RedRover57
Emperor
- Joined
- Nov 1, 2010
- Messages
- 1,014
Maybe I'm a masochist but I have been trying to play on Deity level post-patch (pangaea, all standard settings). Pre-patch I considered myself a solid Immortal player, with a few Deity wins that required proper use of rush strategies (using RA's and tech blocking). Post-patch I guess I am just too stubborn to downgrade the difficulty even though I have not been successful on Deity so far. In fact I have not played past turn 150 or so (as I was usually wiped out long before or the situation was too hopeless to continue).
I'm not complaining as I feel that Deity should be very tough (and it certainly is now), but I am curious how the Deity pros on this forum are doing post-patch. Have you come up with strategies to consistently win on Deity? If you guys can't win on Deity then it may be time for me to downgrade, but if you can then I will plod on with some hope for future glory.
I'm particularly wondering about strategies to mimic previous rush strategies like the Mongol keshik rush. Pre recent patch the strategy was pretty easy. Sign 3 or 4 (in case one gets cancelled by DoW) RA's on about turn 40 to bulb CS, Currency and Chivalry around turn 70. Build (or buy) a bunch of chariot archers beforehand for city defense and barb hunting, then upgrade them all to keshiks and start your warmongering. With this strategy you could conquer 2-3 neighboring civs before they hit rifles, and a mid-200's domination win was highly feasible (even for me).
Post-patch it seems to be a different story. I have not been able to obtain Chivalry before turn 110, which is too late since in my last game Monty was a runaway and had rifles by turn 140. I am typically a Tradition starter (Oligarchy is a great policy), but I have also tried the new Honor branch. Neither seem to get me there fast enough and I'm thinking Liberty may be the only choice (stay small, with the free settler to grab horses or iron if there is none within your capitol radius and the free GS to bulb Chivalry). REXing is not really feasible on standard pangaea as there are rarely more than 2-3 worthwhile sites near your capitol, and expansion triggers DoWs (if you are expanding you aren't building units).
Any ideas about Deity-specific strategies (particularly for domination games) would be welcomed as the other strategy threads mostly discuss lower difficulties (e.g., GL strategy which is impossible in most Deity games - in every Deity game I have played to date post-patch the GL has gone before turn 30).
I'm not complaining as I feel that Deity should be very tough (and it certainly is now), but I am curious how the Deity pros on this forum are doing post-patch. Have you come up with strategies to consistently win on Deity? If you guys can't win on Deity then it may be time for me to downgrade, but if you can then I will plod on with some hope for future glory.
I'm particularly wondering about strategies to mimic previous rush strategies like the Mongol keshik rush. Pre recent patch the strategy was pretty easy. Sign 3 or 4 (in case one gets cancelled by DoW) RA's on about turn 40 to bulb CS, Currency and Chivalry around turn 70. Build (or buy) a bunch of chariot archers beforehand for city defense and barb hunting, then upgrade them all to keshiks and start your warmongering. With this strategy you could conquer 2-3 neighboring civs before they hit rifles, and a mid-200's domination win was highly feasible (even for me).
Post-patch it seems to be a different story. I have not been able to obtain Chivalry before turn 110, which is too late since in my last game Monty was a runaway and had rifles by turn 140. I am typically a Tradition starter (Oligarchy is a great policy), but I have also tried the new Honor branch. Neither seem to get me there fast enough and I'm thinking Liberty may be the only choice (stay small, with the free settler to grab horses or iron if there is none within your capitol radius and the free GS to bulb Chivalry). REXing is not really feasible on standard pangaea as there are rarely more than 2-3 worthwhile sites near your capitol, and expansion triggers DoWs (if you are expanding you aren't building units).
Any ideas about Deity-specific strategies (particularly for domination games) would be welcomed as the other strategy threads mostly discuss lower difficulties (e.g., GL strategy which is impossible in most Deity games - in every Deity game I have played to date post-patch the GL has gone before turn 30).