Deity Strategy Help

Now i am learning how to stop the unhappiness in Republic. Once i change to Republic Government, i disband 2 out of 3 army so i dont have to pay for shield support. I normally have a temple ready in each city, but still not able to stop the unhappiness. Its annoying. lol. Civ is more than unhappiness. lol. I think the temple isnt able to stop the unhappiness when the city has 5 citizens. I have to play some more and see how each happy wonder will decrease the unhappiness. Colloseum is too expensive in the mid game, dont you think?

Colloseum is expansive and I build it usually after marketplace, bank, stock exchange and harbor. By that time I have enough income. Important to control hapiness is to set enough of your workers on the tiles with the most arrows and build roads around your city to get more arrows. And get those 3 traderoutes. I don't build temples (perhaps others do) to control hapiness problems. When needed the luxury rate will go up (not to far) and other wise it will be elviis. After building Michelangelo's you can go for J.S. Bach..another great wonder for hapiness control.

You're last question I have to think about. Do you have any hapiness wonders jet??? Get to Democracy quick will also help a lot...
 
i don't realize the importance of happiness until now. I just came back home and am reviewing Gotm 78 players saves at 1 AD. After reviewing the player saves, I truly realize and understand the importance of happy wonders in deity. Therefore i feel that the Hanging gardens will make my game better if i choose it to be my first wonder. I think that will solve my question i have asked in this thread. I asked, if i keep on building new cities and get the 1st citizen discontent, what should i do? Now i think the Happy gardens wonder will make the 1st citizen content. That is what i think....i still have not tested it.

I am learning the early game and mid game, so i am not working in democracy at the moment. I have played in democracy more than 10 times, but i know democracy is the way to go in late game. I aim to go republic asap after monarchy....,,,cant stand the corruption of 3......but not sure if it is the right choice.

I still have to learn how to use the caravans properly. Ming said before that trade is the key to success in deity. He said build more and more and more caravans to be faster in science race and deity will be very easy. I will have to learn more on that next.

Jax.
 
Duke of Marlbrough,
How do you reveal all the posts made vy an author. I have problems finding all of starlifters post. I viewed his public profile...then it says i can find all the posts made by him. But when i click "Find all posts by starlifter", it gives me the posts only as old as 2002. Starlifter made posts way back in 2001. The search gives me only 10 pages of results. I think it should be more than 10 pages. How do you make a search to reveal all of starlifter's posts? Thank you

Jax
 
Duke of Marlbrough,
How do you reveal all the posts made vy an author. I have problems finding all of starlifters post. I viewed his public profile...then it says i can find all the posts made by him. But when i click "Find all posts by starlifter", it gives me the posts only as old as 2002. Starlifter made posts way back in 2001. The search gives me only 10 pages of results. I think it should be more than 10 pages. How do you make a search to reveal all of starlifter's posts? Thank you

Jax

The search will only give you up to 300 posts (10 pages). You can go to 'search' and then enter someone's name and then change the parameters around to be able to find most of their posts. Alos, you can try to change the search to show the threads rather than the posts and just have to read through the threads.
 
i don't realize the importance of happiness until now. I just came back home and am reviewing Gotm 78 players saves at 1 AD. After reviewing the player saves, I truly realize and understand the importance of happy wonders in deity. Therefore i feel that the Hanging gardens will make my game better if i choose it to be my first wonder. I think that will solve my question i have asked in this thread. I asked, if i keep on building new cities and get the 1st citizen discontent, what should i do? Now i think the Happy gardens wonder will make the 1st citizen content. That is what i think....i still have not tested it.

I am learning the early game and mid game, so i am not working in democracy at the moment. I have played in democracy more than 10 times, but i know democracy is the way to go in late game. I aim to go republic asap after monarchy....,,,cant stand the corruption of 3......but not sure if it is the right choice.

Don't make things hard on yourself. If you're new to deity, don't go to republic until you get Mike's. Don't worry about corruption in monarchy, switch to shield production because you can usually get the shields without waste. Monarchy is the time to hyperexpand your empire, especially from the cities on the fringes of your empire (where corruption takes a big bite anyway). If your science rate is at 60-70%, the first trade will produce science which is most important. If you want to avoid happiness troubles, switch down your food production in favour of trade or shields (ie. forest, ocean) so that your cities don't grow to big. If they do grow large, switch a citizen to entertainer.

If all else fails, leave your size 1 cities in disorder (with max food production) until they grow to size 2 and can support an entertainer.
 
Better yet, since your new to diety, skip Republic completely, and stay in Monarchy until you get Democracy, than go straight to Democracy. By that time, you should have a fairly large empire, 40+ cities, and have marketplaces and some banks in place to boost luxuries when you make the change to Democracy. Mike's chappal is crucial. You should also think about J.S.Bach's. But, above all, keep building settlers and vans. Expansion and trade keep a democracy running.

When you get in Democracy, each turn a city celebrates, and has at least one extra food, it will grow a new citizen, so don't be afraid to set luxuries at 40% or 50% to grow those cities. In a high-scoring game, bigger is better! Bigger cities can easily support colliseums, stock exchanges, superhighways, and airports.

