Demanding Tribute?

Zalsphere

Chieftain
Joined
Feb 4, 2012
Messages
9
Location
NC
I was playing as Carthage on an archipelago and got stuck with the Romans on the island I was on, along with a city-state just a stone's throw away. Well, we get to the classical period and Rome demands tribute from the city-state. They pay out, then start a quest asking for protection. Two turns later Rome turns around and promises protection. They keep it the required length of turns and get the influence boost that I got as well, since I also pledged to protect them.

Just seems odd, anyone else have a similar experience? Think I may try that and see if it works for me like it did him... hmm...
 
I was playing as Carthage on an archipelago and got stuck with the Romans on the island I was on, along with a city-state just a stone's throw away. Well, we get to the classical period and Rome demands tribute from the city-state. They pay out, then start a quest asking for protection. Two turns later Rome turns around and promises protection. They keep it the required length of turns and get the influence boost that I got as well, since I also pledged to protect them.

Just seems odd, anyone else have a similar experience? Think I may try that and see if it works for me like it did him... hmm...

The AI does a ridiculous amount of bully-protect, even in Vanilla. I've had AI DoW a city state, make peace, and then pledge to protect it. I've seen AI at war with other AI whose CS allies declare war too. When they negotiate peace, the other AI almost always pledges to protect immediately.


It's just a function of how the AI is programmed. It sees low CS influence and wants that +10 resting point.
 
Something to think about is you can bully CS really easily. SO much that it can be viable to build a ton of warriors/atlatlists(Mayans) and then bully every CS you can find for money and workers. The AI has no qualms doing this and yes they are often two faced about it. As for the quest, think of it as Rome just collected protection money.
 
Makes sense. Just not too often I see them do similar to the city-states, though the Huns did exactly as stated in the first reply while I was playing not quite an hour ago. lol

I did get some nearly free influence by feeding them cheap soldiers the CS requested from a high production city.
 
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