Deity wins since last patch

Really? How many people didn't just say that you need to use RAs to keep up with AIs bonuses. Now they are using them to keep up with the player? And even if the player did, as you suggest, bulb their way through renaissance they'd still have to hard tech the rest of the way. It becomes progressively harder to generate GSes. RAs... well... not really.

Try the Deity Challenge 2. There are so many agressive AIs that no one is signing RAs. Yet the AIs are quite ahead in tech of the player.

I'm free to blame whatever I choose to, actually, just as you are. Some people like a warmonger game and hate building. Others love building and hate war. Is one of them right and the other wrong? Of course not. I don't like RAs. You do. That's fine... but it doesn't make me wrong.

Those people aren't talking about 'keeping up'. They are talking about using RAs to get far ahead. (hitting modern by turn 200 is 'far ahead' of most AIs, but is needed for a fast Tech victory)

My point on balance isn't about liking it or not. It's about those areas of the game not being what they should be (broken in most cases) and therefore other, simpler, parts of the game are 'powerful'. (and yes I include combat there because the AI is dumb; if it wasn't dumb, combat wouldn't be so easy and therefore the AI could actually fight a human without losing everything)

Diplomacy needs a lot of work. (it also includes the trading system, which is part of the 'RA spam' strategy)

Look at my Rome LP. I signed maybe a few RAs early game, at least one of which got broken. I did not sign RAs later in the game. I did not go Rationalism. I did not get the PT.

I overpowered the AI in pure research and GSs, even though they could sign RAs with each other. Only Egypt (PT/Rationalism) stayed ahead. So yeah. It's more for them than for me.
 
Those people aren't talking about 'keeping up'. They are talking about using RAs to get far ahead. (hitting modern by turn 200 is 'far ahead' of most AIs, but is needed for a fast Tech victory)

My point on balance isn't about liking it or not. It's about those areas of the game not being what they should be (broken in most cases) and therefore other, simpler, parts of the game are 'powerful'. (and yes I include combat there because the AI is dumb; if it wasn't dumb, combat wouldn't be so easy and therefore the AI could actually fight a human without losing everything)

Diplomacy needs a lot of work. (it also includes the trading system, which is part of the 'RA spam' strategy)

Look at my Rome LP. I signed maybe a few RAs early game, at least one of which got broken. I did not sign RAs later in the game. I did not go Rationalism. I did not get the PT.

I overpowered the AI in pure research and GSs, even though they could sign RAs with each other. Only Egypt (PT/Rationalism) stayed ahead. So yeah. It's more for them than for me.

Yeah I agree with you here. If other mechanics were adjusted / fixed, it could very well bring RAs and early combat and other such complaints into line and make them competitive with other approachs. I'd love to see that too.
 
back to the OP -

Is there more people claiming Deity wins post-patch? Not that I've seen. (I've seen more people have trouble with Deity and drop a level or so until figuring out the patch changes)

Is a culture win easier to get than any other win? Yeah. takes a bit longer, but it's the easiest win condition. (Sit in corner, make culture, use little bird to hit end turn)

So keep that in mind when you see those claims. Also, Duel map vs. Huge map is a big difference.

Culture victory is the easiest if you mean in terms of how much you have to think [for the last 200 turns (Marathon length)]. When I refer to it being harder, I guess I mean longer, they used to be the fastest victory condition (bar domination of course) now by natural progression Science seems to be. At least that's what I've found as of late.

I've definitely seen a few threads relating to Deity OCC Culture victory wins recently, they'd stand out to me which is probably why I think more have been posted than actually have! This was a game type I loved pre-patch and now I'm struggling no end trying to get one!
 
Depends on if you want to exploit the mechanics or not....

Personally, I fail to finish games, since I tend to find I am in a dominant position too regularly.

So now, I am role playing a civ. Who does not trade with anyone, so no RA's, selling open borders, or trading open borders, and no luxuries are traded. And no buying resources.

And its single city challenge, time and domination conditions only. And allowed the computer to build the porcelain tower (which may have been a mistake).

But it gets better - I had no iron within my borders (a measly 2 iron was 4 tiles away), no horse even remotely close. The great thing with the patch now though is, you can get resources even though they are out of the 3 square range, as long as they are in your borders. Shame you do not get the bonus to working on wonders from marble, but you still do get the happiness bonus from resources.

And its fun!




*disclaimer, I am playing monty on deity/marathon huge lakes map, with 21 civs, no city states, and welllll.....A starting position, custom made for a great civ. Like 2 gold mines, 2 silver mines, A gem mine, 4 flood wheat plains, 7 banana resources, Fountain of youth, the silver mountain, and the city of gold, within my borders. The rest was jungle, except for two swamps.
 
play mp vs good players - so u get your sid mod - everything else is just pointless imo.

Every1 with a iq above appes can beat ai on any level-
there are so many ways ...
Its just all about the game designers not being able to code a clever ai and also totaly lacking in balance terms.

If there were real good designers or at least ones who care - ai d follow REAL strategies - and not just Dowing without attacking, building random wonders and so on and so on.
They d need a "plan" ...

Donnu about others - but I play to win - but to have a "game" u need an opponent - ai isnt a opponent
 
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