Del62's HOF Attempts

Thanks domination limit is 4278.

What I am not sure about is it best to keep 5 citizens happy and 1 engineer to build an aquaduct, or have more engineers and build aquaduct earlier, thus sacrificing current score for later gain.

The same applies to hospitals.
 
Currently I made two engineers. But I do not know what is best here either.

For hospitals I usually take 5-6 engineers.
 
I agree with you both here, although I'm no milking expert. (I'd just thought that I'd add my 2 cents.)
 
Last turn took two and a half hours, 800plus workers to move, grrr
 
see, that's why i don't do the milking games. I can't see how that's fun. Civ IV drives me nuts late, with 30 workers and maybe 20 cities.
 
Just had my huge demigod histographic game with the Iroquois accepted for 56590 points, I am going to try a put some details of this game up later.

Dominantion limit between 4278, opponents Arabs, Japanese, Celts, China, Mongols, Americans, Zulus and Aztecs.

Republic slingshot used and lead role in technology used throughout game to allow trades forluxury and cash, about 5 settler/worker factories up and running in early game.

No SGLs until very late on (Genetics) and Pytamids built on other landmass.

Started game in August.
 
Just had my huge demigod histographic game with the Iroquois accepted for 56590 points, I am going to try a put some details of this game up later.

Dominantion limit between 4278, opponents Arabs, Japanese, Celts, China, Mongols, Americans, Zulus and Aztecs.

Republic slingshot used and lead role in technology used throughout game to allow trades forluxury and cash, about 5 settler/worker factories up and running in early game.

No SGLs until very late on (Genetics) and Pytamids built on other landmass.

Started game in August.

Great job! :goodjob: :thumbsup: :clap:

I am also going to finish my milkrun for the December update!
 
Great job! :goodjob: :thumbsup: :clap:

I am also going to finish my milkrun for the December update!

Thanks Calis, looking forward to seeing your final score,

65k+?

I used mapstat to estimate my score once all cities had less than 2 excess food.
 
65K would be great. I am close to do such a calculation. A few more turns and I just need to clean pollution. It might be possible to finish today. But anyway within the next few days. :twitch:
 
I found in the final stages I could get about 15 turns an hour, I had my workers on automate no changing, civassist running, press the space, do something else, come back and set all polluted tiles shown on civassist back to work, save game and use mapstat to ensure I had correct number of happy citizens and press the space.
 
I found the last turns went really quickly also (15 turns an hour even sounds a little slow), though I didn't automate workers (in my game 2 years ago now). I just didn't fortify them. I used MapStat to find which cities needed pollution cleaned, moved workers around, and cleaned it. Then I hit next turn. Maybe I adjusted the tax slider alternating between 10% and 0% or something like that, but that's about it.
 
I found the last turns went really quickly also (15 turns an hour even sounds a little slow), though I didn't automate workers (in my game 2 years ago now). I just didn't fortify them. I used MapStat to find which cities needed pollution cleaned, moved workers around, and cleaned it. Then I hit next turn. Maybe I adjusted the tax slider alternating between 10% and 0% or something like that, but that's about it.

That's also my experience...
 
Huge Sid Domination with France is finished in 1976

Played out on an 80% Archipelgo with an arid, temperate,

No Huts, science leaders turned off and the Aztecs, Zulus, Mongols, Arabs, Eygyptians, Celts, China and Japan as opponents.

Joan has an Island to herself but no luxuries, the great library is build and the only early contact is the Chinese, through sea tiles, eventually contacts with Eygypt, Celts, Japan and the Aztecs (because they hold the great lightouse are made)

The great library yields to gunpowder and the muskets are into play, the good news is an early leader through fights on Chinese Islands which are taken, the bad news is a steal fails and I am stuck without Astronomy for some time.

A bridgehead is established on Chinas mainland and slowly the Chinese are banished and Astronomy is acheived.

The tech hole is deep, the army even on Monarch is expensive, printing press is researched, allowing banking and chemistry through deals, and Aztec Island is put to the sword and eventually magnetism and cavalry are discovered through a mix of steals, deals and research.

The Aztecs are running away with culture as the industrial age is reached, Eygypt is Mr Big as far as tech is concerned, both need bringing down a peg.

