MadDjinn
Deity
- Joined
- Jan 28, 2011
- Messages
- 4,554
Really? How many people didn't just say that you need to use RAs to keep up with AIs bonuses. Now they are using them to keep up with the player? And even if the player did, as you suggest, bulb their way through renaissance they'd still have to hard tech the rest of the way. It becomes progressively harder to generate GSes. RAs... well... not really.
Try the Deity Challenge 2. There are so many agressive AIs that no one is signing RAs. Yet the AIs are quite ahead in tech of the player.
I'm free to blame whatever I choose to, actually, just as you are. Some people like a warmonger game and hate building. Others love building and hate war. Is one of them right and the other wrong? Of course not. I don't like RAs. You do. That's fine... but it doesn't make me wrong.
Those people aren't talking about 'keeping up'. They are talking about using RAs to get far ahead. (hitting modern by turn 200 is 'far ahead' of most AIs, but is needed for a fast Tech victory)
My point on balance isn't about liking it or not. It's about those areas of the game not being what they should be (broken in most cases) and therefore other, simpler, parts of the game are 'powerful'. (and yes I include combat there because the AI is dumb; if it wasn't dumb, combat wouldn't be so easy and therefore the AI could actually fight a human without losing everything)
Diplomacy needs a lot of work. (it also includes the trading system, which is part of the 'RA spam' strategy)
Look at my Rome LP. I signed maybe a few RAs early game, at least one of which got broken. I did not sign RAs later in the game. I did not go Rationalism. I did not get the PT.
I overpowered the AI in pure research and GSs, even though they could sign RAs with each other. Only Egypt (PT/Rationalism) stayed ahead. So yeah. It's more for them than for me.