yung.carl.jung
Hey Bird! I'm Morose & Lugubrious
to me the fundamental problem isn't that the AI is weak, but that they don't consistently chase victory conditions. you can make the AI as strong as you want, but it doesn't make the game fun nor challenging, just like the difficulty slider in game. what needs change is the AIs priorities, build paths, internal mechanisms for decisions, their gameplan. all those things the human player does in order to chase his victory condition. this isn't impossible, in fact AckenMod made this a reality for Civ V, where some AIs would finish t140 or t150 if you allowed them to develop without hurting them, where an AI on a far away continent was a real threat. with Civ VI it feels even worse than with Civ V. I know for a fact after t100 that I'm just going through the motions, that I have essentially won since the AI never, ever finishes a VC before t200.
what's the earliest an AI has won a game, except Domination, in your experience? I would really like to hear your comments
what's the earliest an AI has won a game, except Domination, in your experience? I would really like to hear your comments