My own shadow:
Wait 15 days. Here.
after the third fail installment, Deity Brennus the forever alone, it is time for the fourth installment: Top Tier Saladin!
The standard duration between installments is 15 days.
You embody the solid arabian leader...

Description of leader and civilization:
Spoiler :
Awesome starting techs: Wheel and Mysticism.
Mysticism allows SH for fail gold. Oh my GOD! Uh, I meant Oh my Allah!
Wheel is awesome for faster missionaries. Uh, got that.
Madrassa for insanely purifying the despicable GScientist pool and get more religious techs. Why not Theology.
Camel Archers have some retreat power, just like HA's. Hmmm....
Harness yourself to another adventure and comtemplate the starting location!
Starting Location and Settings.
General properties of this serie:
In general, nothing stands out as evident compared to other hosting games.
But there are tendencies of fractal maps. Large mapsize will be questioned at some point though.
The games are usually tested and should be winnable, thus may offer some fun factor.
Quite often, the leaders in control won't be the greatest of all; I won't make a specific list of the forbidden ones, but the chosen leaders should not offer at all direct cheese strategy like quechua rushes or WC rushes. Ancient times units tend to help a lot over later ones.
Isabella may be forbidden due to her overpowered unit. This always can be revoked though.
Requirements for the save:
Spoiler :
BUFFY or BUG mods.
If you meet some kind of bug where your leader names is stuck in a long list fashion, then press escape, take option, change resolution, refuse to keep the changes permanent and the bug is gone.
Other shadows
Shakabrade - 1850 Space Colony
TMIT - Black hole?
Shulec - Went after HC and HC went after him.
georgeorge - Unknown fate.
Habitus - dislikes deity.
My own shadow: