Department of Geeks & Numbers

Rik Meleet said:
You have no idea how amusing this is for someone with access to all 4 fora. Keep it up !!
See! that's why I wanted to lurk all the threads!! :mad: ;)

That's ok, I like being stuck with this team. :D

On a serious note, it's always a great help to a SG team to have "calculators" - people that do the numbers. That's why Wacken/Offa always does so good in SGotM.
 
The most notable thing on this turn is that the Greeks just squeezed out a settler. We went back down in military service which was surprising that we weren't 4th last turn :confused:
 
Tubby isn't that a worker not a settler?
 
In reference to the settler vs. worker Here is my thoughts on why it is a settler.

They have been growing every 5th turn. (sorry it was cut off. I'll post a more complete version tomorrow) Turn 11 was the last time they were at 2. This turn they should have been 4. But when the settler was produced at the same time as growth was supposed to happen, then only 1 pop point was trimmed out of Athens.

The same thing will happen to us when we are supposed to grow to 6 we will (should) be producing a settler and instead of going from 5 to 6 the settler's 2 will be subtracted and to the other teams it will appear as a loss of only 1 pop point.

Clear as mud???
 
Here you go Tubs...
 
Ok thanks Whomp. It can be deleted now.
  1. TNT got a settler out and moved it via road and settled all this turn. They are apparently using CxxC spacing.
  2. I guess since Dynopolis is 5th, it surpassed Shelbyville do to being connected to the capital?
  3. all teams now have exactly 1 lux connected (annual income went to 1st palce after wines were connected)
  4. MIA still haven't settled their settler down since we are still 3rd in land area
  5. EDIT::: just saw that our life expectancy went up to 46. Since we are still in first and were last turn too, We can conclude that we are the only civ that has mastered the art of building a stockpile of food (granary)
 
nothing changed on turn 18 except our population went to 118 from 113. Other than that everything was exactly the same. Since we are still tied for 3rd in land area, I wonder what happened to the settler from MIA???
 
T19 Geeks and Numbers List

T19_GeekNumbers.jpg
 
  1. MIA finally found their city 3 turns after producing the settler. (D'Nuts settled 2 turns after production & TNT settled same turn)
  2. We are now in last place in GNP (gold before corruption). Not surprising, we only have one city and working only 2 tiles with a road on them
  3. Productivity went to last place presumably due to the fact that the other three teams have 2 city centers to pull from too.
 
If you'll notice that we still have the lead in pop. Even though the pop points lead go to Iroquois. That's probably the reason why they are last in Military Service.

I didn't log a population of the other 2 2nd cities due to the fact that we really don't know. From now on there won't be much that I'll be able to get out of this. But I'll continue to ramble on about things until it's time for Offa's city capture simulator ;)
 
  1. It looks like D'nut pulled another settler out of Springfield. :shakehead .
  2. MIA has grown to 3. I'm wondering if they have Pots to build a granary or not. If not I'd expect them to drop to 2 next turn since more than likely they have built another settler.
  3. Our amount of extra food is #1 at 5 food. The other teams must not be using there food bonuses efficiently.
  4. Something else I hadn't noticed until now... Our disease is back in first. It happened when Shelbyville grew to 2. hmmm.....how could a growth to 2 pop correlate with more tiles? All that means is that we have more (or the same) percentage of FP/jungle than all of other teams. That could mean that somebody's borders have expanded or that a city has been taken??? That would be great :goodjob:
I guess that's it
 
You don't have to be working the FP/Jungle tile for it to count towards Disease, right? You'd think it would have changed when cities were founded, but it doesn't seem to follow the same pattern.

Btw, GNP says 80. I think you mean 8. ;)
 
Well 2/21 = 9.5 % And we are only working 1 of our two. I believe that it is ALL FP/jungle tiles as a percentage of all tiles. Our disease changed from 11% to 9% when our borders expanded. We just took back 1st in disease on turn 20. I just checked it and on turn 19 we were 2nd and in 20 we were 1st. Nothing happened on that turn that could cause more tiles (except a border expansion somehow). Maybe someone chopped down a rain forest??? You can't get rid of a FP but you can a jungle... I dunno...

And yes it was 8 not 80. :)
 
Here's the F11. Get smacked on score but we're cranking settlers now!
 
  1. Well all of the teams have another settler out and not a single one has a granary.
  2. Right now we are behind in military.
  3. Either one civ has 3 towns or someone settled so that the borders met up one tile apart and those extra tiles were gained
In about 4 more turns our expansion is going to fly by the others.

EDIT::: I've updated the list and it should be correct. I went back and got the info at the beginning of the turn and since we didn't have Dunderhead settled at the beginning of this turn we didn't have the 31 tiles that are in Whomp's picture above
 
I also did up this. We have currently played through turn 24 after that only ours is the only ones there because I don't know what the other teams are thinking. There's no way I'd build two settlers especially if a granary could be built :shakehead:
 
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