I think the whole anarchy things needs to be fixed in a patch. The problem is that as game speed gets slower (epic and marathon) the turns for anarchy increase but the turns required to wait between civic swaps sttays the same. The number of turns you have to wait inbetween each swap needs to be increased for slower game settings. It is an interesting stratagy though. I just don't think it is fully legit as if you think about it could a government really co-ordinate armies if it doesn't exist. At best you would have one faction saying march East and another faction saaying march West. Thats real anarchy for ya.
Anyway it is good to see some people out there with some principals. Even though you are 'liberating' the AIs people you are not killing them. I realise it is only a game and that the different coloured faces don't have feelings but I try to encourage everyone to play a few games now and then as if it was completely real. It puts a real spin on the game and can even lead to discoveries of new stratagies (ignored for their apparent weakeness) which can then be applied to a game that is treated as a game.
Hawkeye
Anyway it is good to see some people out there with some principals. Even though you are 'liberating' the AIs people you are not killing them. I realise it is only a game and that the different coloured faces don't have feelings but I try to encourage everyone to play a few games now and then as if it was completely real. It puts a real spin on the game and can even lead to discoveries of new stratagies (ignored for their apparent weakeness) which can then be applied to a game that is treated as a game.
Hawkeye
10 days? new to the game? 
Take advantage of the roads, on your territory you can move your troops twice as fast, provided that you have roads.
When I started this thread, I fear that someone will laugh at me for exploiting those peaceful AIs. Since my focus on this thread is about winning a first Deity game, I don't mind playing stacking the odd in my favor a little bit by picking peaceful civs as my opponents. I think the only time I could loss this game is when I play against some other wolf that would most likely declare war on me before you have a chance to build up my force. It seems to make sense...the wolf is very territorial; therefore, it would most likely attack other weak wolf before focusing on the surrouding sheeps.