Steam is stole, no one has medecine, a loan scientist is set away

A long ship chained of Galleons is sent to Aztec Lands and a shorter one to Eygypt,

As a landing on the Eygyptian/Celtic Isle is made (war between the two has reduced there unit support) and they dont seem to like each other, an attempted bridge is made to establish a bridgehead, but the Eygyptians have infantry, the town is destroyed though by the army and the bridgehead is established in Celto-Eygypt and after a long period the Aztecland City is destroyed and the bridgehead estalished. A few surrounding cities and towns are destroyed and on Aztecland a few towns established but this is slow and medecine is discovered.

Peace with Eygypt is established but no electro deal is possible, a steal is attempted and fails and over 3K is thus flushed down the drain, steals elsewhere have given me indust and nationilism, but no one else has the stuff that keeps the light on at night.

The war with the Aztecs goes on as dishertened by my steal attempt I pump reseearch into electricity, I note the Aztecs have Electric so I make a temporary peace, with electricity as part of the deal, time for scientific method to be researched at full speed (around 10 turns), in the meantime the Ancient Arabs are put to the sword.

Empty space is filled in Aztec lands and Scientific Method duly gives me Corporation by trade and Refining and Replacable Parts

War is re-established with Eygypt but this is much a phony war to peg them back and pillage their lands, the Celts help so they weaken each other

When Aztec war is reestablishe a longer front is managed by Infantry and Artillary, the interturns seem to take an etternity

At some point the Chinese land a force that cannot be dealt with immediately and reluctantly peace is established

Slowly the Aztec mainland is taken (but not before Aztec infantry arrive), so I have to send an Army to their rubber island, (over 800 aztecs are left in my territory (I try a few things to reduce them including a walled town on a hill with twenty infantry but it falls), I leave them cooped up for now as I take their rubber Island

I am dealing now with the celt/eygpty island declaring on celts and then making peace with eygypt when I am ready to strike into Celtiic Heartland, (not too early as I do not want eygypt to take my celtic cities, the celts are destoyed and with it the peace with Eygypt falls, unfotunately this blows my rep, Eygypt is defeated on there mainland and I creep towards the domination limit, I discover flight and bombers and the Aztec give an Island city for peace, as I creep towards domination my citizens are behind territory, I take a Chinese city which triggers the Japanese to declare on me, two luxuries lost, culture rushed, celts added to cities and finally the limits are reached in 1976.

Vive La France
 
2 HOF Questions for cultural 20K

1. You get an early SGL (Writing I think), you have built the Oracle, the Pyramids are available but nothing else, do you hand build the pyramids and use later so you are not wasting turns building nothing, or do you rush Pyramids, this is on regent large map, and if you do rush the pyramids should you go literature before COL / Philosophy

Second question I am in the modern age and I have just researched Nuclear Power and an SGL arrives, I have not researched Genetics Yet but have built / rushed, UN, Apollo, Internet and Seti, I have 3 turns or reseach before genetics.

My options are to rush Manhatten, then build Nuclear Plant followed by Starting one of wonders from genetics, or should I save SGL, build power pant and perhaps Market Place, then use SGL on 1000 shield 3 culture wonder? (About 40 turns left in game)
 
My options are to rush Manhatten, then build Nuclear Plant followed by Starting one of wonders from genetics, or should I save SGL, build power pant and perhaps Market Place, then use SGL on 1000 shield 3 culture wonder? (About 40 turns left in game)

i think you already should have a market at this stage of the game ;)
t_x
 
2 HOF Questions for cultural 20K

1. You get an early SGL (Writing I think), you have built the Oracle, the Pyramids are available but nothing else, do you hand build the pyramids and use later so you are not wasting turns building nothing, or do you rush Pyramids, this is on regent large map, and if you do rush the pyramids should you go literature before COL / Philosophy

Rush the pyramids. It is a lot of culture, and you'll get early doubling, too. Then use the palace to prebuild. You won't be wasting turns building nothing, you'll be starting your next wonder.

If your palace prebuild will complete before learning col/philosophy/literature, learn literature first. If you are researching fast enough to slingshot and then learn literature before your prebuild completes, then slingshot first.
 
Back
Top Bottom