You might want to go to the Civ 2 HOF and check out the diety level games there. :cool:
 
i think my mistake is getting to republic asap after monarchy. Reason is dislike the science research even though i have 70% research rate. So i tech to republic straight after i get monarchy and trade. I like the science research doubles and it take less number of turns to research. But republic is unstable to me. i get random civil disorder everywhere and i am unable to control it.

I have to download some more deity player saves and look at the 1 ad saves to check how to control monarchy at that date.

1 question----when is the correct time to start trading. i start trading as soon as i get to monarchy but made arrow is like 0 or 1. It is so low. How can i make those trade arrows grow? When i get 3 arrows in a city, even when i still produce caravans, i can only trade Food. So why is there a need to still produce caravans?

Duke of Marlbrough,
The Gotm 24 player saves Zip is missing. The zip file i download from the gotm 24 url is Gotm 26. Can you please reupload the correct file. Thanks.


Jax
 
i think my mistake is getting to republic asap after monarchy. Reason is dislike the science research even though i have 70% research rate. So i tech to republic straight after i get monarchy and trade. I like the science research doubles and it take less number of turns to research. But republic is unstable to me. i get random civil disorder everywhere and i am unable to control it.

I have to download some more deity player saves and look at the 1 ad saves to check how to control monarchy at that date.

1 question----when is the correct time to start trading. i start trading as soon as i get to monarchy but made arrow is like 0 or 1. It is so low. How can i make those trade arrows grow? When i get 3 arrows in a city, even when i still produce caravans, i can only trade Food. So why is there a need to still produce caravans?

Jax

Changes to Republic should be made after appropriate improvements are in place. For me this usually means temples in every city, as they allow a size three city (w/mysiticsm) at Deity. Many prefer Michaelangelo's chapel before the switch, it certainly makes things easier. Also, in general, in early to mid-game deity you have to keep an eye on your cities - you don't want them just growing willy-nilly. You often have to halt growth to prevent random disorder by moving workers to squares that produce less food like forests or oceans.

The correct time to start trading is when you get trade. Ship caravans overseas to AI cities for max bonuses. There are numerous threads written on this subject, so I'll just write the highlight here. In general, until Late game or in an SSC, the arrows (i.e. routes) are peanuts next to the delivery bonus you can get from proper trade technique. Late game (post-superhighways), the routes matter much more and can be tremendous with appropriate improvements, but can still be overshadowed by delivery bonuses in a proper trade empire. In a prior GOTM, if I recall correctly, I only had 15 cities towards the end of the game but was trading enough freights to get a discovery a turn, which was coming in at 4,800 beakers (which means, of course, I was accumulating that much gold in the same time). A proper late game trade network can rush buy everything, from scratch, every turn, in every city, including wonders of the world.

However, I digress. Starlifter et al. are far superior to me in there execution of trade. I am so-so by comparison. Hope this is helpful.
 
If your city(s) don't have any commodities to trade, use the food vans to help build wonders, each food van will contribute 50 shields toward the wonder your building. If you don't have any wonders to build at the moment, just park the food vans until you need them.

As your cities grow larger, your trade routes will grow, too.
 
i have read and am reading a lot on trade right now. There are still a lot to learn in trade. i read a lot but havent got enough time to do a lot of testing caravans. This games take long to play and to do test the trading techniques. Its not like i can learn about proper trading in 4 -5 days time.....in fact it might take weeks.

1 question - when i have 3 trade routes in a city, meaning all my commodities are supplied to other cities, will my city have different commodities to supply as the game goes on? i read in a thread, that the commodities changes every 16 turns?

Jax.
 
When you have 3 trade routes it does not mean you can still build commodities if they are free. Some will be blocked (they have (XXX) (don't know the english word) around the commodity. If all three commodities you can make are blocked you only can make food vans. The commodities will not always change after 16 turns. Sometimes it needs a little help. Look at Solo's EL guide. It's well described in that document.
 
Solo's EL guide has tonnes of information. I managed to more on trade....still haven't grasped all the other information. Thanks.

Jax.
 
When you get trade, the first thing to do is to build Marco Polo's Embassy ASAP. When completed, check the intelligence window of each civ to see if it has mapmaking. Then contact each civ and do pretty much anything to get maps from them. If they don't have mapmaking, make sure you give it to them. If the civs don't want to trade maps, give them techs until they have a better attitude, and then trade.

Once you have done this, evaluate your position. Do you have a place for a worthwhile SCC? What are the nearest foreign cities like? If you are lucky, there will be a perfectionist civ a short (but not too short) distance away from you, with which you can do worthwhile trade immediately. Next, take stock of your wonder position. What wonders do you want? If you have a good place for an SCC, make sure you get colosus with your next 4 vans. Also consider colosus in an ocean rich city (or, preferably, river rich) if your foreign trade prospects are poor, in order to trade with that city. If there are other wonders you want, put vans into them as well.
When sending commodities to distant civs, send dye and silk. Demand has a nasty habit of changing over time, but these commodities can usually find a buyer (especially dye).
Before sending a commodity off on a distant voyage, consider your wonder position. If you are short on caravans for an important wonder, consider keeping the caravan for its completion instead of sending it on a voyage for which the returns will be very distant.
 
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