- deleted content -

Cybr... I got a small problem here. When you want to add sounds to your civs leaders, what do you do? Does it then have to be in the Mods folder in ProgramFiles or something? Anyway, I have included the code here:

Spoiler :

AudioDefines code
Code:
	<!-- veBear Change Start -->
		<SoundData>
			<SoundID>DIPLO_BERBER_EARLY</SoundID>
			<Filename>Sounds/Diplomacy/Berber_Early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_BERBER_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/Berber_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_BERBER_LATE</SoundID>
			<Filename>Sounds/Diplomacy/Berber_Late</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
	<!-- veBear Change End -->

Audio2DScripts code
Code:
<!-- veBear Change Start -->
	<Script2DSound>
		<ScriptID>AS2D_DIPLO_BERBER_EARLY</ScriptID>
		<SoundID>DIPLO_BERBER_EARLY</SoundID>
		<SoundType>GAME_MUSIC</SoundType>
		<iMinVolume>65</iMinVolume>
		<iMaxVolume>65</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<iMinLeftPan>-1</iMinLeftPan>
		<iMaxLeftPan>-1</iMaxLeftPan>
		<iMinRightPan>-1</iMinRightPan>
		<iMaxRightPan>-1</iMaxRightPan>
		<bLooping>1</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script2DSound>
	<Script2DSound>
		<ScriptID>AS2D_DIPLO_BERBER_MIDDLE</ScriptID>
		<SoundID>DIPLO_BERBER_MIDDLE</SoundID>
		<SoundType>GAME_MUSIC</SoundType>
		<iMinVolume>65</iMinVolume>
		<iMaxVolume>65</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<iMinLeftPan>-1</iMinLeftPan>
		<iMaxLeftPan>-1</iMaxLeftPan>
		<iMinRightPan>-1</iMinRightPan>
		<iMaxRightPan>-1</iMaxRightPan>
		<bLooping>1</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script2DSound>
	<Script2DSound>
		<ScriptID>AS2D_DIPLO_BERBER_LATE</ScriptID>
		<SoundID>DIPLO_BERBER_LATE</SoundID>
		<SoundType>GAME_MUSIC</SoundType>
		<iMinVolume>65</iMinVolume>
		<iMaxVolume>65</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<iMinLeftPan>-1</iMinLeftPan>
		<iMaxLeftPan>-1</iMaxLeftPan>
		<iMinRightPan>-1</iMinRightPan>
		<iMaxRightPan>-1</iMaxRightPan>
		<bLooping>1</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script2DSound>
<!-- veBear Change End -->

After that, I do some copy-paste and knit the sounds to the leader. Hope you can help me with this, as basically, this is everything that keeps me from releasing the Berbers.

I think I know what was your problem:
You cannot put comments in the sound xml files
I'm not totally sure why, I also learned it in the hard way :crazyeye:
 
I think I know what was your problem:
You cannot put comments in the sound xml files
I'm not totally sure why, I also learned it in the hard way :crazyeye:

Really? That's interesting... Hmm. Lucky coincidence that I never did that to any of my files for some reason.
 
Nice work. :goodjob:

Pardon my suggestion, but perhaps you could add my Abd el-Krim or Sheshonq LHs in a future version of your Berber civ since they're... Berber? I guess?

Anyhow, good choice for the UB. I remember when CivGold first had their Berber civ (well, technically they had Maghreb, but close enough), the UB was the Berber pasture, which is kind of boring sounding. Besides the Ksar (looks like Czar to me) the only other good alternative I could find was the Foggara, but I settled on the Foggara for my Berbers.

Anyhow, good work again.
 
Thanks again... think I should let you know, mechaerik provided the inspiration for my earliest work with his easy-done but quality civs... though you inspired me to add the a bit more 'proffesional touch' to some of my later civs (mainly the flavoured units of Berbers and Tartessos and diplotext and music for Berbers). Thanks for that :goodjob:

:goodjob:

For me these don't take that much time to do - as in to get at least to this level of "quality" -, which has surprised me since it used to take me a couple of hours to do these when I was starting out. Now it takes less than an hour, though the annoying part is to actually find the art and the information on these civs. And to find time to do them as well, besides other modding stuff and other RL stuff.

Still, I'm quite humbled to have inspired you. I have made my mark on the world.
 
The Berbers look awesome!
Nice job, veBear!
Were the bugs really the comments in the sound xml files?
I know modular sound loading works strange, but I cannot recall exactly what was the problems I had with these last year
 
Glad I could help
Will you finish your Swahili civ?
 
Nice! Where'd you get the UU, by the way? Do you make your own Units now, too?
 
Cybrxkhan, please read this:
I was wondering if I maybe could take the leader from your libya and upload as a stand-alone extra leader for my Libya civ people can include if they want to.

You don't have to ask my permission, you know. I mean, I already uploaded the LH to the downloads database, so any CFC modder can use it, right? :D
 
The personality was also included with the LH. I now include free unique personalities with all my LHs! :D
 
Speaking of civ gold....have you & cybrxkhan ever considered joint forces and updating civ gold? With all the new civs you two have released lately, and all the new leaderheads that have been released since civ gold's last release, I think you two could release a mod far superior to civ gold.
 
Speaking of civ gold....have you & cybrxkhan ever considered joint forces and updating civ gold? With all the new civs you two have released lately, and all the new leaderheads that have been released since civ gold's last release, I think you two could release a mod far superior to civ gold.

Ive considered that, that idea came up into my head the other day, "civ platinum". Sounds like a really fun project to me though, plus with all the modular civs, i could add like 10 in an half an hour easy, only problem is civ gold is already really slow and big. But for the time being im juggling three mods, and making civs, so cant start on that now, maybe in the future:crazyeye:
 
Speaking of civ gold....have you & cybrxkhan ever considered joint forces and updating civ gold? With all the new civs you two have released lately, and all the new leaderheads that have been released since civ gold's last release, I think you two could release a mod far superior to civ gold.

Yeah, as veBear said, it'd take a lot of time and energy. I'm already working on my own mod, World of Legends, and have RL stuff to handle - and I'm sure veBear has his own things to do. The original CivGold sort of fizzled out because the main leader, Wyz, had a lot of RL committments that just made it impossible to continue working on CivGold. That's not to mention all the updates we'd have to do on existing civs, with the new LHs and units and buildings and whatever!

But, as veBear said, thanks for the compliments! It's good that at the least the Civ4 modding community is still active.
 
Actually I also toyed with the idea of updating Civ Gold
But I'm not sure it would really worth the amount of work and time
 
Good to hear!
I also think it's better if you release Parthia separately :goodjob:
 
Pretty :)
And I agree with cybrxkhan, I also like the idea of putting the civs to a real place in the world map
This adds great flavor to the previews! :goodjob:
 
Back
Top Bottom