Deity level challenge, huge archipelago map (including strategy and tips)

Snaaty

Deity
Joined
Oct 1, 2006
Messages
2,057
Hi folks

First, I have to say, that I don’t have warlords expansion yet, so I don’t know if the following will much help there…


I started to experiment with deity level difficulty after I tried an emperor game on epic speed. I found that I liked the epic game speed more then the normal speed, because I actually was able to use most of the units I built, before they became obsolete. On the other hand, the game was much easier with this game speed.

So I decided to continue on epic speed. I also decided to skip immortal level and to move directly to deity level…


The first attempts I always got killed by barbarians or an opponent who decided to overrun me early (between 2000 and 1000 BC).

When I finally managed to survive this, I got killed the next attempts by an opponent who decided to overrun me a little later (between 1000 BC and 1000 AD)

When I finally managed to survive this, I usually found myself outnumbered and outteched and had to give up the game…


So back to theory and looking in the forums for some guidelines. I didn’t find any direct guide to deity level that didn’t involve some early rushing or an UU or burning down captured cities or exploiting some flaw in the game…

But I was able to pick a little from here and there and in the end, I put it all together and … I was able to finally compete with the computer on deity level.


I did a test game on a huge continent map, which took me ages to finish because I excessive saved, reloaded and stepped back in time, retried and modified my strategy to find an ideal way throughout the whole game. In the end, I was able to win.


I retied this strategy then in a new game (again a huge continent map) this time in “ironman mode” (no load and save). Everything worked (almost) as planned but I stopped this game at about 1000 AD, because I had e new idea.

With a minor change in the research strategy it should be also possible to compete with the computer on an archipelago map. I never played an archipelago map before and so I wanted to try this at once and decided to stop the other game and to start one with the following settings:

Persia, deity level, huge map, archipelago, high sea level, all settings on standard, “ironman mode”

… IT WORKED …

But then, at about 1650 AD, when I was about to gather a small invasion army on my islands (1, 2 … 80 tanks), the first game crash…
I hoped that this was only bad luck, but at 1700 AD, with 4 or 5 game crashes more, I had to face it:

I can’t finish this game because my laptop isn’t able to handle the endgame troop race on this map size with cities all over the map.


I alone had about 40 cities at that point (funny thing, when you build a new city with 30+ cities, the computer can’t handle the city names any more), the remaining opponents about 100 altogether. I also had 2 palaces, because the computer also failed here (an enemy captured an island city from me, and after capturing their entire continent this city became their capital. When I captured it back, the palace remained their).

The game was almost won, I was ahead in the score list by about 1000 points, I even got elected head of the UN (after killing 2 computer oponents, but with me or Monty the mad to vote for, most of the others still voted for me). I had 3 more rounds to go until I could upgrade my tanks to modern armors, my invasion fleet, helicopters and artillery all waiting to visit dear Qin (he hadn’t modern armors at that point)


AND HERE THE GAME ENDS…


This can’t be true. So close to my first ironman deity level victory. The map, the game play itself, simply everything was great with this game.

When I saw that I still had the 4000 BC save, I decided to post here and to turn this game into an open deity level challenge. Perhaps one of you can finish the game for me, so not all would be lost…


So if any of you are interested, please let me know. I will then post the 4000 BC starting save in the next thread. Any of you can participate and try to play this game, there are no rules (but you need a strong computer). Those of you who like a tough challenge can try as I did to play “ironman mode”.



I will post more of my saves as the game processes, so you can compare your own strategy to mine. When you screwed up, you can also skip to one of my saves, whenever you like. Feel free to post your own saves, screenshots, and questions.

Additionally, I will also bring a short summary of the strategy I used for those who need some guideline playing at deity level. But this I will do after each game episode (the first one when the game reached 1 AD), because I don’t want to spoil the challenge completely.


