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[BNW] Deity Great library newb trap is baiting me

Caocao84

Chieftain
Joined
Jan 26, 2023
Messages
5
Hello fellow civ 5 players, I'm currently pursuing my quest to win deity with every civ, and the civ of the day was Siam which I never played before.
I have been playing on quick speed for years, but since a month or two, I switched to standard speed ( and here the newb trap gets enabled sneakily ).

I started a game with Siam ( Pangaea, small, temperate, arid, low sea level, 6 civs, 12 city states ).
I settled on a gold hill/river on turn 1 instead of turn 0 flat plains with no river, with no coast in sight, and discovered a ruin just nearby , which was a pop ruin, then my warrior went east, while I was producing a scout, he found something like 3 ruins in 5 turns ( archery tech, culture ruin, and an other one like gold I think, while I researched pottery )

My scout gets out on turn 5, I start producing a 2nd one, and I send him west, I discover mt. Kilimanjaro, and find writing in a ruin on turn 9, the same turn I finished pottery, which would be pretty lucky and fast even on quick speed, and here starts my dilemma.
Since I always play standard builds like tradition, 2/3 expands into NC, or eventually liberty when lot of space and good lands, I NEVER build GL, or even research writing that early, except maybe special cases like Babylon or Maya, I am wondering what to do.

Here, I have nice space, and decent land, with tradition opener from culture ruin, so I am not wondering about building the GL, but rather how to make It work into an enjoyable win ( or just a win ), since this scenario is very unlikely to happen again soon.
I am really tempted to rush philosophy with GL free tech, and build national college, which could come out between turn 40-45 if I stay on one city, but I am also wondering about some early culture/tourism rush with some early great writers and eventually Parthenon from drama and poetry, which could eventually be backed by sacred sites if I go piety, but I am not so sure about this one.
The 2nd strat would also allow me to research the bottom part of the tree for some essential techs, instead of calendar ( which I will also need for wine ) + building some infrastructures/worker/settler before starting parthenon, since I'd get the tech lead from GL.

Here is a screenshot of the turn 9:
Siam T9.jpg
I had no real strat in mind for Siam, as the bonuses they get will depend on what kind of city states they can ally/befriend.

If anyone has some original idea to make this GL strat work, or even give It a try, here is the save file of turn 9, I think It can get out between turn 30 and 32 pretty safely, the city is growing borders next turn, and the advisor is showing the 2nd wheat tile.
I have met no civ at this point, only 2 city states, and was stuck on this screen, watching the tech tree and social policies for 2 hours, then I just saved It and decided to think about It later, and here we are.
I play with some advanced settings, so there may be a few more natural wonders than the usual amount, but not so gamechanging at the end.

I also attached the initial auto save, but that should not help, except understanding why I moved my settler.

Thanks to anyone who had the patience to read all that.
 

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GL into one city Philo NC is the classic “noob trap” GL play, and it is a great way to make you fall behind and possibly become irrelevant. The value you get from the short term science boost pales in comparison to the value you’ll get from just having your expands settled 10 turns earlier.

The real power of GL is in bulbing Philo for Oracle (the best wonder in the game), not for one city NC. But on Deity, that’s something that you may only get a chance to attempt 1/1000 games, GL goes super quickly.

Why destroy your game for a wonder you probably won’t get when you already have a great 2nd city spot (Mt Kili)? Especially as Siam, which is a primarily scaling civ (which means you really need to jump start your early game).

Just play normally.
 
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