Department of Geeks & Numbers

Here's the F11.....
 
  1. The other teams are renaming their first cities. Both MIA & TNT have done it. I wonder they are trying to confuse us by changing the name.
  2. I'm surprised we're still only 2nd in land area. I expect that we'll drop in the next 2 turns to 4th before Ignoramus is settled. After that we should be at the top of the ranks for the forseeable future
  3. Our annual income dropped to 2nd. Someone connected a second resource (duplicate lux, different lux or strategic)
  4. I think that it's funny that we have the only city that is over 2 pop :lol:
 
In the research department.... Whomp was asking about the research speed so, according to CAII we have 93 beakers to go. right now @ 80% we are dumping 12 beakers (8 turns overrun of 3 beakers) in the SCI bucket. It should go up as we settle cities. I say just burn it as much as we can, and the most that we will be in deficit is -1 (maintenance on the granary). The more we dump in the bucket now the less we'll have to do later. We can burn 7 turns at the current rate before we have to cut back. Cash right now is useless anyway.
 
Daghdha said:
Renaming cities is, IIRC, explicitly prohibited in rules. I'll check later.

SANTIONS!!! :aargh: SANTIONS!!! [pissed]

Sorry, :blush: I'm working on a PBEM stand-up routine with immitations. Guess who that was?
 
Ruleset said:
2.4 - Misleading through Renaming

Description: No team or individual is permitted to rename a unit or city with the intent of misleading or confusing opponents.

Definition: Cities can be renamed to names of tech or sums of gold or anything else in an effort to not trade what that opponent agreed to. Units can be renamed to other units and appear to be something else entirely.

Purpose: To prevent the misleading or confusion of another team through malicious use of in-game features.

Verdict: Using this 'feature' or any other feature or exploit that allows misleading or confusing another team is a violation of this rule.

Punishment Level: Once – Red (5-Expulsion and forfeiture of double what was not legally traded)
well although I believe the intent is to confuse the other teams, the intent of the rule is like renaming a city to 1000 gpt and then trading it to another team without having to actually give the other team 1000 Gold per turn. OR to rename a modern armor to Warrior so that in a stack it will look like a warrior (except for the A/D stats)

Everything is fine. They might not have expected a city so soon and named them something and then renamed it to better describe a carpet bomb???
 
Yeah, looks ok and I definetly not wanna go provo(cative) on this. Maybe we should let our UN-rep post a general Q in main thread about it, like:
"Regarding rule 2.4 "Misleading through renaming" Team KISS suggests that all renaming of cities from now on be prohibited. That will prevent any possible disagreement on the matter of intent".
 
No. Then we can't rename all of the cities that we capture. Let them rename the cities. At most they'll confuse the other 2 teams ;)
 
  1. @ other teams have a second resource connected. My money would be on iron (TNT) & horses (D'nut). Which might explain why they are being stupid about produceing settlers before a granary
  2. Our military service rose to 3rd place... I wonder why? hmmm...
  3. D'nut & either TNT or MIA have 3 cities. The remaining has = or less than our territory.
 
Ok this one puzzles me. Our Annual Income is back in first. So does that mean that 2 teams. I'm going to have to research this.....

All three teams have their second settler planted. Donut could have even pulled a settler out of their 2nd city by now. We'll know more after Ignoramus is settled next turn....
 
Remember that population is power. Every citizen can generate food, gold and shields. We might have more citizens in our two cities then the rest of the world.
 
Attached are F11 screens in the beginning of turn 28 and in the end, after founding our third city and a little MMing (including dropping lux by 10%).

Interestingly in the beginning of our turn we're #1 in annual income, but at the end we've dropped to third. I'd be tempted to conclude that number of cities plays some kind of a role there. Maybe with the same amount of resources the civ with least amount of cities has the highest rank?

Another interesting point is that even after tripling (from 2 to 6) our FP count, we still only drop to second place in disease category.
 

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Admiral Kutzov said:
you're missing some c's or crying for portapotties. :)

I'm not a smart man, but I know what love is...

If I'm on the diplo team, would bad spelling be recognized for what it is or would it be considerd subterfuge, trying to cover up the real alacrity and subtlety in our thinking? After all, we don't want sanCtions leveled against us :D
 
Here's the F11....
 
And histo.....
 
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