When there are more then 5 people joining this thread, I will continue as described above and start the challenge with the save.


see you soon,

Snaaty
 
There is one deity guide on a similar setting (small islands) in the strategy sub-section:

The basic idea is:

(1) Choose the map such that the islands are very small (no more than 4 squares) and there is almost no growing on the islands;
(2) Get Liberalism ASAP and use it to get astro;
(3) Build ships and choke all AI's by killing their seafood;
(4) Attack.

There is no guide for huge map islands so if you can win, you should write a detailed guide.
 
I hate how winning on the higher levels always seems to involve fixing the settings or exploiting something or something like that. I would like to see people posting games/walkthroughs like Aelf's EMC on deity level with standard settings: normal size/deity/continents and random leader.
 
Didnt know about that guide.

But by what you write about the existing guide, I think I’m going a quite different way.

The map I played was a huge standard archipelago map with lots of space to expand on the various islands. One of the civs I conquered in midgame had for example 9 cities on their starting island…



And I also hate when winning is only possilble by fixing the settings or exploiting something. I tried a (standard) huge island map because I never did before.

BTW, I think, that smaller maps or Pangea maps are easier to win...



Short summary of strategy (will bring up everything in detail and with some pics when there is still interest):

The strategy I used on this archipelago map was derived from a strategy I came up with to compete on large or huge continent maps on deity level. Basics are early and extremely fast expansion (chopping and slavery) and a strict research order.

The only change in strategy I made was with the early research order. I didn’t go for alphabet first (had nobody to trade), but for cods of law to lightbulb philosophy early (I founded Taoism). From their on, I set research to currency to increase trade.

At about this time the first 3 or 4 computer opponents came to my island(s) with their ships (after they researched optics).

I researched alphabet after meeting them, and traded philosophy out. This gave me almost all techs I missed so far.

Then I returned to my usual research path. I set research directly for nationalism and got civil service second (had met 6 or 7 AI´s so far), again traded it out. Got all the prerequisites for optics and guilds and lightbulbed optics.

Then I sent out my own caravels, met the rest of the civs (2 or 3 which weren’t that advanced). Was fist to get nationalism (computer doesn’t research that early), traded it for astronomy (including all the prerequisites) and all the other techs I missed and lots of money. Researched guilds, traded it for Music (+prerequisites), and researched gunpowder, then military tradition.

Meanwhile had build about 15 elephants, 4 catapults and 4 gallons, already had shipped half of them near the main island of the most advanced AI (who also had the pyramids), founded a city on a small island nearby, brought the rest of the army in, upgraded to cavalry, declared war, conquered half of the island.

Meanwhile set research to chemistry, shipped all warriors and archers to the front (one from each city I had, think it were 8 or 9), built longbow men for new defence.

When the AI I was at war with finally had Riflemen I already had conquered 5 of his cities, I upgraded warriors and archers to grenadiers and conquered the rest of his main island and then went on to his smaller islands.

With my highly promoted army of cavalry, grenadier and catapults I conquered another, lesser advanced AI (which had no horses), settled some more islands and then went back to peaceful building and research…

Since I fell back in research during this expansion, I lived in peace (mostly) with everybody from then on, focused on research, was able to overtake most of the AI´s in tech, built factories and coal plants in my 15 most productive cities, set them to build tanks ASAP, had about 40 to 50 when I was able to build modern armor, planned to build maybe 20 to 30 more and then to conquer the rest of the world (what normally isn’t a big problem when you have about 80 modern armor, 6 artillery and about 10 helicopters (upgraded cavalry with many promotions)

Here the game crashed and I had to quit.

…

Like I said in my initial thread, I will post the starting save soon, so everybody can try this game. I will try to explain everything I did while this demo game is in progress and post all of my saves and the strategy used in detail up to the point I finally gave up due to computer crashes.

I haven’t tested so far (only played 1 and a half huge continent game and this huge archipelago game), but I think this strategy could work on most (or all) standard map types and with most (or all) civs. I think it would also be possible to go for Space Race or Diplo victory. Since I played as Persian, which start without mining and have a complete useless UU (at least at this difficulty level), I even think that some civs would do much better (for example the roman, with a great UU and starting with mining).


