Following a debate about how strong Denmark is, I will doing a challenge as ol' Harold Bluetooth.
Spoiler Thoughts on Denmark :
Denmark is in my opinion, the strongest civ in the game by far. He has excellent early game, mid-game and late game, with no real weaknesses.
The unique ability is excellent (a lot of people seem to think its not, I don't know why).
The embarked movement is situational, but really useful when it matters.
Viking is a great promotion. 25% combat strength on pillaged tiles is a powerful combat bonus, I've seem people saying that Denmark isn't a good fighter but I disagree. The gold is really powerful, as of turn 100 its earned at least 1,000 gold.
Longboat is relevant sometimes, but viking is really the star.
Runestones are busted. They are pretty strong even without the pillaging. In addition to a basic lighthouse, you get another +1 food on all coastal tiles, which makes regular coast much, much better early game. 2 culture is a great yield bonus too (most civs only get 1 culture on their UBs from this era.
The pillaging bonus ends up being like 5 culture and 5 hammers per turn per city in the classical era without too much effort.
Berserkers are a good unit. +1 movement and a tech early is a really great bonus to have.
The unique ability is excellent (a lot of people seem to think its not, I don't know why).
The embarked movement is situational, but really useful when it matters.
Viking is a great promotion. 25% combat strength on pillaged tiles is a powerful combat bonus, I've seem people saying that Denmark isn't a good fighter but I disagree. The gold is really powerful, as of turn 100 its earned at least 1,000 gold.
Longboat is relevant sometimes, but viking is really the star.
Runestones are busted. They are pretty strong even without the pillaging. In addition to a basic lighthouse, you get another +1 food on all coastal tiles, which makes regular coast much, much better early game. 2 culture is a great yield bonus too (most civs only get 1 culture on their UBs from this era.
The pillaging bonus ends up being like 5 culture and 5 hammers per turn per city in the classical era without too much effort.
Berserkers are a good unit. +1 movement and a tech early is a really great bonus to have.
Spoiler Game Settings :
Standard Size, Standard Speed
Continents
No events, no ancient ruins, no tech trading.
Challenge: no workers or work boats! In the event I do capture a worker, I can't build any improvements. This means I can only connect resources using either great people tiles or by settling a city.
Continents
No events, no ancient ruins, no tech trading.
Challenge: no workers or work boats! In the event I do capture a worker, I can't build any improvements. This means I can only connect resources using either great people tiles or by settling a city.
Spoiler Starting Location :
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