I like this kinds of game
My first attempt ended peered with egypt and win by score (while hammering toku)
Things to notice :
- city site is extremely important, for an example, if you can't FoodSupport 2 GS when your library is buidt, your site is bad
- sea tiles and sea ressources are great, by the way it means you will have to build fishboat and avoid war with coastal sea neiborghs.
- sometime you can avoid war completely until late game, you absolutly don't want that as it means no heroic epic and no west point
- best time for war is beginning turns, by the way, you have to decide if you will make your worker before or after your "levelup" war and don't go to war if he's outside of course ^^
- avoid losing your warrior stupidly to bears/barb, you absolutly need to contact as many civs as possible when you hit alphabet. Another option would be to garrison him after fews turns of exploration to allow city size 4 before first archer can come out, then make a scout after the first archer then archer after the scout or boat if mocty/toku/alex isn't at sight and you have coast.
Question to the specialist phyacis :
1. how do you manage to make early levelup war, pump a worker to chop outside cross and continue to produce gp points, defenses and building, scout, ect ? I mean that i usualy have limited options as time is ticking and keeping up in tech is easily first but become harder and harder
2. Regarding techs, after alphabet, do you beeline drama or monarchy ? not realy a question as i think it's better to go drama and get monarchy by trade. Anyway things tend to be harder latter.
I explain, i need to get drama in around same time as my second GS (first was for academy) so i can GS rush philo then i make some trade to get at least monarchy. Then i try to make use of hereditary rule so i haven't specialist anymore until i reach a decent pop, i max growth and prod to increase pop and make your missing building (theatre, globe theatre, granary, walls, lighthouse, worker if needed, missing archer/longbow if needed)
Consequence ? my science drop to almost nothing, consequence ? i lose tech lead quickly (at least i try to get feudalism by trade even if it's hard because i can't withstand macemens with archers)
So i wonder how you can honestly keep up tech lead against AI at that point.