I you are interested in this strategy, I think it helps most if I you get the starting save, and to play up to 1 AD. For this, I will try to explain the general strategy I used for early game ASAP, so you will have better chances to compete with the computer in the early game.

When I post my save of 1 AD you can then compare your own game process with mine.



see you soon,

Snaaty
 
I hate how winning on the higher levels always seems to involve fixing the settings or exploiting something or something like that. I would like to see people posting games/walkthroughs like Aelf's EMC on deity level with standard settings: normal size/deity/continents and random leader.
I too would like to see this. I think the reason we haven't is because just about everyone would get killed on those settings. I know I would.

Was fist to get nationalism (computer doesn’t research that early), traded it for astronomy (including all the prerequisites) and all the other techs I missed and lots of money.
This seems to be the heart of it, and it's very interesting. I've generally considered small maps to be easier, because there's not as much competition for wonders or "race techs", and because your enemies are all near at hand, easy to attack. But maybe there's a competing advantage to large boards, that you have more people with whom to trade. If you stay one step ahead, and leverage it well, you can get effectively quite a large return on your research investment. Very interesting indeed..... This'll take some thought.

peace,
lilnev
 
If you stay one step ahead, and leverage it well, you can get effectively quite a large return on your research investment.

The problem, in general, is that if you trade for too many techs, rather than researching them yourself, then the AIs start to refuse to trade with you for only that reason. (They say: "We fear you are becoming too advanced.")
 
Most of the AI´s will trade with you, when you have fallen back in tech.

I never was ahead in tech when you look at it global. I was among the least advanced civs (until modern age), I just specialised on the techs, the computer would research last or that you can lightbulb early

Theses are:

Philosophy
Civil Service
Nationalism
Military Tradition

When you are back enough in tech (in general) most of the civs (about the half) will still trade with you.



see you soon,

Snaaty
 
The guide I mentioned earlier:

http://forums.civfanatics.com/showthread.php?t=185970


>>
I hate how winning on the higher levels always seems to involve fixing the settings or exploiting something or something like that. I would like to see people posting games/walkthroughs like Aelf's EMC on deity level with standard settings: normal size/deity/continents and random leader.
<<
You have to give him credit for finding such setting so he can win deity.
 
Since there isn’t much (positive) feedback, I’ll keep it short:


I’m playing the German version, in English, they are:

Deity level
Epic speed
Archipelago map, archipelago
Size Huge
Climate moderate
High see level
Start 4000 BC
Persian, Cyrus




My first session lasted until 60 AD:


Still lonely, nobody met so far…
 
Next session up to 690 AD:


4 AI`s came to visit me


Next session up to 1205 AD:


Preparing to go for India


Next session up to 1490 AD:


Made peace with India after they were down to one city (far far away). Monty declared war on me. I’m number one in score now.


Last session up to 1662:


Peace with Monty after taking two Island cities from him (stupid to declare war, when the enemy army is just sailing near one of your smaller islands) Killed Spain, owned about 1/3 of the map by now. Are preparing for conquering China (red). Was in score lead buy 1200 points…


Gave up the game 1690 due to many game crashes. My invasion army at that point: 42 tanks (waiting to be upgraded to modern armors )12 cavalry (waiting to be upgraded to helicopters), 8 artillery. Planned to build maybe 40 more tanks before going for China…

Was second in army strength by now (thank you Monty).

Was together with Arabia in the tech lead now

Was 1600 points in score lead by then

End
 
Would you be willing to do a game like Aelf's EMC on deity with the settings: Deity/Normal speed/Standard size/Rest settings default? Random civ would be good, but if you want to pick Rome or whatever, that is also fine.
 
Ok,

then let`s go for it.

I started a game this afternoon with the following settings:

level: deity
map size: standard
speed: normal
map typ: continents

Haven´t played these settings bevore, so I think we will lose (but hopfully put up a bit of a fight)

Things are going surprisingly well so far...

I will start a new thread to post the saves and the screens




see you soon,

Snaaty
 
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