Department of Geeks & Numbers

Here is the spreadsheet as promised.... Our total producivity jumped a rank. I wonder if that is due to D'nut's capital not growing.
 
Greek capital grew one turn after a settler was produced. Ever heard of settler factory? :lol:

I always forget: What is Productivity and what is Mfg?
 
Athen's last turn of growth was 3 turns ago. So they still don't have the concept yet.

Productivity = uncorrupted gold + unwasted shields+ excess food

Mfg Goods = total shields after waste
 
At least they have a Granary (or +7 food, which I doubt).

We rose from 3rd to 2nd in both Production and Mfg any of them changing. My guess would be someone built a settler in non-capital city. Ask MIA about it.
 
It also appears that the d'nuts have a granary. or they've joined workers.... I'm not putting anything past these other teams :crazyeye:
 
Here's the demograph + stuff, all in the spirit of the game
 

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I now know why the D'nuts aren't talking to MIA. They are trying to build the GL or may have already.

D'nuts might be going for a culture vicotory. Building the GL might be construed as a DoW. I think that we ought to go after that ASAP. We also need to be conscious of how we trade techs. Don't let just one of our opponents have a tech. Give it to both in order to not allow D'nuts to trade it around.
 
I opened the save and hit end turn, and d'nuts only increased by 1 VP.

Code:
	38	39
D'nut	146	147
TNT	164	166
MIA	142	144
Kiss	145	149
	
	38	39
D'nut	3 (0)	1 (-2)
TNT	2 (0)	2 (0)
MIA	2 (-1)	2 (0)
Kiss	3 (-1)	4 (+1)

Also, talking with Dag, I suspect that D'nuts got a SGL on Writing and decided to go toward Lit and the GL. Their (presumably) Literacy rate went up so they either have a Lib. or the GL. I suspect the latter since the former is mainly useless with the latter.

With this in mind, I suggest that we move Ave. Joe away from the coast and make them find us. Also we need to be smart when trading techs around. I'm slightly concerned that TNT & D'nut could keep gifting each other the GL and make us do all of the research.
 
Is this information that should be relayed to MIA? We may need to trade with each other only when absolutely necessary.
 
After doing some checking (Wonders of the World screen) there is no wonder listed. So the GL is not even being built.

I relayed the info to fe just before he went to bed @ 3am. He also notified me that he appreciates us not popping the GH. and that their curraph is heading up the coast of the other continent.

We both agreed that D'nut's 2 5pop cities and a drop in score acceleration makes it plausible that they are preparing to be on a war footing. fe also said that the D'nuts have strengthened their military. :hmm:
 
Learning the Literature tech increases literature rate by 3% according to war academy, so that would be enough to put them ahead of us. My guess would be that they just completed philo and chose literature as the free tech.
 
F7 wouldn't show them since it only shows building wonders from civs we know, and built wonders.
 
In single player games the F7 does also show civs you don't have contact with, but I wouldn't know if it's different in PBEM. It's completely empty now though.
 
It shows COMPLETED wonders from everyone, and CONSTRUCTING wonders from the ones you have contact with - I'm at least 90% sure.
 
I think Beorn's right. I've never seen a pop up saying an unknown civ has started a wonder. Only unknown civs finishing wonders.
 
Screenshots of the victory screen and demographics. Power graph had absolutely no change so I didn't take one of that.
 

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RE: the wonders..... You don't get the pop-up but you will see them in the Wonders of the world screen.....99% sure.

Also of note is that we have completed 9 turns of writing.... @ the end of 15 turns we were supposed to trade writing for masonry and Myst. Of which MIA has neither. Should we question the speed of their research?

On to the data...... D'nuts are still building settlers, so I still don't think that war is going on yet.

Score differences post turn are D'nut increased 1 (148), TNT increased 2 (168), MIA increased 2 (146), and we increased 3 (152). These are the scores from the next turn that show up after you select save and exit but before you either save it or cancel.
 
What is the orange color for on the last two turns for Shelbyville?
 
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