Demonic Citizen Problems

Why SHOULD the Infernals care about trade? The only things they should care about is annihilating non-ashen veil civs, and raising the armageddon counter. That is, thematically, all they want to do.
 
I think I would feel better about it all if the Infernals were given a Ritual they could perform, per city, to convert the citizens into Demons (thus building the Infernal-only structures). It should convert some proportion of the citizenry to infernal life (i.e. you should knock some population points off to represent the people that could not be converted/whipped/encouraged to become demonic), rather than a full 100% swap.
 
In 0.33 the infernals will get their free buildings in every city they get, either through founding or capture.

Does this mean that 0.33 is the next version, and 0.32 is not going to get another patch?
 
Does this mean that 0.33 is the next version, and 0.32 is not going to get another patch?

Probably not. I needed to break saves in a big way for some of the stuff going into 0.33 so I split the source again and started 0.33. Right now everything is going into 0.33 and Im playing with some of the spell changes proposed over in the spell thread and stuff.

Id put out a new 0.32 patch if there was a major issue to address. But I dont see one as of yet. I may put out some OOs specific 0.32 debug modules, but I wouldn't expect a path "f".
 
Good to know... around when do you think 0.33 will be released? Like... end of June? Middle of July?
 
this is not only overpowered but really a gameplay killer for infernal. At this point, you won't care of having any health or happiness resources... takes away a lot from the game, starting from trade to say the most marginal thing.

You mean, it will make Infernal AI epically awesome!
 
Well, if it's really going to be too good for the infernals, one could maybe give manes the possibilities to build the usually free buildings like priests can build temples.
 
Back
Top Bottom