cybrxkhan
Asian Xwedodah
Get better! 

Cybr... I got a small problem here. When you want to add sounds to your civs leaders, what do you do? Does it then have to be in the Mods folder in ProgramFiles or something? Anyway, I have included the code here:
Spoiler :
AudioDefines code
Code:<!-- veBear Change Start --> <SoundData> <SoundID>DIPLO_BERBER_EARLY</SoundID> <Filename>Sounds/Diplomacy/Berber_Early</Filename> <LoadType>STREAMED</LoadType> <bIsCompressed>1</bIsCompressed> <bInGeneric>1</bInGeneric> </SoundData> <SoundData> <SoundID>DIPLO_BERBER_MIDDLE</SoundID> <Filename>Sounds/Diplomacy/Berber_Middle</Filename> <LoadType>STREAMED</LoadType> <bIsCompressed>1</bIsCompressed> <bInGeneric>1</bInGeneric> </SoundData> <SoundData> <SoundID>DIPLO_BERBER_LATE</SoundID> <Filename>Sounds/Diplomacy/Berber_Late</Filename> <LoadType>STREAMED</LoadType> <bIsCompressed>1</bIsCompressed> <bInGeneric>1</bInGeneric> </SoundData> <!-- veBear Change End -->
Audio2DScripts code
Code:<!-- veBear Change Start --> <Script2DSound> <ScriptID>AS2D_DIPLO_BERBER_EARLY</ScriptID> <SoundID>DIPLO_BERBER_EARLY</SoundID> <SoundType>GAME_MUSIC</SoundType> <iMinVolume>65</iMinVolume> <iMaxVolume>65</iMaxVolume> <iPitchChangeDown>0</iPitchChangeDown> <iPitchChangeUp>0</iPitchChangeUp> <iMinLeftPan>-1</iMinLeftPan> <iMaxLeftPan>-1</iMaxLeftPan> <iMinRightPan>-1</iMinRightPan> <iMaxRightPan>-1</iMaxRightPan> <bLooping>1</bLooping> <iMinTimeDelay>0</iMinTimeDelay> <iMaxTimeDelay>0</iMaxTimeDelay> <bTaperForSoundtracks>0</bTaperForSoundtracks> <iLengthOfSound>0</iLengthOfSound> <fMinDryLevel>1.0</fMinDryLevel> <fMaxDryLevel>1.0</fMaxDryLevel> <fMinWetLevel>0.0</fMinWetLevel> <fMaxWetLevel>0.0</fMaxWetLevel> <iNotPlayPercent>0</iNotPlayPercent> </Script2DSound> <Script2DSound> <ScriptID>AS2D_DIPLO_BERBER_MIDDLE</ScriptID> <SoundID>DIPLO_BERBER_MIDDLE</SoundID> <SoundType>GAME_MUSIC</SoundType> <iMinVolume>65</iMinVolume> <iMaxVolume>65</iMaxVolume> <iPitchChangeDown>0</iPitchChangeDown> <iPitchChangeUp>0</iPitchChangeUp> <iMinLeftPan>-1</iMinLeftPan> <iMaxLeftPan>-1</iMaxLeftPan> <iMinRightPan>-1</iMinRightPan> <iMaxRightPan>-1</iMaxRightPan> <bLooping>1</bLooping> <iMinTimeDelay>0</iMinTimeDelay> <iMaxTimeDelay>0</iMaxTimeDelay> <bTaperForSoundtracks>0</bTaperForSoundtracks> <iLengthOfSound>0</iLengthOfSound> <fMinDryLevel>1.0</fMinDryLevel> <fMaxDryLevel>1.0</fMaxDryLevel> <fMinWetLevel>0.0</fMinWetLevel> <fMaxWetLevel>0.0</fMaxWetLevel> <iNotPlayPercent>0</iNotPlayPercent> </Script2DSound> <Script2DSound> <ScriptID>AS2D_DIPLO_BERBER_LATE</ScriptID> <SoundID>DIPLO_BERBER_LATE</SoundID> <SoundType>GAME_MUSIC</SoundType> <iMinVolume>65</iMinVolume> <iMaxVolume>65</iMaxVolume> <iPitchChangeDown>0</iPitchChangeDown> <iPitchChangeUp>0</iPitchChangeUp> <iMinLeftPan>-1</iMinLeftPan> <iMaxLeftPan>-1</iMaxLeftPan> <iMinRightPan>-1</iMinRightPan> <iMaxRightPan>-1</iMaxRightPan> <bLooping>1</bLooping> <iMinTimeDelay>0</iMinTimeDelay> <iMaxTimeDelay>0</iMaxTimeDelay> <bTaperForSoundtracks>0</bTaperForSoundtracks> <iLengthOfSound>0</iLengthOfSound> <fMinDryLevel>1.0</fMinDryLevel> <fMaxDryLevel>1.0</fMaxDryLevel> <fMinWetLevel>0.0</fMinWetLevel> <fMaxWetLevel>0.0</fMaxWetLevel> <iNotPlayPercent>0</iNotPlayPercent> </Script2DSound> <!-- veBear Change End -->
After that, I do some copy-paste and knit the sounds to the leader. Hope you can help me with this, as basically, this is everything that keeps me from releasing the Berbers.
I think I know what was your problem:
You cannot put comments in the sound xml files
I'm not totally sure why, I also learned it in the hard way![]()
Thanks again... think I should let you know, mechaerik provided the inspiration for my earliest work with his easy-done but quality civs... though you inspired me to add the a bit more 'proffesional touch' to some of my later civs (mainly the flavoured units of Berbers and Tartessos and diplotext and music for Berbers). Thanks for that![]()
Cybrxkhan, please read this:
I was wondering if I maybe could take the leader from your libya and upload as a stand-alone extra leader for my Libya civ people can include if they want to.
Speaking of civ gold....have you & cybrxkhan ever considered joint forces and updating civ gold? With all the new civs you two have released lately, and all the new leaderheads that have been released since civ gold's last release, I think you two could release a mod far superior to civ gold.
Speaking of civ gold....have you & cybrxkhan ever considered joint forces and updating civ gold? With all the new civs you two have released lately, and all the new leaderheads that have been released since civ gold's last release, I think you two could release a mod far superior to civ gold.