My first OCC game, went for monarch difficulty, standard map, 18 civs, marathon speed, no space race, no diplo victory, no time victory, Elizabeth (good cash & strong midgame UU). City location seemed pretty decent, 5 hills (2 forested, 2 gems), 4 grasslands (forested, fresh water, 1 incense, 1 corn), 3 plains (fresh water, 1 ivory), 1 desert and rest was sea (1 fish). Found city on a hill, when I traded later for iron working, found out that city was built on top of iron mine.
Other recources available within cultural borders included fish, gems & marble. Several observations on this game settings:
On marathon speed, you can research faster than you can build, so you have to focus more on hammer production, especially if you play with financial trait because you won't have money (research) problem whatsoever. That means chopping to rush production when necessary or building mines, either way you'll need 1 or 2 workers as soon as you trade for iron working. I figured it may cause health problems later on but I was able to offset that with granary, aqueduct, harbor & via trading for health resources. With financial you won't need luxuries ever so trade them for fish or cow asap.
Techwise, you'll stay ahead of everyone for a very long time, meaning you won't be able to trade much for techs but for money. I've seen that as a potential problem so I went for mathematics/currency right after drama. It would be better to go for math/curr before drama because you won't need globe theatre any time soon. At first stage, after alphabet, you'll easily acquire lesser techs, but later you'll have less to trade for. 2nd Great Scientist could be prolonged for quite a while, to allow your city to grow and to build army and city improvements (walls, granary, aqueduct, lighthouse, harbor, some monastery if you aceept any religions.) I spawned 2nd GS to soon and my city grow was severely crippled because of that. I had to chop grassland tiles to build farms. Happiness was not an issue, I could have size 9, instead I head 5 and struggling to grow. Chopping forest caused production problems, so I had to mine some hills. 1 worker chopped another and then another, 3-tag-team was necessary because of faster farm building, it takes 5 turns on marathon to build a farm/quarry with 3 workers, 4 turns for mine/plantation, 3 for camp, 2 for road, 3 to chop forest. Choppping outside fat cross and cultural borders is encouraged, but guard your workers carefully. After I got alphabet, I traded for techs necessary for maths and then went for currency. After currency, I went for cash, trading techs like priesthood, monotheism, polytheism...maybe that did the trick to early acquire 3 religions?!? After currency, I invented monarchy, code of laws, feudalism, civil service, literature and philosophy (via GS) by 1000 BC. By 1 AD I invented construction, engineering, machinery and paper, and fat cross was fully improved. Lower techs needed are all traded for. Currently, I'm at 700 AD going for Liberalism (and I'll get there first), city is size 14, civics: hereditary rule-bureaucracy-caste-mercantilism-pacifism and having about 7000 cash. City is fully improved, with heroic & national epics, academy, globe theater...acquired 4 religions, so I'm bulding religious buldings right now. My religion is buddhist, there are 2 confu, 2 hindu, 1 jewish and 1 christian civs, rest is buddhist. Problem I foresee is that only 1 of my neighbours is buddhist (scumbag Toku), so I might have few fights soon. So far, my diplomacy is good, mostly pleased with few frends, only one annoyed is Genghis but he is far far away, bribery is a nice tool without having cash problems
. I managed to build an army of 7 longbowmen, 3 war elephants, 3 macemen and 5 catapults, no losses so far.
War goes on all he time beetween civs, I managed to avoid fighting most of the time. Only problems came from crazy Monty as soon as he got iron (about 2000 BC) and send a stack of 8 jaguars/axemen but they all died while promoting my 4 archers and 2 axemen. He did the same thing 1000 years later with a stack of 12 but was equally successful. In the meantime, only Napoleon dared to test my defense with a stack of 10 axemen/spearmen but that was a poor try too. Scorewise, I'm drifting between #6 and #9, at about 80% of the big guns. Demographics, top 8, even in military, while being #1 in approval rate. Regarding future allies, choice is narrowing to 3 civs, Cyrus, Gandhi & Caesar, first 2 being top scorers, Caesar is lower than me but has strong army and he is in good relations with both Gandhi and Cyrus, so maybe some coalition will be formed. So far, so good.